Player Matchup

Kukulkan
Kukulkan
Ashphalion
Kukulkan
Level 73
God Stats
3W - 5L
1,510 SR
Queue Stats
51W - 67L
1,360 Elo+
Party 1
Chaac
Chaac
JeSuisJoush
Chaac
Level 118
God Stats
4W - 3L
1,682 SR
Queue Stats
158W - 105L
1,598 Elo+
Party 1
Set
Set
JeSuisNoir2783
Set
Level 35
God Stats
0W - 1L
1,735 SR
Queue Stats
131W - 139L
1,403 Elo+
Party 1
Team Averages
Level 75
1,643 SR
1,454 Elo+

VS

Team Averages
Level 112
1,496 SR
1,586 Elo+
Janus
Janus
 
Janus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
ElfinSnake
Gilgamesh
Level 152
God Stats
1W - 0L
1,313 SR
Queue Stats
6W - 1L
1,505 Elo+
Party 2
Izanami
Izanami
danielCUTillas
Izanami
Level 158
God Stats
6W - 1L
1,676 SR
Queue Stats
497W - 208L
1,754 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Ashphalion
Kukulkan
13
0 / 6 / 0
7,766
597
6,449
11,364
5,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 8 / 0
8,144
626
11,101
18,450
12,965
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
0 / 5 / 1
8,165
628
2,646
14,175
7,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
10 / 0 / 8
11,147
857
16,845
9,558
4,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
ElfinSnake
Gilgamesh
14
2 / 1 / 12
9,361
720
11,418
13,749
12,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
7 / 0 / 10
10,445
803
12,239
10,996
5,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
49
1
Kills
19
19
Deaths
1
1
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
10
0
8
14
L
Kukulkan
Ashphalion
Kukulkan
0
6
0
0
W
Gilgamesh
ElfinSnake
Gilgamesh
2
1
12
8
L
1
8
0
0.13
L
0
5
1
0.1
W
7
0
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,196
Damage
40,502
43,989
Taken
34,303
25,713
Mitigated
22,249
4,537
Healing
6,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
16,845
872
0
3,300
9,558
4,323
138
2,114
7,444
40,998
0
L
Kukulkan
Ashphalion
Kukulkan
6,449
176
0
0
11,364
5,123
0
3,978
7,083
29,091
0
W
Gilgamesh
ElfinSnake
Gilgamesh
11,418
3,193
0
1,331
13,749
12,119
175
1,996
11,753
0
29,536
L
11,101
1,931
0
2,658
18,450
12,965
0
5,206
12,935
0
36,182
L
2,646
946
1,147
732
14,175
7,625
0
7,751
6,133
0
14,106
W
12,239
6,905
0
1,842
10,996
5,807
3,011
2,375
8,621
0
58,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,075
Gold Earned
30,953
132
Minions Killed
167
0
Camps Cleared
0
683,043
Distance Traveled
785,456
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,147
857
51
4
0
286,274
1
L
Kukulkan
7,766
597
67
5
0
212,562
1
W
Gilgamesh
9,361
720
21
2
0
258,268
1
L
Chaac
8,144
626
42
3
0
234,074
3
L
Set
8,165
628
23
2
0
236,407
0
W
Izanami
10,445
803
95
7
0
240,914
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role