Player Matchup

Set
Set
CMBKJr
Set
Level 48
God Stats
2W - 2L
1,528 SR
Queue Stats
113W - 144L
1,400 Elo+
Solo
Bacchus
Bacchus
Dreztina
Bacchus
Level 13
God Stats
7W - 5L
1,693 SR
Queue Stats
8W - 13L
1,376 Elo+
Party 3
Kukulkan
Kukulkan
KitRhymes
Kukulkan
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,107 Elo+
Party 4
Merlin
Merlin
LWrath
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,107 Elo+
Party 4
Anhur
Anhur
Nicemaul
Anhur
Level 69
God Stats
1W - 1L
1,754 SR
Queue Stats
60W - 64L
1,452 Elo+
Party 3
Team Averages
Level 40
1,595 SR
1,288 Elo+

VS

Team Averages
Level 64
1,509 SR
1,496 Elo+
Scylla
Scylla
 
Scylla
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Allotropy7
Cu Chulainn
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 26L
1,500 Elo+
Party 2
Ravana
Ravana
Gonzik
Ravana
Level 66
God Stats
5W - 9L
1,617 SR
Queue Stats
107W - 138L
1,417 Elo+
Party 1
Sylvanus
Sylvanus
not5urgs
Sylvanus
Level 55
God Stats
2W - 4L
1,427 SR
Queue Stats
91W - 88L
1,573 Elo+
Party 2
Rama
Rama
savage_73
Rama
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 42L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
CMBKJr
Set
13
3 / 5 / 1
8,810
518
9,725
18,617
8,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bacchus
Dreztina
Bacchus
11
1 / 2 / 1
7,780
458
7,732
13,982
16,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
KitRhymes
Kukulkan
13
2 / 7 / 3
7,779
458
6,402
10,776
5,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Merlin
LWrath
Merlin
11
0 / 7 / 1
6,753
397
3,110
9,969
3,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
Nicemaul
Anhur
11
1 / 5 / 3
6,936
408
8,031
14,576
5,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
9 / 3 / 7
10,084
593
16,842
9,530
4,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
Allotropy7
Cu Chulainn
16
5 / 2 / 2
10,695
629
10,250
13,579
15,247
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ravana
Gonzik
Ravana
17
7 / 1 / 3
10,274
604
8,827
6,987
3,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
not5urgs
Sylvanus
14
1 / 0 / 11
9,307
547
7,859
14,922
15,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rama
14
4 / 1 / 4
8,697
512
7,411
13,862
5,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
53
7
Kills
26
26
Deaths
7
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
9
3
7
4.17
W
Cu Chulainn
Allotropy7
Cu Chulainn
5
2
2
3
L
Set
CMBKJr
Set
3
5
1
0.7
L
Bacchus
Dreztina
Bacchus
1
2
1
0.75
W
Ravana
Gonzik
Ravana
7
1
3
8.5
L
Kukulkan
KitRhymes
Kukulkan
2
7
3
0.5
L
Merlin
LWrath
Merlin
0
7
1
0.07
L
Anhur
Nicemaul
Anhur
1
5
3
0.5
W
Sylvanus
not5urgs
Sylvanus
1
0
11
6.5
W
Rama
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,000
Damage
51,189
67,920
Taken
58,880
38,657
Mitigated
44,712
8,346
Healing
20,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
16,842
2,346
0
1,742
9,530
4,500
252
3,644
5,886
73,517
0
W
Cu Chulainn
Allotropy7
Cu Chulainn
10,250
1,738
0
1,867
13,579
15,247
1,396
2,870
10,681
14,300
63,774
L
Set
CMBKJr
Set
9,725
5,238
0
1,981
18,617
8,259
0
5,900
12,717
0
65,831
L
Bacchus
Dreztina
Bacchus
7,732
742
0
1,742
13,982
16,504
0
4,202
9,780
23,509
3,038
W
Ravana
Gonzik
Ravana
8,827
3,443
0
1,220
6,987
3,811
48
2,917
4,070
0
89,577
L
Kukulkan
KitRhymes
Kukulkan
6,402
607
0
250
10,776
5,098
159
5,845
4,931
40,457
0
L
Merlin
LWrath
Merlin
3,110
664
0
460
9,969
3,513
146
1,746
8,223
32,883
0
L
Anhur
Nicemaul
Anhur
8,031
3,035
0
3,913
14,576
5,283
106
7,359
7,217
0
44,935
W
Sylvanus
not5urgs
Sylvanus
7,859
1,621
2,785
5,855
14,922
15,728
351
3,742
11,180
30,921
6,587
W
Rama
7,411
6,293
0
7,171
13,862
5,426
510
3,954
9,908
0
62,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,058
Gold Earned
49,057
356
Minions Killed
518
0
Camps Cleared
0
1,519,903
Distance Traveled
1,623,022
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,084
593
98
6
0
330,592
6
W
Cu Chulainn
10,695
629
141
8
0
318,568
0
L
Set
8,810
518
103
6
0
325,996
0
L
Bacchus
7,780
458
30
2
0
345,262
1
W
Ravana
10,274
604
140
8
0
359,982
0
L
Kukulkan
7,779
458
82
5
0
283,441
1
L
Merlin
6,753
397
58
3
0
283,873
0
L
Anhur
6,936
408
83
5
0
281,331
4
W
Sylvanus
9,307
547
57
3
0
315,290
3
W
Rama
8,697
512
82
5
0
298,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role