Player Matchup

Merlin
Merlin
Platinum IV
Bullybud
Merlin
Platinum IV
Level 156
God Stats
1W - 2L
1,607 SR
Queue Stats
239W - 233L
1,553 MMR
Party 2
Kuzenbo
Kuzenbo
Gold IV
ForSureRightOn
Kuzenbo
Gold IV
Level 124
God Stats
5W - 5L
1,712 SR
Queue Stats
558W - 573L
1,486 MMR
Party 1
Erlang Shen
Erlang Shen
Gold I
Théw6rst
Erlang Shen
Gold I
Level 109
God Stats
4W - 2L
1,637 SR
Queue Stats
216W - 215L
1,830 MMR
Party 1
Ishtar
Ishtar
Platinum II
airmendo
Ishtar
Platinum II
Level 146
God Stats
1W - 1L
1,254 SR
Queue Stats
260W - 247L
1,905 MMR
Party 2
Nemesis
Nemesis
Platinum V
arachnelover669
Nemesis
Platinum V
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 30L
1,757 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 116
1,542 SR
1,706 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 89
1,652 SR
1,702 MMR
Vulcan
Vulcan
Gold I
Akâgami
Vulcan
Gold I
Level 44
God Stats
6W - 5L
1,500 SR
Queue Stats
177W - 162L
1,727 MMR
Solo
Hachiman
Hachiman
Gold I
ImRhyme
Hachiman
Gold I
Level 66
God Stats
6W - 0L
1,942 SR
Queue Stats
41W - 30L
1,677 MMR
Solo
Fafnir
Fafnir
Gold II
Jazonk
Fafnir
Gold II
Level 142
God Stats
20W - 10L
1,756 SR
Queue Stats
78W - 71L
1,644 MMR
Solo
Gilgamesh
Gilgamesh
Platinum II
Zutlez
Gilgamesh
Platinum II
Level 155
God Stats
4W - 5L
1,561 SR
Queue Stats
551W - 556L
1,790 MMR
Solo
Ravana
Ravana
Gold IV
coocoo4cocoa2
Ravana
Gold IV
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 4L
1,674 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bullybud
Merlin
16
1 / 3 / 1
9,498
500
10,116
9,434
3,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 6 / 3
6,795
358
4,696
18,814
18,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Erlang Shen
Théw6rst
Erlang Shen
12
1 / 3 / 2
7,705
406
2,861
13,727
6,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ishtar
airmendo
Ishtar
15
3 / 3 / 0
9,665
509
5,468
11,291
4,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 3 / 2
9,203
484
9,304
18,978
14,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
CernunnosKaliMauiHades

VS

Bans
ThorAresKhepriThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Akâgami
Vulcan
16
1 / 1 / 8
11,056
582
9,423
8,941
4,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
ImRhyme
Hachiman
18
3 / 3 / 6
12,203
642
15,074
17,101
7,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fafnir
Jazonk
Fafnir
15
3 / 0 / 9
11,000
579
5,325
17,405
16,337
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Zutlez
Gilgamesh
15
3 / 2 / 4
10,835
570
9,246
13,887
13,498
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
8 / 0 / 4
12,621
664
13,908
11,397
6,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
6
Kills
18
18
Deaths
6
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Akâgami
Vulcan
1
1
8
5
L
Merlin
Bullybud
Merlin
1
3
1
0.5
L
0
6
3
0.25
W
Hachiman
ImRhyme
Hachiman
3
3
6
2
W
Fafnir
Jazonk
Fafnir
3
0
9
7.5
L
Erlang Shen
Théw6rst
Erlang Shen
1
3
2
0.67
W
Gilgamesh
Zutlez
Gilgamesh
3
2
4
2.5
L
Ishtar
airmendo
Ishtar
3
3
0
1
L
1
3
2
0.67
W
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,445
Damage
52,976
72,244
Taken
68,731
47,178
Mitigated
47,777
21,251
Healing
30,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Akâgami
Vulcan
9,423
2,479
0
3,185
8,941
4,228
1,589
3,528
5,413
115,727
0
L
Merlin
Bullybud
Merlin
10,116
653
271
3,055
9,434
3,270
0
1,341
8,093
92,955
0
L
4,696
1,707
0
1,483
18,814
18,666
0
7,446
11,368
17,590
371
W
Hachiman
ImRhyme
Hachiman
15,074
8,487
0
9,408
17,101
7,082
6,703
3,549
13,552
0
118,799
W
Fafnir
Jazonk
Fafnir
5,325
1,019
3,133
7,776
17,405
16,337
345
3,303
12,724
22,603
2,198
L
Erlang Shen
Théw6rst
Erlang Shen
2,861
1,011
0
4,738
13,727
6,551
0
1,863
11,864
0
49,657
W
Gilgamesh
Zutlez
Gilgamesh
9,246
2,764
0
2,856
13,887
13,498
1,529
4,701
9,186
0
63,356
L
Ishtar
airmendo
Ishtar
5,468
3,634
0
4,564
11,291
4,002
1,253
1,102
10,189
0
79,071
L
9,304
4,270
0
7,140
18,978
14,689
0
2,491
16,487
0
70,901
W
13,908
4,758
0
4,087
11,397
6,632
2,622
2,537
8,860
0
122,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,866
Gold Earned
57,715
554
Minions Killed
643
0
Camps Cleared
0
1,836,646
Distance Traveled
1,959,113
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,056
582
170
9
0
417,402
6
L
Merlin
9,498
500
160
8
0
348,379
3
L
Kuzenbo
6,795
358
22
1
0
359,146
4
W
Hachiman
12,203
642
163
9
0
332,085
6
W
Fafnir
11,000
579
33
2
0
403,899
6
L
Erlang Shen
7,705
406
86
5
0
429,753
1
W
Gilgamesh
10,835
570
107
6
0
393,184
4
L
Ishtar
9,665
509
145
8
0
338,930
7
L
Nemesis
9,203
484
141
7
0
360,438
2
W
Ravana
12,621
664
170
9
0
412,543
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role