Player Matchup

Medusa
Medusa
BigDawg02
Medusa
Level 89
God Stats
0W - 4L
1,192 SR
Queue Stats
8W - 11L
1,348 Elo+
Solo
Ra
Ra
X420mcblazeumsX
Ra
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,128 Elo+
Solo
Sun Wukong
Sun Wukong
saga12-barna
Sun Wukong
Level 156
God Stats
1W - 7L
1,407 SR
Queue Stats
250W - 345L
1,369 Elo+
Solo
Team Averages
Level 111
1,366 SR
1,281 Elo+

VS

Team Averages
Level 87
1,456 SR
1,430 Elo+
Fenrir
Fenrir
DIKTONIUS
Fenrir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 53L
1,348 Elo+
Party 1
Hera
Hera
MjRauff
Hera
Level 157
God Stats
2W - 2L
1,343 SR
Queue Stats
129W - 134L
1,482 Elo+
Party 1
Achilles
Achilles
Saxaen
Achilles
Level 89
God Stats
5W - 2L
1,523 SR
Queue Stats
113W - 121L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BigDawg02
Medusa
14
2 / 4 / 2
9,863
616
9,190
15,805
7,244
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 6 / 3
9,918
620
10,528
13,482
6,381
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
saga12-barna
Sun Wukong
16
4 / 0 / 3
10,969
686
13,058
21,878
16,955
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DIKTONIUS
Fenrir
15
0 / 2 / 5
10,308
644
7,266
12,905
14,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
MjRauff
Hera
18
4 / 2 / 6
11,370
711
20,277
10,615
4,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Saxaen
Achilles
17
6 / 3 / 4
11,594
725
17,310
19,093
15,053
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
7
Kills
10
10
Deaths
7
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Medusa
BigDawg02
Medusa
2
4
2
0.75
W
Fenrir
DIKTONIUS
Fenrir
0
2
5
1.25
W
Hera
MjRauff
Hera
4
2
6
3.5
W
Achilles
Saxaen
Achilles
6
3
4
2.67
L
1
6
3
0.42
L
Sun Wukong
saga12-barna
Sun Wukong
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,776
Damage
44,853
51,165
Taken
42,613
30,580
Mitigated
34,191
16,459
Healing
9,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
BigDawg02
Medusa
9,190
4,984
278
2,383
15,805
7,244
0
7,566
8,239
0
39,292
W
Fenrir
DIKTONIUS
Fenrir
7,266
962
0
1,465
12,905
14,436
304
4,006
8,899
0
15,512
W
Hera
MjRauff
Hera
20,277
4,523
231
1,814
10,615
4,702
719
2,287
8,328
70,320
0
W
Achilles
Saxaen
Achilles
17,310
4,989
0
5,581
19,093
15,053
733
4,294
14,799
293
56,997
L
10,528
1,105
1,317
2,614
13,482
6,381
0
5,082
8,400
45,788
0
L
Sun Wukong
saga12-barna
Sun Wukong
13,058
2,531
0
9,867
21,878
16,955
0
7,983
13,895
0
35,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,750
Gold Earned
33,272
169
Minions Killed
191
0
Camps Cleared
0
791,931
Distance Traveled
888,748
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,863
616
58
4
0
275,444
0
W
Fenrir
10,308
644
17
1
0
288,969
0
W
Hera
11,370
711
121
8
0
306,792
3
W
Achilles
11,594
725
53
3
0
292,987
1
L
Ra
9,918
620
74
5
0
249,655
0
L
Sun Wukong
10,969
686
37
2
0
266,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role