Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Bulmaberry
Horus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,341 Elo+
Party 1
Ishtar
Ishtar
COKSUKKERMCGEE
Ishtar
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,330 Elo+
Solo
Vamana
Vamana
PwnyRainbowz
Vamana
Level 147
God Stats
2W - 1L
1,821 SR
Queue Stats
47W - 56L
1,505 Elo+
Solo
Freya
Freya
Unknwn QDog
Freya
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,494 Elo+
Party 1
Team Averages
Level 75
1,564 SR
1,434 Elo+

VS

Team Averages
Level 35
1,465 SR
1,535 Elo+
King Arthur
King Arthur
RauRuKuruze
King Arthur
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 17L
1,680 Elo+
Solo
Raijin
Raijin
SirLagOutsAlot
Raijin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,430 Elo+
Solo
Skadi
Skadi
Smurfysmurf9519
Skadi
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 72L
1,302 Elo+
Solo
Zhong Kui
Zhong Kui
Venompopz
Zhong Kui
Level 15
God Stats
3W - 1L
1,500 SR
Queue Stats
18W - 26L
1,704 Elo+
Solo
Terra
Terra
lamuerte1980asr
Terra
Level 95
God Stats
2W - 1L
1,325 SR
Queue Stats
99W - 74L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
16
1 / 7 / 5
9,303
620
13,552
18,268
6,818
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
16
3 / 6 / 6
9,353
624
6,854
21,786
26,695
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 9 / 3
9,322
621
15,289
17,771
6,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Vamana
16
1 / 8 / 8
10,375
692
12,872
25,967
22,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
3 / 7 / 3
10,081
672
15,268
20,394
9,533
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
RauRuKuruze
King Arthur
18
4 / 3 / 23
11,599
773
16,053
23,569
30,706
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
11 / 1 / 21
11,789
786
23,133
13,948
9,841
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

20
13 / 2 / 22
12,579
839
32,152
20,420
11,841
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
Venompopz
Zhong Kui
15
5 / 5 / 20
10,302
687
15,355
17,197
17,135
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magic Focus

Magic Focus

+20
Magical Power

19
4 / 2 / 26
12,168
811
10,012
24,321
36,450
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
149
11
Kills
37
37
Deaths
13
25
Assists
112
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
7
5
0.5
L
Horus
3
6
6
1
L
3
9
3
0.5
L
Vamana
1
8
8
0.63
W
King Arthur
RauRuKuruze
King Arthur
4
3
23
5.17
W
11
1
21
21.5
W
13
2
22
12
L
3
7
3
0.64
W
Zhong Kui
Venompopz
Zhong Kui
5
5
20
3
W
4
2
26
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,835
Damage
96,705
104,186
Taken
99,455
71,740
Mitigated
105,973
29,209
Healing
48,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
13,552
9,252
1,993
4,283
18,268
6,818
0
8,713
9,555
0
29,859
L
Horus
6,854
2,875
3,374
4,643
21,786
26,695
0
10,303
11,483
0
9,985
L
15,289
6,605
882
2,627
17,771
6,592
0
11,226
6,545
0
24,915
L
Vamana
12,872
6,395
472
6,366
25,967
22,102
0
10,608
15,359
0
29,037
W
King Arthur
RauRuKuruze
King Arthur
16,053
1,603
5,817
3,768
23,569
30,706
429
5,514
18,055
0
24,069
W
23,133
2,337
3,339
2,506
13,948
9,841
1,979
2,535
11,413
45,012
0
W
32,152
13,757
3,213
4,793
20,420
11,841
5,066
2,924
17,496
0
62,993
L
15,268
4,095
0
4,569
20,394
9,533
0
7,650
12,744
28,541
0
W
Zhong Kui
Venompopz
Zhong Kui
15,355
2,324
725
2,784
17,197
17,135
1,379
1,781
15,416
26,002
0
W
10,012
921
13,857
7,199
24,321
36,450
268
2,514
21,807
17,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,434
Gold Earned
58,437
126
Minions Killed
154
0
Camps Cleared
0
1,109,312
Distance Traveled
1,336,223
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,303
620
36
2
0
233,824
0
L
Horus
9,353
624
5
0
0
243,326
3
L
Ishtar
9,322
621
21
1
0
187,361
1
L
Vamana
10,375
692
27
2
0
242,090
0
W
King Arthur
11,599
773
13
1
0
259,644
0
W
Raijin
11,789
786
41
3
0
246,055
0
W
Skadi
12,579
839
65
4
0
278,137
0
L
Freya
10,081
672
37
2
0
202,711
0
W
Zhong Kui
10,302
687
22
1
0
260,200
0
W
Terra
12,168
811
13
1
0
292,187
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role