Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
BobbySeanTheIII
Thor
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,440 Elo+
Solo
Sol
Sol
GodOnAWheel
Sol
Level 139
God Stats
4W - 6L
1,488 SR
Queue Stats
365W - 377L
1,681 Elo+
Solo
Ganesha
Ganesha
Lucky1Charms
Ganesha
Level 160
God Stats
3W - 5L
1,435 SR
Queue Stats
563W - 537L
1,501 Elo+
Solo
Scylla
Scylla
xShadow I1I
Scylla
Level 128
God Stats
5W - 2L
1,824 SR
Queue Stats
358W - 353L
1,619 Elo+
Solo
Team Averages
Level 138
1,549 SR
1,548 Elo+

VS

Team Averages
Level 147
1,664 SR
1,619 Elo+
Maui
Maui
ImaGoodMayor
Maui
Level 156
God Stats
6W - 6L
1,566 SR
Queue Stats
416W - 366L
1,514 Elo+
Solo
Artemis
Artemis
M16COLDKILL
Artemis
Level 117
God Stats
1W - 2L
1,766 SR
Queue Stats
69W - 44L
1,599 Elo+
Party 1
Cliodhna
Cliodhna
SchwiftyNoodles
Cliodhna
Level 156
God Stats
5W - 1L
1,669 SR
Queue Stats
200W - 148L
1,620 Elo+
Party 1
Medusa
Medusa
WWNES
Medusa
Level 144
God Stats
4W - 1L
1,617 SR
Queue Stats
182W - 122L
1,723 Elo+
Party 1
Nu Wa
Nu Wa
XLady DemonikaX
Nu Wa
Level 160
God Stats
32W - 17L
1,705 SR
Queue Stats
1,576W - 1,068L
1,641 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
0 / 2 / 7
7,861
786
7,158
13,581
12,963
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 4 / 4
7,019
702
5,902
11,346
6,286
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
3 / 3 / 4
7,494
749
10,037
11,545
5,444
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
Lucky1Charms
Ganesha
14
0 / 2 / 6
7,919
792
3,698
13,225
14,705
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
14
4 / 3 / 4
7,914
791
6,456
8,707
4,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 12
8,062
806
6,237
8,248
8,511
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Artemis
M16COLDKILL
Artemis
14
5 / 4 / 6
8,415
842
7,459
8,156
3,023
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cliodhna
14
4 / 2 / 8
8,173
817
13,914
12,510
10,004
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
WWNES
Medusa
14
2 / 4 / 4
7,912
791
12,747
10,440
4,130
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
2 / 1 / 9
8,209
821
11,099
4,153
1,736
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
53
8
Kills
14
14
Deaths
12
25
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
7
1.75
L
1
4
4
0.75
L
3
3
4
1.67
W
1
1
12
7
L
Ganesha
Lucky1Charms
Ganesha
0
2
6
1.5
W
Artemis
M16COLDKILL
Artemis
5
4
6
2
W
Cliodhna
4
2
8
4
W
Medusa
WWNES
Medusa
2
4
4
1
W
2
1
9
6.5
L
Scylla
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,251
Damage
51,456
58,404
Taken
43,507
43,678
Mitigated
27,404
19,382
Healing
16,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,158
155
3,893
4,667
13,581
12,963
0
3,242
10,339
24,253
0
L
5,902
766
678
522
11,346
6,286
0
3,802
7,544
0
12,989
L
10,037
2,350
754
3,996
11,545
5,444
132
5,065
6,480
21,349
0
W
6,237
1,387
4,284
2,664
8,248
8,511
48
4,090
4,158
9,807
0
L
Ganesha
Lucky1Charms
Ganesha
3,698
434
1,280
3,023
13,225
14,705
0
3,319
9,906
13,387
0
W
Artemis
M16COLDKILL
Artemis
7,459
4,040
495
870
8,156
3,023
710
6,586
1,570
0
11,653
W
Cliodhna
13,914
2,016
847
4,529
12,510
10,004
0
6,274
6,236
0
26,035
W
Medusa
WWNES
Medusa
12,747
5,623
703
1,808
10,440
4,130
659
7,602
2,838
0
23,842
W
11,099
5,046
0
226
4,153
1,736
781
2,797
1,356
24,328
0
L
Scylla
6,456
160
43
526
8,707
4,280
0
1,908
6,799
23,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,207
Gold Earned
40,771
129
Minions Killed
102
0
Camps Cleared
0
954,395
Distance Traveled
1,044,495
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,861
786
20
2
0
192,673
4
L
Thor
7,019
702
13
1
0
192,551
3
L
Sol
7,494
749
37
4
0
187,898
0
W
Maui
8,062
806
5
1
0
223,207
6
L
Ganesha
7,919
792
1
0
0
178,645
4
W
Artemis
8,415
842
13
1
0
183,771
1
W
Cliodhna
8,173
817
31
3
0
226,725
2
W
Medusa
7,912
791
23
2
0
230,108
1
W
Nu Wa
8,209
821
30
3
0
180,684
1
L
Scylla
7,914
791
58
6
0
202,628
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role