Player Matchup

Cthulhu
Cthulhu
Adark117
Cthulhu
Level 25
God Stats
23W - 28L
1,414 SR
Queue Stats
42W - 77L
1,299 Elo+
Party 1
Hachiman
Hachiman
KIMBLI45
Hachiman
Level 86
God Stats
7W - 14L
1,526 SR
Queue Stats
120W - 165L
1,353 Elo+
Party 1
Nemesis
Nemesis
MIZALYcosp
Nemesis
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 77L
1,289 Elo+
Party 1
Nox
Nox
MisteriusGamer
Nox
Level 156
God Stats
2W - 14L
1,142 SR
Queue Stats
112W - 147L
1,352 Elo+
Solo
Set
Set
SoraEDG11
Set
Level 56
God Stats
2W - 14L
1,174 SR
Queue Stats
86W - 130L
1,347 Elo+
Solo
Team Averages
Level 68
1,351 SR
1,328 Elo+

VS

Team Averages
Level 114
1,542 SR
1,464 Elo+
Shiva
Shiva
 
Shiva
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
Linus0097
Hera
Level 109
God Stats
2W - 1L
1,646 SR
Queue Stats
612W - 650L
1,433 Elo+
Solo
Ymir
Ymir
Math1520
Ymir
Level 86
God Stats
3W - 4L
1,636 SR
Queue Stats
253W - 244L
1,459 Elo+
Solo
Hun Batz
Hun Batz
rute144
Hun Batz
Level 129
God Stats
7W - 6L
1,427 SR
Queue Stats
69W - 59L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Adark117
Cthulhu
10
0 / 1 / 1
6,991
437
5,466
11,229
10,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
KIMBLI45
Hachiman
10
1 / 3 / 0
6,410
401
5,772
8,717
3,032
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
MIZALYcosp
Nemesis
11
0 / 2 / 1
6,808
426
2,806
11,336
4,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 4 / 0
6,979
436
3,033
7,169
3,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 3 / 0
8,505
532
6,216
9,685
7,911
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
3 / 2 / 1
7,928
496
6,316
11,410
13,124
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Neith
 
Neith
12
2 / 0 / 3
7,067
442
7,102
6,804
3,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Hera
14
2 / 0 / 4
8,397
525
5,118
4,777
2,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
11
1 / 1 / 3
7,155
447
4,335
11,097
9,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
rute144
Hun Batz
12
4 / 0 / 4
7,792
487
6,644
10,380
4,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
12
13
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
3
2
1
1.75
W
Neith
 
Neith
2
0
3
3.5
L
Cthulhu
Adark117
Cthulhu
0
1
1
0.5
L
Hachiman
KIMBLI45
Hachiman
1
3
0
0.33
W
Hera
2
0
4
4
L
Nemesis
MIZALYcosp
Nemesis
0
2
1
0.25
W
Ymir
1
1
3
2.5
L
0
4
0
0
L
2
3
0
0.67
W
Hun Batz
rute144
Hun Batz
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,293
Damage
29,515
48,136
Taken
44,468
28,347
Mitigated
31,953
7,124
Healing
12,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
6,316
1,263
263
1,249
11,410
13,124
0
0
11,410
0
51,894
W
Neith
 
Neith
7,102
2,909
0
3,044
6,804
3,217
392
1,563
5,241
0
47,416
L
Cthulhu
Adark117
Cthulhu
5,466
395
333
2,081
11,229
10,182
0
2,091
9,138
29,836
0
L
Hachiman
KIMBLI45
Hachiman
5,772
2,675
0
829
8,717
3,032
0
1,748
6,969
0
39,889
W
Hera
5,118
1,401
0
1,026
4,777
2,026
0
2,443
2,334
60,578
0
L
Nemesis
MIZALYcosp
Nemesis
2,806
740
0
565
11,336
4,021
1,362
1,106
10,230
0
44,906
W
Ymir
4,335
359
0
2,490
11,097
9,448
110
3,080
7,711
29,585
5,089
L
3,033
38
0
1,117
7,169
3,201
0
3,055
4,114
39,931
0
L
6,216
2,513
0
2,199
9,685
7,911
0
822
8,863
0
61,137
W
Hun Batz
rute144
Hun Batz
6,644
1,572
0
4,300
10,380
4,138
0
1,413
8,967
0
42,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,693
Gold Earned
38,339
374
Minions Killed
391
0
Camps Cleared
0
1,487,967
Distance Traveled
1,471,937
5
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,928
496
97
6
0
261,207
3
W
Neith
7,067
442
77
5
0
291,977
6
L
Cthulhu
6,991
437
33
2
0
291,998
0
L
Hachiman
6,410
401
68
4
0
275,091
1
W
Hera
8,397
525
111
7
0
295,581
6
L
Nemesis
6,808
426
81
5
0
330,012
0
W
Ymir
7,155
447
43
3
0
302,491
8
L
Nox
6,979
436
80
5
0
268,832
3
L
Set
8,505
532
112
7
0
322,034
1
W
Hun Batz
7,792
487
63
4
0
320,681
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role