Player Matchup

Medusa
Medusa
Bronze III
DemonQs
Medusa
Bronze III
Level 60
God Stats
1W - 0L
1,651 SR
Queue Stats
4W - 3L
1,400 MMR
Party 2
Vulcan
Vulcan
Bronze V
Irish_Whips
Vulcan
Bronze V
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 MMR
Party 2
Bacchus
Bacchus
Bronze III
iIi-TONY-P-iIi
Bacchus
Bronze III
Level 125
God Stats
2W - 0L
1,558 SR
Queue Stats
2W - 1L
1,460 MMR
Party 2
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 103
1,570 SR
1,453 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,417 SR
739 MMR
Merlin
Merlin
Silver II
Iroquois---Snake
Merlin
Silver II
Level 141
God Stats
0W - 6L
1,091 SR
Queue Stats
123W - 149L
1,063 MMR
Party 1
Maui
Maui
Silver IV
Michael44
Maui
Silver IV
Level 129
God Stats
0W - 2L
1,369 SR
Queue Stats
519W - 708L
829 MMR
Party 1
Ishtar
Ishtar
Bronze II
treyballwizz13
Ishtar
Bronze II
Level 65
God Stats
1W - 2L
1,790 SR
Queue Stats
44W - 77L
326 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DemonQs
Medusa
14
6 / 0 / 6
8,896
890
11,065
9,129
3,844
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Vulcan
15
6 / 0 / 6
9,117
912
8,761
4,730
2,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 0 / 12
8,353
835
5,862
9,246
11,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
ChaacAtlasHeraKukulkanGilgamesh

VS

Bans
Ah Muzen CabOdinSkadiHou YiNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
6,401
640
6,705
9,284
3,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
10
0 / 4 / 0
6,070
607
1,398
11,774
11,167
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 3 / 0
6,240
624
1,701
9,926
4,431
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
0
12
Kills
0
0
Deaths
12
24
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
DemonQs
Medusa
6
0
6
9
W
Vulcan
6
0
6
9
L
0
5
0
0
L
Maui
0
4
0
0
W
0
0
12
6
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,688
Damage
9,804
23,105
Taken
30,984
17,658
Mitigated
19,597
6,998
Healing
6,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
DemonQs
Medusa
11,065
6,564
0
3,339
9,129
3,844
2,252
2,221
6,736
0
46,545
W
Vulcan
8,761
1,898
0
472
4,730
2,138
533
2,812
1,630
39,816
0
L
6,705
380
0
1,863
9,284
3,999
0
4,744
4,540
20,952
0
L
Maui
1,398
174
72
1,823
11,774
11,167
0
5,075
6,699
7,918
0
W
5,862
395
0
3,187
9,246
11,676
244
2,303
6,582
14,183
0
L
1,701
1,049
0
2,262
9,926
4,431
0
4,853
5,073
0
16,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,366
Gold Earned
18,711
148
Minions Killed
84
0
Camps Cleared
0
650,812
Distance Traveled
519,051
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,896
890
73
7
0
209,545
1
W
Vulcan
9,117
912
64
6
0
214,041
1
L
Merlin
6,401
640
42
4
0
174,909
3
L
Maui
6,070
607
13
1
0
176,831
4
W
Bacchus
8,353
835
11
1
0
227,226
1
L
Ishtar
6,240
624
29
3
0
167,311
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role