Player Matchup

The Morrigan
The Morrigan
DEATHthirsty
The Morrigan
Level 21
God Stats
1W - 3L
1,328 SR
Queue Stats
43W - 52L
1,303 Elo+
Party 1
Bacchus
Bacchus
GuyDonkey
Bacchus
Level 83
God Stats
2W - 7L
1,501 SR
Queue Stats
138W - 174L
1,318 Elo+
Party 1
Medusa
Medusa
SRE--Shadow
Medusa
Level 26
God Stats
2W - 1L
1,461 SR
Queue Stats
12W - 16L
1,304 Elo+
Party 1
Team Averages
Level 43
1,430 SR
1,309 Elo+

VS

Team Averages
Level 43
1,491 SR
1,297 Elo+
Sun Wukong
Sun Wukong
Mrlahey2x
Sun Wukong
Level 66
God Stats
7W - 2L
1,500 SR
Queue Stats
101W - 94L
1,285 Elo+
Party 2
Achilles
Achilles
TryBrax
Achilles
Level 47
God Stats
32W - 40L
1,472 SR
Queue Stats
137W - 163L
1,286 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
WowItzCam
Ah Muzen Cab
Level 17
God Stats
6W - 4L
1,500 SR
Queue Stats
131W - 138L
1,321 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
DEATHthirsty
The Morrigan
16
2 / 7 / 4
11,089
616
9,435
15,664
6,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
GuyDonkey
Bacchus
15
1 / 4 / 4
11,285
627
12,501
25,357
38,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
18
4 / 7 / 3
12,627
702
20,148
20,837
9,458
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Mrlahey2x
Sun Wukong
18
5 / 3 / 10
12,835
713
14,613
20,422
20,787
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
TryBrax
Achilles
19
8 / 1 / 9
13,225
735
23,128
20,617
24,183
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Muzen Cab
WowItzCam
Ah Muzen Cab
18
5 / 3 / 10
12,991
722
16,913
14,458
7,219
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
47
7
Kills
18
18
Deaths
7
11
Assists
29
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
DEATHthirsty
The Morrigan
2
7
4
0.57
L
Bacchus
GuyDonkey
Bacchus
1
4
4
0.75
W
Sun Wukong
Mrlahey2x
Sun Wukong
5
3
10
3.33
L
Medusa
4
7
3
0.79
W
Achilles
TryBrax
Achilles
8
1
9
12.5
W
Ah Muzen Cab
WowItzCam
Ah Muzen Cab
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,084
Damage
54,654
61,858
Taken
55,497
55,297
Mitigated
52,189
12,616
Healing
10,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
DEATHthirsty
The Morrigan
9,435
2,302
645
1,774
15,664
6,950
0
532
15,117
26,126
2,812
L
Bacchus
GuyDonkey
Bacchus
12,501
1,627
2,347
4,936
25,357
38,889
0
825
24,532
36,164
0
W
Sun Wukong
Mrlahey2x
Sun Wukong
14,613
2,603
598
5,480
20,422
20,787
347
5,727
14,389
8,013
39,589
L
Medusa
20,148
8,726
249
2,665
20,837
9,458
0
725
20,112
0
58,385
W
Achilles
TryBrax
Achilles
23,128
4,268
0
1,057
20,617
24,183
400
8,023
12,336
399
48,123
W
Ah Muzen Cab
WowItzCam
Ah Muzen Cab
16,913
7,680
0
3,120
14,458
7,219
673
5,495
8,927
0
53,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,001
Gold Earned
39,051
186
Minions Killed
174
0
Camps Cleared
0
872,451
Distance Traveled
1,024,308
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
11,089
616
47
3
0
253,459
0
L
Bacchus
11,285
627
49
3
0
330,542
0
W
Sun Wukong
12,835
713
42
2
0
345,544
0
L
Medusa
12,627
702
90
5
0
288,450
0
W
Achilles
13,225
735
53
3
0
350,135
0
W
Ah Muzen Cab
12,991
722
79
4
0
328,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role