Player Matchup

Horus
Horus
BigDaddyRonnyy
Horus
Level 127
God Stats
19W - 13L
1,597 SR
Queue Stats
378W - 332L
1,494 Elo+
Party 3
Sol
Sol
HaydenFlare
Sol
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,487 Elo+
Party 1
Chang'e
Chang'e
ImmortalXanX
Chang'e
Level 157
God Stats
5W - 9L
1,472 SR
Queue Stats
160W - 180L
1,475 Elo+
Solo
Apollo
Apollo
LimJaheybuds
Apollo
Level 110
God Stats
7W - 8L
1,479 SR
Queue Stats
231W - 213L
1,537 Elo+
Party 3
Lancelot
Lancelot
Raven__Frost_
Lancelot
Level 146
God Stats
0W - 4L
1,132 SR
Queue Stats
176W - 173L
1,498 Elo+
Party 1
Team Averages
Level 110
1,436 SR
1,498 Elo+

VS

Team Averages
Level 93
1,651 SR
1,562 Elo+
Skadi
Skadi
Gifted R3M1X
Skadi
Level 120
God Stats
17W - 25L
1,493 SR
Queue Stats
556W - 561L
1,448 Elo+
Party 4
Lancelot
Lancelot
Gifted Z3ro
Lancelot
Level 141
God Stats
3W - 2L
1,522 SR
Queue Stats
314W - 326L
1,534 Elo+
Party 4
Vulcan
Vulcan
HughhJas
Vulcan
Level 49
God Stats
15W - 7L
1,796 SR
Queue Stats
199W - 101L
1,693 Elo+
Party 2
Cerberus
Cerberus
Wayward Bard300
Cerberus
Level 35
God Stats
2W - 3L
1,500 SR
Queue Stats
10W - 13L
1,452 Elo+
Solo
Nemesis
Nemesis
nelsonmundella
Nemesis
Level 120
God Stats
7W - 3L
1,947 SR
Queue Stats
375W - 206L
1,685 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 5
7,607
447
6,491
14,020
13,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
2 / 6 / 0
7,733
455
4,470
13,515
4,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chang'e
ImmortalXanX
Chang'e
14
2 / 5 / 1
8,728
513
6,494
11,754
4,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
14
5 / 1 / 4
8,498
500
12,676
10,022
3,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Raven__Frost_
Lancelot
12
3 / 4 / 1
8,199
482
6,176
14,953
6,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 1
8,817
519
6,466
13,612
4,570
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Lancelot
Gifted Z3ro
Lancelot
14
5 / 2 / 6
9,144
538
9,193
13,242
5,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Vulcan
HughhJas
Vulcan
16
6 / 3 / 3
9,938
585
9,876
10,554
4,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cerberus
11
0 / 4 / 0
7,241
426
3,069
13,816
10,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
6 / 1 / 4
10,785
634
13,368
12,239
8,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
32
14
Kills
18
18
Deaths
14
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
2
5
2.25
W
1
4
1
0.38
W
Lancelot
Gifted Z3ro
Lancelot
5
2
6
4
L
2
6
0
0.33
W
Vulcan
HughhJas
Vulcan
6
3
3
2.5
L
Chang'e
ImmortalXanX
Chang'e
2
5
1
0.5
L
Apollo
5
1
4
7
L
Lancelot
Raven__Frost_
Lancelot
3
4
1
0.88
W
Cerberus
0
4
0
0
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,307
Damage
41,972
64,264
Taken
63,463
32,518
Mitigated
33,767
19,136
Healing
15,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,491
2,806
762
3,468
14,020
13,813
147
3,707
10,313
0
25,537
W
6,466
2,888
0
2,100
13,612
4,570
1,103
0
13,612
0
83,610
W
Lancelot
Gifted Z3ro
Lancelot
9,193
2,552
0
3,086
13,242
5,727
0
2,126
10,899
0
60,931
L
4,470
670
0
4,864
13,515
4,309
0
0
13,515
39,352
0
W
Vulcan
HughhJas
Vulcan
9,876
2,184
0
2,180
10,554
4,358
348
4,115
6,057
75,380
0
L
Chang'e
ImmortalXanX
Chang'e
6,494
149
140
3,154
11,754
4,405
517
4,551
7,203
62,944
0
L
Apollo
12,676
7,517
0
5,547
10,022
3,794
1,349
1,111
8,505
0
65,637
L
Lancelot
Raven__Frost_
Lancelot
6,176
1,842
0
1,201
14,953
6,197
0
3,252
11,701
0
62,035
W
Cerberus
3,069
599
0
3,403
13,816
10,144
481
347
13,453
19,589
3,429
W
13,368
6,244
0
4,927
12,239
8,968
228
3,761
8,478
0
86,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,765
Gold Earned
45,925
440
Minions Killed
562
0
Camps Cleared
0
1,581,067
Distance Traveled
1,713,474
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,607
447
30
2
0
345,612
4
W
Skadi
8,817
519
131
8
0
290,617
1
W
Lancelot
9,144
538
92
5
0
404,929
0
L
Sol
7,733
455
79
5
0
202,798
4
W
Vulcan
9,938
585
130
8
0
344,520
0
L
Chang'e
8,728
513
109
6
0
300,386
2
L
Apollo
8,498
500
110
6
0
347,864
5
L
Lancelot
8,199
482
112
7
0
384,407
0
W
Cerberus
7,241
426
66
4
0
279,404
3
W
Nemesis
10,785
634
143
8
0
394,004
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role