Player Matchup

Ishtar
Ishtar
GrampaDabs
Ishtar
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,408 Elo+
Party 2
Olorun
Olorun
ShadowMacJack
Olorun
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 32L
1,442 Elo+
Party 2
Geb
Geb
Thananeer
Geb
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 41L
1,438 Elo+
Party 2
Team Averages
Level 153
1,500 SR
1,429 Elo+

VS

Team Averages
Level 95
1,542 SR
1,376 Elo+
Jormungandr
Jormungandr
DougieMonkey33
Jormungandr
Level 84
God Stats
3W - 0L
1,722 SR
Queue Stats
36W - 39L
1,411 Elo+
Party 1
Poseidon
Poseidon
HonestTurtle345
Poseidon
Level 107
God Stats
6W - 11L
1,404 SR
Queue Stats
239W - 330L
1,331 Elo+
Solo
Set
Set
KoyoteBongWater0
Set
Level 95
God Stats
4W - 1L
1,500 SR
Queue Stats
39W - 46L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
GrampaDabs
Ishtar
11
1 / 4 / 3
6,584
658
4,495
8,304
3,135
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
3 / 5 / 1
7,215
722
8,532
9,230
3,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 3 / 3
6,778
678
3,100
11,495
8,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DougieMonkey33
Jormungandr
13
4 / 1 / 8
8,372
837
7,056
8,865
6,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Poseidon
13
6 / 1 / 5
8,542
854
8,609
3,663
1,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 2 / 10
7,363
736
8,350
8,040
7,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
4
Kills
12
12
Deaths
4
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
DougieMonkey33
Jormungandr
4
1
8
8
L
Ishtar
GrampaDabs
Ishtar
1
4
3
0.63
W
Poseidon
6
1
5
8.5
W
2
2
10
3.5
L
3
5
1
0.7
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,127
Damage
24,015
29,029
Taken
20,568
15,493
Mitigated
14,876
5,361
Healing
2,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
DougieMonkey33
Jormungandr
7,056
1,761
0
810
8,865
6,377
224
4,256
4,609
22,759
0
L
Ishtar
GrampaDabs
Ishtar
4,495
3,353
0
1,612
8,304
3,135
23
3,379
4,485
0
18,033
W
Poseidon
8,609
1,143
0
0
3,663
1,493
521
1,910
1,753
26,565
0
W
8,350
3,744
248
1,898
8,040
7,006
265
4,359
3,681
0
18,759
L
8,532
4,018
249
1,437
9,230
3,964
0
5,222
3,747
21,860
5,118
L
3,100
876
0
2,063
11,495
8,394
0
6,355
4,431
12,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,577
Gold Earned
24,277
83
Minions Killed
100
0
Camps Cleared
0
482,277
Distance Traveled
527,135
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,372
837
30
3
0
169,275
2
L
Ishtar
6,584
658
30
3
0
161,134
2
W
Poseidon
8,542
854
47
5
0
182,531
3
W
Set
7,363
736
23
2
0
175,329
1
L
Olorun
7,215
722
45
5
0
155,664
3
L
Geb
6,778
678
8
1
0
165,479
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role