Player Matchup

Kuzenbo
Kuzenbo
CLG Anthony
Kuzenbo
Level 160
God Stats
4W - 2L
1,672 SR
Queue Stats
565W - 235L
1,802 Elo+
Party 1
Hel
Hel
Dr Munchiezz
Hel
Level 147
God Stats
25W - 8L
1,805 SR
Queue Stats
179W - 48L
1,888 Elo+
Party 1
Loki
Loki
LokisFenRawr
Loki
Level 155
God Stats
18W - 10L
1,706 SR
Queue Stats
128W - 117L
1,563 Elo+
Party 1
Team Averages
Level 154
1,727 SR
1,751 Elo+

VS

Team Averages
Level 120
1,767 SR
1,685 Elo+
Chaac
Chaac
ArcofEvilx
Chaac
Level 149
God Stats
2W - 1L
2,010 SR
Queue Stats
106W - 109L
1,548 Elo+
Party 2
Neith
Neith
Quilofluff
Neith
Level 89
God Stats
6W - 5L
1,790 SR
Queue Stats
43W - 28L
1,599 Elo+
Party 2
Anubis
Anubis
TheManOMuffins
Anubis
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,908 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CLG Anthony
Kuzenbo
15
2 / 1 / 7
9,759
813
9,564
15,765
19,733
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
5 / 2 / 5
10,040
837
14,752
12,311
5,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
4 / 4 / 3
9,072
756
8,385
11,933
4,315
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
2 / 2 / 5
8,808
734
11,862
14,083
15,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Neith
14
3 / 4 / 3
8,473
706
7,323
10,465
4,113
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
2 / 5 / 4
8,276
690
10,194
12,569
6,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
11
Kills
7
7
Deaths
11
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chaac
2
2
5
2.25
W
Kuzenbo
CLG Anthony
Kuzenbo
2
1
7
5.5
W
5
2
5
3.75
W
4
4
3
1.38
L
Neith
3
4
3
1.13
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,701
Damage
29,379
40,009
Taken
37,117
29,092
Mitigated
26,028
16,105
Healing
11,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
11,862
2,052
0
5,934
14,083
15,332
0
9,103
4,980
0
35,160
W
Kuzenbo
CLG Anthony
Kuzenbo
9,564
4,056
1,110
4,911
15,765
19,733
120
4,430
10,792
24,130
0
W
14,752
938
2,945
6,567
12,311
5,044
478
2,983
9,008
58,346
0
W
8,385
936
0
572
11,933
4,315
1,136
2,839
8,771
0
43,498
L
Neith
7,323
993
458
2,339
10,465
4,113
0
6,210
4,255
0
25,686
L
10,194
1,098
0
3,157
12,569
6,583
0
9,024
3,545
35,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,871
Gold Earned
25,557
179
Minions Killed
152
0
Camps Cleared
0
732,834
Distance Traveled
641,551
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,808
734
49
4
0
245,212
4
W
Kuzenbo
9,759
813
27
2
0
241,111
3
W
Hel
10,040
837
107
9
0
246,869
3
W
Loki
9,072
756
45
4
0
244,854
1
L
Neith
8,473
706
42
4
0
213,959
1
L
Anubis
8,276
690
61
5
0
182,380
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role