Player Matchup

Da Ji
Da Ji
DrowsyPhoenix
Da Ji
Level 43
God Stats
3W - 0L
1,856 SR
Queue Stats
32W - 40L
1,427 Elo+
Party 1
Ra
Ra
WR3KdEM
Ra
Level 148
God Stats
2W - 1L
1,617 SR
Queue Stats
82W - 88L
1,526 Elo+
Solo
King Arthur
King Arthur
dedr123
King Arthur
Level 85
God Stats
10W - 14L
1,411 SR
Queue Stats
69W - 83L
1,456 Elo+
Party 1
Team Averages
Level 92
1,628 SR
1,470 Elo+

VS

Team Averages
Level 143
1,512 SR
1,503 Elo+
Nu Wa
Nu Wa
EdEddnEddy28
Nu Wa
Level 128
God Stats
0W - 1L
1,447 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chiron
Chiron
Luis_Daniel
Chiron
Level 157
God Stats
3W - 3L
1,629 SR
Queue Stats
482W - 449L
1,522 Elo+
Solo
Ares
Ares
daviyo57
Ares
Level 145
God Stats
20W - 20L
1,461 SR
Queue Stats
471W - 466L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 7
8,102
810
9,803
10,094
4,004
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
3 / 2 / 6
7,936
794
9,304
6,813
2,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

King Arthur
dedr123
King Arthur
14
5 / 1 / 6
8,650
865
13,434
13,428
10,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 3
7,645
765
7,936
8,238
3,315
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
12
3 / 1 / 2
7,689
769
7,879
13,098
5,664
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
12
2 / 7 / 3
8,114
811
5,422
14,563
16,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
12
Kills
7
8
Deaths
12
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
5
7
1.5
L
2
4
3
0.88
L
Chiron
3
1
2
4
W
3
2
6
3
L
Ares
2
7
3
0.5
W
King Arthur
dedr123
King Arthur
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,541
Damage
21,237
30,335
Taken
35,899
17,670
Mitigated
25,338
4,924
Healing
7,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,803
2,153
0
0
10,094
4,004
748
4,559
5,535
0
20,605
L
7,936
3,650
0
375
8,238
3,315
0
1,839
6,161
26,580
0
L
Chiron
7,879
3,100
171
4,890
13,098
5,664
0
3,114
9,894
0
34,981
W
9,304
868
1,397
2,097
6,813
2,736
459
3,306
3,507
45,509
0
L
Ares
5,422
144
0
2,438
14,563
16,359
0
4,536
9,517
15,621
0
W
King Arthur
dedr123
King Arthur
13,434
3,138
397
1,033
13,428
10,930
461
5,577
7,851
285
33,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,688
Gold Earned
23,448
144
Minions Killed
125
0
Camps Cleared
0
597,173
Distance Traveled
528,669
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,102
810
27
3
0
186,137
0
L
Nu Wa
7,645
765
49
5
0
176,543
0
L
Chiron
7,689
769
54
5
0
198,986
0
W
Ra
7,936
794
89
9
0
194,166
0
L
Ares
8,114
811
22
2
0
153,140
1
W
King Arthur
8,650
865
28
3
0
216,870
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role