Player Matchup

Hel
Hel
 
Hel
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
DarthNith
Bastet
Level 117
God Stats
3W - 7L
1,828 SR
Queue Stats
337W - 328L
1,564 Elo+
Party 2
Nemesis
Nemesis
Ralphinat0r
Nemesis
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
485W - 486L
1,538 Elo+
Party 2
Athena
Athena
RedOdinThunder
Athena
Level 123
God Stats
3W - 5L
1,440 SR
Queue Stats
342W - 353L
1,545 Elo+
Party 2
Cthulhu
Cthulhu
Zeus2134
Cthulhu
Level 125
God Stats
9W - 12L
1,410 SR
Queue Stats
544W - 535L
1,542 Elo+
Party 2
Team Averages
Level 103
1,536 SR
1,538 Elo+

VS

Team Averages
Level 97
1,598 SR
1,506 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Floombo
Hel
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 42L
1,591 Elo+
Solo
Chaac
Chaac
LucifersCrow
Chaac
Level 119
God Stats
11W - 13L
1,525 SR
Queue Stats
358W - 342L
1,467 Elo+
Party 1
Hou Yi
Hou Yi
RiseingPhoenix
Hou Yi
Level 120
God Stats
2W - 1L
1,510 SR
Queue Stats
298W - 300L
1,497 Elo+
Party 1
Artemis
Artemis
TwistedKindnesss
Artemis
Level 119
God Stats
23W - 4L
1,956 SR
Queue Stats
457W - 452L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
3 / 3 / 7
9,306
846
11,826
13,515
7,928
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bastet
DarthNith
Bastet
13
5 / 5 / 7
7,946
722
11,531
13,473
7,404
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Ralphinat0r
Nemesis
13
2 / 5 / 8
7,737
703
5,512
11,590
9,866
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 5 / 5
7,611
692
6,403
14,795
23,576
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cthulhu
Zeus2134
Cthulhu
14
2 / 5 / 9
7,771
706
11,090
13,772
21,267
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
3 / 4 / 17
9,111
828
15,685
13,505
8,094
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hel
16
1 / 1 / 12
9,017
820
6,059
7,747
5,614
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 5 / 8
9,323
848
12,381
13,139
7,181
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

15
0 / 1 / 18
8,619
784
6,698
8,143
3,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
14 / 3 / 9
11,183
1,017
23,922
12,177
5,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
87
13
Kills
23
23
Deaths
14
36
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
3
3
7
2.17
W
Hun Batz
 
Hun Batz
3
4
17
2.88
L
Bastet
DarthNith
Bastet
5
5
7
1.7
W
Hel
1
1
12
7
W
5
5
8
1.8
L
Nemesis
Ralphinat0r
Nemesis
2
5
8
1.2
L
1
5
5
0.7
W
0
1
18
9
W
14
3
9
6.17
L
Cthulhu
Zeus2134
Cthulhu
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,362
Damage
64,745
67,145
Taken
54,711
70,041
Mitigated
30,500
21,075
Healing
25,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
11,826
243
5,226
6,294
13,515
7,928
0
870
12,645
34,835
0
W
Hun Batz
 
Hun Batz
15,685
3,687
1,498
2,736
13,505
8,094
1,811
6,264
7,079
0
24,965
L
Bastet
DarthNith
Bastet
11,531
1,423
554
1,935
13,473
7,404
0
1,033
12,440
0
15,305
W
Hel
6,059
887
4,679
3,500
7,747
5,614
861
3,293
4,394
18,115
0
W
12,381
1,781
581
3,450
13,139
7,181
707
6,796
6,139
0
19,591
L
Nemesis
Ralphinat0r
Nemesis
5,512
615
0
1,125
11,590
9,866
0
487
11,103
0
9,509
L
6,403
1,371
758
482
14,795
23,576
0
1,306
13,489
8,383
0
W
6,698
3,095
2,777
2,302
8,143
3,633
1,879
4,710
3,293
0
11,329
W
23,922
8,934
1,617
2,827
12,177
5,978
2,131
7,450
4,487
0
40,974
L
Cthulhu
Zeus2134
Cthulhu
11,090
285
2,893
1,808
13,772
21,267
0
2,363
11,409
17,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,371
Gold Earned
47,253
99
Minions Killed
128
0
Camps Cleared
0
960,083
Distance Traveled
968,732
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,306
846
52
5
0
205,077
0
W
Hun Batz
9,111
828
25
2
0
187,268
0
L
Bastet
7,946
722
15
1
0
195,501
0
W
Hel
9,017
820
20
2
0
228,340
2
W
Chaac
9,323
848
21
2
0
186,189
2
L
Nemesis
7,737
703
6
1
0
178,736
0
L
Athena
7,611
692
9
1
0
185,045
0
W
Hou Yi
8,619
784
18
2
0
195,096
2
W
Artemis
11,183
1,017
44
4
0
171,839
0
L
Cthulhu
7,771
706
17
2
0
195,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role