Player Matchup

Da Ji
Da Ji
Harmonic Harbor
Da Ji
Level 160
God Stats
0W - 2L
1,516 SR
Queue Stats
35W - 43L
1,488 Elo+
Party 4
Pele
Pele
IGetMeatSuck
Pele
Level 100
God Stats
3W - 1L
1,706 SR
Queue Stats
152W - 167L
1,469 Elo+
Party 4
Erlang Shen
Erlang Shen
Wildheart 93
Erlang Shen
Level 111
God Stats
0W - 4L
1,500 SR
Queue Stats
260W - 282L
1,396 Elo+
Party 3
Gilgamesh
Gilgamesh
XXitachiXX1
Gilgamesh
Level 124
God Stats
7W - 7L
1,423 SR
Queue Stats
413W - 422L
1,454 Elo+
Party 3
Fafnir
Fafnir
orangeagle
Fafnir
Level 87
God Stats
2W - 3L
1,579 SR
Queue Stats
319W - 348L
1,518 Elo+
Solo
Team Averages
Level 116
1,545 SR
1,465 Elo+

VS

Team Averages
Level 106
1,533 SR
1,485 Elo+
Hera
Hera
 
Hera
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
AngryBunny4666
Khepri
Level 125
God Stats
1W - 0L
1,452 SR
Queue Stats
35W - 30L
1,536 Elo+
Party 2
Chaac
Chaac
Cyantical
Chaac
Level 103
God Stats
5W - 1L
1,711 SR
Queue Stats
48W - 36L
1,464 Elo+
Party 1
Tiamat
Tiamat
Oh Itz Hobo
Tiamat
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 36L
1,464 Elo+
Party 1
Kuzenbo
Kuzenbo
Void Time RIP
Kuzenbo
Level 73
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 8 / 7
9,432
555
15,324
20,894
17,914
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

18
4 / 5 / 4
10,115
595
14,647
21,067
13,081
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Erlang Shen
Wildheart 93
Erlang Shen
17
1 / 5 / 8
9,539
561
10,080
23,280
37,305
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
XXitachiXX1
Gilgamesh
18
4 / 4 / 6
11,283
664
15,085
32,259
36,828
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fafnir
orangeagle
Fafnir
18
1 / 5 / 8
10,793
635
11,835
24,331
39,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
20
12 / 5 / 9
12,819
754
28,132
14,420
9,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
2 / 1 / 18
12,328
725
11,316
17,709
28,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
Cyantical
Chaac
20
1 / 1 / 21
12,731
749
24,302
14,477
23,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
20
8 / 2 / 13
12,655
744
23,995
13,480
12,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
19
4 / 2 / 17
12,445
732
16,304
18,146
36,051
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
105
11
Kills
27
27
Deaths
11
33
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
12
5
9
3.3
W
2
1
18
11
W
Chaac
Cyantical
Chaac
1
1
21
11.5
L
1
8
7
0.56
L
4
5
4
1.2
W
Tiamat
8
2
13
7.25
W
Kuzenbo
4
2
17
6.25
L
Erlang Shen
Wildheart 93
Erlang Shen
1
5
8
1
L
Gilgamesh
XXitachiXX1
Gilgamesh
4
4
6
1.75
L
Fafnir
orangeagle
Fafnir
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,971
Damage
104,049
121,831
Taken
78,232
144,533
Mitigated
109,353
35,090
Healing
34,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
28,132
7,114
3,721
2,012
14,420
9,113
662
1,420
13,000
49,159
0
W
11,316
1,004
2,053
4,242
17,709
28,393
747
3,406
14,303
24,118
0
W
Chaac
Cyantical
Chaac
24,302
4,737
1,167
7,162
14,477
23,107
956
3,399
11,078
207
37,531
L
15,324
4,841
0
706
20,894
17,914
0
13,123
7,771
0
26,239
L
14,647
2,454
115
5,015
21,067
13,081
0
13,896
7,171
0
34,097
W
Tiamat
23,995
3,857
2,497
5,505
13,480
12,689
555
1,609
11,871
45,858
0
W
Kuzenbo
16,304
5,472
1,475
5,048
18,146
36,051
378
4,022
14,124
22,601
0
L
Erlang Shen
Wildheart 93
Erlang Shen
10,080
4,890
1,147
5,251
23,280
37,305
0
15,760
7,520
0
20,317
L
Gilgamesh
XXitachiXX1
Gilgamesh
15,085
3,757
4,676
11,317
32,259
36,828
55
20,846
11,413
3,374
28,244
L
Fafnir
orangeagle
Fafnir
11,835
6,516
1,386
5,477
24,331
39,405
0
16,329
8,002
31,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,162
Gold Earned
62,978
141
Minions Killed
161
0
Camps Cleared
0
1,442,375
Distance Traveled
1,652,426
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,819
754
49
3
0
310,282
0
W
Khepri
12,328
725
23
1
0
343,249
0
W
Chaac
12,731
749
25
1
0
340,737
1
L
Da Ji
9,432
555
25
1
0
263,790
0
L
Pele
10,115
595
40
2
0
307,817
1
W
Tiamat
12,655
744
54
3
0
297,391
2
W
Kuzenbo
12,445
732
10
1
0
360,767
0
L
Erlang Shen
9,539
561
25
1
0
290,338
0
L
Gilgamesh
11,283
664
27
2
0
310,508
0
L
Fafnir
10,793
635
24
1
0
269,922
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role