Player Matchup

He Bo
He Bo
BlitZKrEiGz
He Bo
Level 157
God Stats
2W - 0L
1,794 SR
Queue Stats
105W - 53L
1,673 Elo+
Party 1
Ravana
Ravana
Danafold
Ravana
Level 147
God Stats
1W - 0L
1,801 SR
Queue Stats
122W - 76L
1,718 Elo+
Party 1
Maui
Maui
LettingRaCarryMe
Maui
Level 8
God Stats
4W - 0L
1,500 SR
Queue Stats
23W - 1L
1,980 Elo+
Party 1
Neith
Neith
anwer
Neith
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
210W - 77L
1,928 Elo+
Party 1
Tyr
Tyr
iGxo
Tyr
Level 125
God Stats
65W - 16L
1,803 SR
Queue Stats
256W - 77L
1,929 Elo+
Party 1
Team Averages
Level 118
1,680 SR
1,846 Elo+

VS

Team Averages
Level 91
1,628 SR
1,490 Elo+
Hel
Hel
AbyssmalQueen
Hel
Level 29
God Stats
7W - 4L
1,623 SR
Queue Stats
36W - 28L
1,517 Elo+
Solo
Osiris
Osiris
BigDripSmit
Osiris
Level 86
God Stats
13W - 24L
1,382 SR
Queue Stats
235W - 326L
1,412 Elo+
Party 2
Fenrir
Fenrir
JuggaloQuinn
Fenrir
Level 123
God Stats
2W - 2L
1,858 SR
Queue Stats
31W - 27L
1,539 Elo+
Solo
Nox
Nox
LeSxpreme
Nox
Level 102
God Stats
11W - 5L
1,718 SR
Queue Stats
193W - 159L
1,533 Elo+
Solo
Vamana
Vamana
RoyalProdigy51
Vamana
Level 114
God Stats
0W - 3L
1,559 SR
Queue Stats
175W - 206L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 13
8,936
812
12,389
7,347
3,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
Danafold
Ravana
16
6 / 3 / 15
9,037
822
13,197
9,827
7,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 1 / 17
8,518
774
4,760
14,473
16,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
anwer
Neith
16
3 / 1 / 11
8,657
787
14,579
8,111
4,022
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tyr
iGxo
Tyr
16
12 / 2 / 9
9,722
884
16,945
13,016
15,595
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 2
7,168
652
10,006
11,420
4,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
12
0 / 6 / 3
6,849
623
4,713
17,723
18,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
14
2 / 8 / 4
8,155
741
3,637
15,061
7,388
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 3 / 5
7,984
726
10,287
9,482
4,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 2 / 3
7,723
702
8,001
14,032
16,879
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
26
26
Kills
9
9
Deaths
26
65
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
L
Osiris
0
6
3
0.25
W
4
2
13
5.25
W
Ravana
Danafold
Ravana
6
3
15
4.5
L
Fenrir
2
8
4
0.5
L
3
3
5
1.83
W
1
1
17
9.5
L
2
2
3
1.75
W
Neith
anwer
Neith
3
1
11
8.5
W
Tyr
iGxo
Tyr
12
2
9
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,870
Damage
36,644
52,774
Taken
67,718
47,442
Mitigated
52,905
11,035
Healing
10,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,006
100
2,551
2,228
11,420
4,900
0
2,438
8,982
19,841
0
L
Osiris
4,713
2,446
0
2,003
17,723
18,817
0
4,425
13,298
0
13,042
W
12,389
749
0
2,709
7,347
3,569
360
2,389
4,878
35,747
0
W
Ravana
Danafold
Ravana
13,197
3,923
0
1,900
9,827
7,401
321
3,023
6,696
31
31,749
L
Fenrir
3,637
599
0
929
15,061
7,388
0
5,069
9,992
0
19,635
L
10,287
1,093
0
250
9,482
4,921
0
2,403
7,079
23,736
0
W
4,760
756
0
1,891
14,473
16,855
62
5,310
8,869
9,322
0
L
8,001
3,147
0
2,920
14,032
16,879
0
2,917
11,115
0
22,040
W
Neith
anwer
Neith
14,579
7,321
0
2,296
8,111
4,022
2,247
3,894
3,979
0
46,445
W
Tyr
iGxo
Tyr
16,945
1,230
0
2,239
13,016
15,595
345
4,711
8,059
72
27,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,870
Gold Earned
37,879
218
Minions Killed
145
0
Camps Cleared
0
1,190,204
Distance Traveled
1,020,363
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,168
652
29
3
0
206,550
2
L
Osiris
6,849
623
18
2
0
196,886
0
W
He Bo
8,936
812
60
5
0
234,092
0
W
Ravana
9,037
822
39
4
0
239,002
0
L
Fenrir
8,155
741
29
3
0
198,309
4
L
Nox
7,984
726
36
3
0
208,155
0
W
Maui
8,518
774
11
1
0
244,583
0
L
Vamana
7,723
702
33
3
0
210,463
0
W
Neith
8,657
787
77
7
0
203,067
2
W
Tyr
9,722
884
31
3
0
269,460
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role