Player Matchup

Gilgamesh
Gilgamesh
DemonLightx
Gilgamesh
Level 158
God Stats
0W - 1L
1,305 SR
Queue Stats
116W - 119L
1,535 Elo+
Solo
Hel
Hel
MstNegates
Hel
Level 109
God Stats
6W - 5L
1,686 SR
Queue Stats
155W - 113L
1,600 Elo+
Party 2
Zhong Kui
Zhong Kui
Pantys
Zhong Kui
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,441 Elo+
Party 4
Kali
Kali
Swingley
Kali
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,438 Elo+
Party 4
Sun Wukong
Sun Wukong
Zpermutation
Sun Wukong
Level 68
God Stats
2W - 4L
1,436 SR
Queue Stats
158W - 152L
1,524 Elo+
Party 2
Team Averages
Level 111
1,486 SR
1,508 Elo+

VS

Team Averages
Level 121
1,560 SR
1,505 Elo+
Chiron
Chiron
 
Chiron
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
CAPTAINDRYSTAB
Bellona
Level 160
God Stats
1W - 0L
1,783 SR
Queue Stats
138W - 140L
1,524 Elo+
Party 3
Ymir
Ymir
Cinnamonrolls14
Ymir
Level 85
God Stats
6W - 3L
1,759 SR
Queue Stats
129W - 123L
1,520 Elo+
Party 3
Cerberus
Cerberus
MuffinMan721
Cerberus
Level 103
God Stats
8W - 7L
1,509 SR
Queue Stats
140W - 132L
1,471 Elo+
Party 1
Hel
Hel
Spyfreak113
Hel
Level 137
God Stats
2W - 1L
1,247 SR
Queue Stats
57W - 47L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DemonLightx
Gilgamesh
19
5 / 6 / 8
11,248
662
18,383
27,677
19,719
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

18
1 / 3 / 11
9,876
581
17,309
17,775
14,331
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Zhong Kui
Pantys
Zhong Kui
18
2 / 5 / 9
10,515
619
21,684
25,542
30,483
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
18
2 / 7 / 11
10,313
607
13,254
21,589
12,355
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Zpermutation
Sun Wukong
20
6 / 3 / 7
11,513
677
20,189
23,180
34,747
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
3 / 3 / 7
10,660
627
23,882
14,093
9,675
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
14 / 5 / 7
14,008
824
28,399
28,838
43,697
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
0 / 4 / 18
11,556
680
13,123
24,053
36,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
MuffinMan721
Cerberus
19
2 / 2 / 17
12,455
733
15,903
33,274
56,302
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
3 / 3 / 15
10,974
646
22,167
24,111
21,922
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
86
16
Kills
22
24
Deaths
17
46
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
3
3
7
2.17
W
14
5
7
3.5
W
0
4
18
2.25
L
Gilgamesh
DemonLightx
Gilgamesh
5
6
8
1.5
L
1
3
11
2.17
W
Cerberus
MuffinMan721
Cerberus
2
2
17
5.25
L
Zhong Kui
Pantys
Zhong Kui
2
5
9
1.3
W
3
3
15
3.5
L
Kali
2
7
11
1.07
L
Sun Wukong
Zpermutation
Sun Wukong
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,819
Damage
103,474
115,763
Taken
124,369
111,635
Mitigated
168,363
57,684
Healing
61,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
23,882
9,024
2,956
1,268
14,093
9,675
3,779
4,619
9,474
0
50,169
W
28,399
8,616
3,763
4,787
28,838
43,697
742
9,926
18,912
6,583
37,159
W
13,123
857
2,570
2,224
24,053
36,767
501
7,108
16,945
23,798
0
L
Gilgamesh
DemonLightx
Gilgamesh
18,383
6,073
3,167
5,433
27,677
19,719
98
13,382
14,295
0
36,467
L
17,309
491
18,939
9,112
17,775
14,331
508
6,828
10,947
31,928
0
W
Cerberus
MuffinMan721
Cerberus
15,903
1,087
1,098
12,756
33,274
56,302
1,123
9,289
23,985
42,903
0
L
Zhong Kui
Pantys
Zhong Kui
21,684
3,087
785
6,158
25,542
30,483
303
9,485
16,057
42,493
0
W
22,167
1,218
17,214
12,636
24,111
21,922
1,219
8,051
16,060
38,455
0
L
Kali
13,254
6,205
1,740
2,447
21,589
12,355
965
12,350
9,239
0
23,258
L
Sun Wukong
Zpermutation
Sun Wukong
20,189
2,502
3,780
6,123
23,180
34,747
123
13,599
9,581
0
29,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,465
Gold Earned
59,653
147
Minions Killed
224
0
Camps Cleared
0
1,509,608
Distance Traveled
1,492,007
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,660
627
47
3
0
267,351
1
W
Bellona
14,008
824
30
2
0
318,497
0
W
Ymir
11,556
680
30
2
0
289,882
0
L
Gilgamesh
11,248
662
25
1
0
286,258
5
L
Hel
9,876
581
30
2
0
335,071
0
W
Cerberus
12,455
733
90
5
0
304,332
0
L
Zhong Kui
10,515
619
52
3
0
274,119
0
W
Hel
10,974
646
27
2
0
311,945
4
L
Kali
10,313
607
21
1
0
299,119
2
L
Sun Wukong
11,513
677
19
1
0
315,041
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role