Player Matchup

Danzaburou
Danzaburou
CallMeDadOk
Danzaburou
Level 38
God Stats
2W - 1L
1,848 SR
Queue Stats
13W - 21L
1,371 Elo+
Party 2
Fenrir
Fenrir
EvilSteak
Fenrir
Level 84
God Stats
2W - 12L
1,138 SR
Queue Stats
11W - 27L
1,280 Elo+
Solo
Zeus
Zeus
TriggeredV5
Zeus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,424 Elo+
Party 2
Team Averages
Level 50
1,496 SR
1,358 Elo+

VS

Team Averages
Level 68
1,513 SR
1,516 Elo+
Scylla
Scylla
FemboiHootersz
Scylla
Level 9
God Stats
3W - 0L
1,381 SR
Queue Stats
4W - 3L
1,344 Elo+
Party 1
Izanami
Izanami
JohnTrikone
Izanami
Level 117
God Stats
4W - 0L
1,500 SR
Queue Stats
202W - 133L
1,571 Elo+
Party 1
Horus
Horus
Vllaris
Horus
Level 78
God Stats
2W - 1L
1,656 SR
Queue Stats
128W - 74L
1,634 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CallMeDadOk
Danzaburou
13
1 / 4 / 1
8,688
724
7,577
12,197
4,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
EvilSteak
Fenrir
11
0 / 7 / 1
7,239
603
4,785
18,175
15,268
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 6 / 1
8,073
673
6,613
9,610
2,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 10
9,555
796
10,301
8,527
3,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
JohnTrikone
Izanami
16
4 / 0 / 13
9,671
806
13,208
7,385
4,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
Vllaris
Horus
16
8 / 0 / 9
11,375
948
10,592
13,977
16,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
49
2
Kills
17
17
Deaths
2
3
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CallMeDadOk
Danzaburou
1
4
1
0.38
L
Fenrir
EvilSteak
Fenrir
0
7
1
0.07
W
5
2
10
5
W
Izanami
JohnTrikone
Izanami
4
0
13
10.5
L
1
6
1
0.25
W
Horus
Vllaris
Horus
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,975
Damage
34,101
39,982
Taken
29,889
22,724
Mitigated
24,762
5,947
Healing
11,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CallMeDadOk
Danzaburou
7,577
3,992
0
3,512
12,197
4,578
369
3,404
8,793
0
37,742
L
Fenrir
EvilSteak
Fenrir
4,785
792
0
1,231
18,175
15,268
70
3,323
14,852
0
9,012
W
10,301
1,259
0
940
8,527
3,785
816
2,502
5,915
34,905
0
W
Izanami
JohnTrikone
Izanami
13,208
8,622
0
1,944
7,385
4,082
2,493
832
6,451
0
60,475
L
6,613
1,329
0
1,204
9,610
2,878
44
3,604
6,006
24,525
0
W
Horus
Vllaris
Horus
10,592
3,797
1,578
6,539
13,977
16,895
293
3,161
10,508
0
24,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,000
Gold Earned
30,601
124
Minions Killed
159
0
Camps Cleared
0
578,480
Distance Traveled
691,385
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,688
724
76
6
0
187,212
4
L
Fenrir
7,239
603
7
1
0
199,110
0
W
Scylla
9,555
796
52
4
0
216,842
1
W
Izanami
9,671
806
91
8
0
221,119
3
L
Zeus
8,073
673
41
3
0
192,158
0
W
Horus
11,375
948
16
1
0
253,424
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role