Player Matchup

Achilles
Achilles
 
Achilles
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
HackNoSuke
Hades
Level 141
God Stats
4W - 1L
1,712 SR
Queue Stats
277W - 313L
1,408 Elo+
Solo
Amaterasu
Amaterasu
Wizardd
Amaterasu
Level 88
God Stats
6W - 5L
1,432 SR
Queue Stats
438W - 486L
1,486 Elo+
Party 1
Team Averages
Level 129
1,529 SR
1,479 Elo+

VS

Team Averages
Level 138
1,539 SR
1,472 Elo+
Eset
Eset
 
Eset
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
ChadH
Freya
Level 147
God Stats
1W - 3L
1,499 SR
Queue Stats
318W - 334L
1,451 Elo+
Solo
Kuzenbo
Kuzenbo
Khaore
Kuzenbo
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 37L
1,461 Elo+
Party 2
Cthulhu
Cthulhu
MCXTh3M4N14C
Cthulhu
Level 128
God Stats
0W - 1L
1,696 SR
Queue Stats
27W - 35L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
18
9 / 4 / 8
10,932
841
15,499
19,328
19,590
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
 
He Bo
17
4 / 3 / 9
10,040
772
13,080
10,872
4,593
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Agni
 
Agni
15
2 / 4 / 6
9,286
714
14,809
9,634
4,739
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hades
16
2 / 1 / 11
9,625
740
11,286
14,568
9,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
Wizardd
Amaterasu
17
1 / 2 / 14
10,561
812
9,378
21,546
20,061
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
15
5 / 4 / 7
8,943
688
8,043
10,024
4,001
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
 
Ullr
16
3 / 3 / 9
8,686
668
12,978
12,142
5,262
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Freya
ChadH
Freya
14
5 / 4 / 6
8,431
649
13,349
16,332
7,976
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
Khaore
Kuzenbo
15
1 / 3 / 9
8,033
618
11,149
16,204
19,580
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
MCXTh3M4N14C
Cthulhu
14
0 / 4 / 10
7,818
601
11,732
15,346
9,788
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
55
18
Kills
14
14
Deaths
18
48
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
9
4
8
3.25
W
He Bo
 
He Bo
4
3
9
2.83
W
Agni
 
Agni
2
4
6
1.25
L
Eset
 
Eset
5
4
7
2.13
L
Ullr
 
Ullr
3
3
9
2.5
L
Freya
ChadH
Freya
5
4
6
2
W
Hades
2
1
11
7.5
L
Kuzenbo
Khaore
Kuzenbo
1
3
9
1.83
L
Cthulhu
MCXTh3M4N14C
Cthulhu
0
4
10
1.25
W
Amaterasu
Wizardd
Amaterasu
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,052
Damage
57,251
75,948
Taken
70,048
58,785
Mitigated
46,607
41,947
Healing
26,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
15,499
882
83
6,615
19,328
19,590
350
10,326
9,002
0
26,118
W
He Bo
 
He Bo
13,080
1,375
3,182
3,289
10,872
4,593
1,858
6,238
4,634
32,194
0
W
Agni
 
Agni
14,809
1,399
2,154
602
9,634
4,739
2,294
7,309
2,325
30,865
734
L
Eset
 
Eset
8,043
361
3,660
1,757
10,024
4,001
234
4,736
5,034
17,090
0
L
Ullr
 
Ullr
12,978
4,990
715
1,023
12,142
5,262
469
4,578
7,323
0
23,658
L
Freya
ChadH
Freya
13,349
3,856
1,618
6,306
16,332
7,976
92
9,692
6,415
25,509
0
W
Hades
11,286
212
4,719
6,762
14,568
9,802
1,213
7,745
6,823
31,467
0
L
Kuzenbo
Khaore
Kuzenbo
11,149
3,283
942
2,365
16,204
19,580
0
10,328
5,469
14,468
0
L
Cthulhu
MCXTh3M4N14C
Cthulhu
11,732
329
4,035
3,621
15,346
9,788
0
9,577
5,530
22,114
0
W
Amaterasu
Wizardd
Amaterasu
9,378
1,855
5,976
8,565
21,546
20,061
1,465
12,655
8,891
0
15,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,444
Gold Earned
41,911
154
Minions Killed
102
0
Camps Cleared
0
1,286,784
Distance Traveled
1,138,166
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,932
841
6
0
0
279,058
0
W
He Bo
10,040
772
50
4
0
247,426
5
W
Agni
9,286
714
40
3
0
219,641
0
L
Eset
8,943
688
23
2
0
213,658
0
L
Ullr
8,686
668
28
2
0
192,694
1
L
Freya
8,431
649
22
2
0
211,555
2
W
Hades
9,625
740
48
4
0
248,377
0
L
Kuzenbo
8,033
618
1
0
0
279,730
1
L
Cthulhu
7,818
601
28
2
0
240,529
1
W
Amaterasu
10,561
812
10
1
0
292,282
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role