Player Matchup

Lancelot
Lancelot
BelhaTaicho
Lancelot
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 3
Olorun
Olorun
RyuuFruky
Olorun
Level 37
God Stats
12W - 22L
1,415 SR
Queue Stats
18W - 43L
1,227 Elo+
Party 1
Artio
Artio
Sentinel0999
Artio
Level 129
God Stats
2W - 1L
1,287 SR
Queue Stats
70W - 92L
1,307 Elo+
Solo
Chernobog
Chernobog
Zhalanna
Chernobog
Level 63
God Stats
8W - 18L
1,327 SR
Queue Stats
49W - 68L
1,293 Elo+
Party 1
Cu Chulainn
Cu Chulainn
kinghatem
Cu Chulainn
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 30L
1,500 Elo+
Party 3
Team Averages
Level 86
1,406 SR
1,365 Elo+

VS

Team Averages
Level 81
1,403 SR
1,366 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
 
Maui
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Ironturd
Ah Muzen Cab
Level 79
God Stats
3W - 3L
1,487 SR
Queue Stats
3W - 5L
1,373 Elo+
Solo
Thor
Thor
UkraineGeneral
Thor
Level 40
God Stats
0W - 1L
1,098 SR
Queue Stats
8W - 22L
1,265 Elo+
Party 2
Gilgamesh
Gilgamesh
mrSmith8464
Gilgamesh
Level 17
God Stats
1W - 3L
1,428 SR
Queue Stats
5W - 19L
1,192 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BelhaTaicho
Lancelot
12
2 / 2 / 1
7,416
530
1,955
8,706
3,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
RyuuFruky
Olorun
13
1 / 2 / 1
8,085
578
5,928
9,723
4,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 3 / 4
7,720
551
6,122
17,182
12,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chernobog
Zhalanna
Chernobog
13
4 / 1 / 2
7,813
558
7,153
8,614
3,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cu Chulainn
kinghatem
Cu Chulainn
12
4 / 1 / 1
8,136
581
7,641
9,309
7,040
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
4 / 1 / 3
7,560
540
6,442
7,671
3,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Maui
 
Maui
4
0 / 4 / 0
4,807
343
1,075
7,189
3,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
Ironturd
Ah Muzen Cab
11
3 / 3 / 1
6,862
490
7,239
8,332
3,106
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 3 / 4
7,525
538
4,999
9,951
4,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
mrSmith8464
Gilgamesh
10
0 / 4 / 3
5,914
422
2,125
9,460
5,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
20
14
Kills
9
9
Deaths
15
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
4
1
3
5.5
L
Maui
 
Maui
0
4
0
0
W
Lancelot
BelhaTaicho
Lancelot
2
2
1
1.25
L
Ah Muzen Cab
Ironturd
Ah Muzen Cab
3
3
1
1.17
W
Olorun
RyuuFruky
Olorun
1
2
1
0.75
W
3
3
4
1.67
L
2
3
4
1.33
W
Chernobog
Zhalanna
Chernobog
4
1
2
5
W
Cu Chulainn
kinghatem
Cu Chulainn
4
1
1
4.5
L
Gilgamesh
mrSmith8464
Gilgamesh
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,799
Damage
21,880
53,534
Taken
42,603
31,183
Mitigated
20,290
18,027
Healing
6,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
6,442
1,544
0
1,280
7,671
3,606
404
4,063
3,608
46,127
0
L
Maui
 
Maui
1,075
608
0
455
7,189
3,137
0
1,287
5,902
9,555
0
W
Lancelot
BelhaTaicho
Lancelot
1,955
641
0
898
8,706
3,546
356
764
7,942
0
31,896
L
Ah Muzen Cab
Ironturd
Ah Muzen Cab
7,239
4,059
0
2,540
8,332
3,106
140
2,818
5,514
0
39,530
W
Olorun
RyuuFruky
Olorun
5,928
2,545
0
4,551
9,723
4,734
1,633
3,501
6,222
56,223
8,829
W
6,122
975
320
5,980
17,182
12,806
404
2,444
14,738
26,186
1,931
L
4,999
1,339
0
270
9,951
4,465
0
1,687
8,264
0
52,708
W
Chernobog
Zhalanna
Chernobog
7,153
4,768
0
4,777
8,614
3,057
2,122
738
7,876
0
57,535
W
Cu Chulainn
kinghatem
Cu Chulainn
7,641
1,634
0
1,501
9,309
7,040
214
70
9,239
0
48,144
L
Gilgamesh
mrSmith8464
Gilgamesh
2,125
595
0
1,838
9,460
5,976
108
1,128
8,332
0
23,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,170
Gold Earned
32,668
397
Minions Killed
271
0
Camps Cleared
0
1,297,521
Distance Traveled
1,174,398
17
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,560
540
76
5
0
255,476
0
L
Maui
4,807
343
14
1
0
105,913
0
W
Lancelot
7,416
530
56
4
0
277,310
8
L
Ah Muzen Cab
6,862
490
58
4
0
247,670
0
W
Olorun
8,085
578
113
8
0
249,249
0
W
Artio
7,720
551
49
4
0
245,583
5
L
Thor
7,525
538
87
6
0
278,944
1
W
Chernobog
7,813
558
88
6
0
263,274
4
W
Cu Chulainn
8,136
581
91
7
0
262,105
0
L
Gilgamesh
5,914
422
36
3
0
286,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role