Player Matchup

Thanatos
Thanatos
decreasingasian
Thanatos
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Scylla
Scylla
sniper6784_mafia
Scylla
Level 95
God Stats
0W - 3L
1,160 SR
Queue Stats
37W - 42L
1,450 Elo+
Party 1
Terra
Terra
xReFiix
Terra
Level 155
God Stats
2W - 3L
1,500 SR
Queue Stats
37W - 35L
1,529 Elo+
Party 1
Team Averages
Level 84
1,387 SR
1,493 Elo+

VS

Team Averages
Level 80
1,570 SR
1,415 Elo+
Discordia
Discordia
DivineBird Qc
Discordia
Level 107
God Stats
9W - 9L
1,549 SR
Queue Stats
293W - 251L
1,490 Elo+
Party 2
Neith
Neith
WoolierTooth730
Neith
Level 48
God Stats
12W - 7L
1,660 SR
Queue Stats
240W - 196L
1,491 Elo+
Party 2
Amaterasu
Amaterasu
pistol_killer44
Amaterasu
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 31L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
4 / 4 / 2
7,568
757
8,101
11,154
4,915
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
3 / 4 / 2
7,199
720
3,757
7,071
2,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
xReFiix
Terra
11
0 / 1 / 6
7,017
702
2,665
7,649
7,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DivineBird Qc
Discordia
13
4 / 2 / 5
8,138
814
9,763
4,563
1,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 4 / 6
7,529
753
4,923
7,078
1,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amaterasu
pistol_killer44
Amaterasu
12
2 / 1 / 5
7,177
718
3,977
6,737
3,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
24
7
Kills
8
9
Deaths
7
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Discordia
DivineBird Qc
Discordia
4
2
5
3.25
W
2
4
6
1.25
L
Thanatos
4
4
2
1.25
W
Amaterasu
pistol_killer44
Amaterasu
2
1
5
4.5
L
3
4
2
1
L
Terra
xReFiix
Terra
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,523
Damage
18,663
25,874
Taken
18,378
14,996
Mitigated
6,488
8,623
Healing
4,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
DivineBird Qc
Discordia
9,763
711
0
2,084
4,563
1,638
341
2,580
1,779
30,865
0
W
4,923
2,175
0
1,532
7,078
1,379
530
1,024
6,032
0
21,036
L
Thanatos
8,101
2,598
0
6,178
11,154
4,915
300
3,853
7,301
0
30,047
W
Amaterasu
pistol_killer44
Amaterasu
3,977
1,381
0
608
6,737
3,471
292
2,471
4,137
0
13,744
L
3,757
108
0
270
7,071
2,524
0
3,329
3,742
22,891
0
L
Terra
xReFiix
Terra
2,665
458
412
1,763
7,649
7,557
138
2,654
4,995
10,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,784
Gold Earned
22,844
98
Minions Killed
98
0
Camps Cleared
0
471,533
Distance Traveled
534,178
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,138
814
37
4
0
177,395
4
W
Neith
7,529
753
37
4
0
159,695
3
L
Thanatos
7,568
757
50
5
0
174,236
1
W
Amaterasu
7,177
718
24
2
0
197,088
3
L
Scylla
7,199
720
39
4
0
152,624
0
L
Terra
7,017
702
9
1
0
144,673
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role