Player Matchup

Vulcan
Vulcan
Diamond II
A Pow3r Ranger
Vulcan
Diamond II
Level 149
God Stats
8W - 8L
1,597 SR
Queue Stats
181W - 169L
2,411 MMR
Party 1
Shiva
Shiva
Diamond II
Arvp
Shiva
Diamond II
Level 137
God Stats
36W - 12L
1,901 SR
Queue Stats
375W - 379L
2,315 MMR
Party 1
Thor
Thor
Diamond III
Combat Lamb
Thor
Diamond III
Level 160
God Stats
41W - 52L
1,593 SR
Queue Stats
214W - 247L
2,247 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,697 SR
2,324 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 130
1,461 SR
1,598 MMR
Thoth
Thoth
Platinum IV
Brenzpt
Thoth
Platinum IV
Level 126
God Stats
0W - 1L
1,147 SR
Queue Stats
155W - 120L
1,550 MMR
Solo
Izanami
Izanami
Gold IV
GeoTheChamp
Izanami
Gold IV
Level 103
God Stats
16W - 12L
1,657 SR
Queue Stats
401W - 581L
1,457 MMR
Solo
Ares
Ares
Platinum IV
SneeryCone6385
Ares
Platinum IV
Level 160
God Stats
29W - 30L
1,579 SR
Queue Stats
616W - 694L
1,787 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 8
11,771
692
15,942
12,494
5,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
Arvp
Shiva
18
4 / 1 / 12
13,884
817
14,421
17,160
20,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
12 / 6 / 4
14,025
825
19,585
15,621
8,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AtlasAchillesAh Muzen CabCabrakanPersephone

VS

Bans
Baba YagaGuan YuCerberusOdinGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Brenzpt
Thoth
16
1 / 8 / 5
11,217
660
6,550
14,717
5,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
GeoTheChamp
Izanami
16
3 / 6 / 5
11,959
703
6,801
19,648
8,690
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 4 / 2
11,854
697
12,830
21,204
30,706
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
22
18
Kills
10
11
Deaths
18
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
4
8
1.5
W
Shiva
Arvp
Shiva
4
1
12
10
L
Thoth
Brenzpt
Thoth
1
8
5
0.44
W
12
6
4
2.33
L
Izanami
GeoTheChamp
Izanami
3
6
5
0.92
L
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,948
Damage
26,181
45,275
Taken
55,569
34,399
Mitigated
44,605
8,993
Healing
6,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,942
8,138
0
738
12,494
5,684
1,250
7,310
5,184
68,300
0
W
Shiva
Arvp
Shiva
14,421
1,869
615
5,423
17,160
20,221
439
6,928
10,232
364
44,993
L
Thoth
Brenzpt
Thoth
6,550
687
0
774
14,717
5,209
0
4,187
10,530
45,048
0
W
19,585
4,841
415
1,802
15,621
8,494
1,716
5,811
9,810
0
68,293
L
Izanami
GeoTheChamp
Izanami
6,801
4,472
0
594
19,648
8,690
0
6,316
13,332
0
46,489
L
12,830
328
0
5,586
21,204
30,706
0
6,078
15,126
26,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,680
Gold Earned
35,030
225
Minions Killed
185
0
Camps Cleared
0
934,990
Distance Traveled
811,954
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,771
692
117
7
0
304,226
3
W
Shiva
13,884
817
40
2
0
330,434
2
L
Thoth
11,217
660
75
4
0
255,255
0
W
Thor
14,025
825
68
4
0
300,330
2
L
Izanami
11,959
703
89
5
0
269,643
4
L
Ares
11,854
697
21
1
0
287,056
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role