Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
DerrickJames25
Hercules
Level 108
God Stats
1W - 1L
1,652 SR
Queue Stats
44W - 72L
1,382 Elo+
Party 3
Medusa
Medusa
Jennnatoools
Medusa
Level 27
God Stats
0W - 4L
1,500 SR
Queue Stats
55W - 82L
1,387 Elo+
Party 2
Xing Tian
Xing Tian
Nerdy Void
Xing Tian
Level 43
God Stats
12W - 24L
1,400 SR
Queue Stats
125W - 164L
1,361 Elo+
Party 2
Hera
Hera
Weptauto1
Hera
Level 85
God Stats
0W - 3L
1,229 SR
Queue Stats
83W - 115L
1,419 Elo+
Party 3
Team Averages
Level 81
1,456 SR
1,410 Elo+

VS

Team Averages
Level 86
1,613 SR
1,556 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
ASAP Frogy
Izanami
Level 67
God Stats
5W - 7L
1,574 SR
Queue Stats
94W - 130L
1,344 Elo+
Party 1
Khepri
Khepri
Alok
Khepri
Level 30
God Stats
4W - 1L
1,911 SR
Queue Stats
37W - 13L
1,867 Elo+
Party 4
Thor
Thor
DragoonXLiger
Thor
Level 160
God Stats
59W - 38L
1,580 SR
Queue Stats
558W - 521L
1,500 Elo+
Solo
Sol
Sol
Hit the Demote
Sol
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,568 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
2 / 3 / 0
7,158
551
8,251
15,288
10,622
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
9
0 / 2 / 0
5,706
439
1,403
7,690
3,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
10
1 / 2 / 0
6,239
480
4,170
8,603
2,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Xing Tian
Nerdy Void
Xing Tian
9
0 / 4 / 2
5,496
423
6,223
11,027
5,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hera
8
0 / 4 / 0
5,330
410
2,684
4,800
1,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
4 / 1 / 3
7,609
585
5,474
12,144
4,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
ASAP Frogy
Izanami
11
1 / 1 / 2
6,909
531
3,957
4,852
1,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Khepri
Alok
Khepri
11
1 / 0 / 6
7,184
553
3,594
11,134
8,878
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 1 / 2
7,911
609
9,462
9,371
5,349
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
7 / 0 / 3
8,241
634
9,682
8,879
4,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
3
Kills
15
15
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
3
0
0.67
W
Ao Kuang
 
Ao Kuang
4
1
3
5.5
W
Izanami
ASAP Frogy
Izanami
1
1
2
2
W
Khepri
Alok
Khepri
1
0
6
4
L
Hercules
0
2
0
0
W
2
1
2
3
W
7
0
3
8.5
L
Medusa
1
2
0
0.5
L
Xing Tian
Nerdy Void
Xing Tian
0
4
2
0.25
L
Hera
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,731
Damage
32,169
47,408
Taken
46,380
24,678
Mitigated
24,779
12,781
Healing
23,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
8,251
1,782
0
4,208
15,288
10,622
0
3,552
11,736
0
48,087
W
Ao Kuang
 
Ao Kuang
5,474
1,824
0
6,126
12,144
4,610
322
912
11,232
39,772
0
W
Izanami
ASAP Frogy
Izanami
3,957
2,857
0
2,090
4,852
1,805
412
605
4,247
0
46,469
W
Khepri
Alok
Khepri
3,594
624
1,665
3,525
11,134
8,878
246
3,380
7,754
18,114
3,356
L
Hercules
1,403
633
0
3,580
7,690
3,453
0
2,805
4,885
0
30,552
W
9,462
3,220
0
3,671
9,371
5,349
0
726
8,645
0
55,728
W
9,682
4,525
0
6,102
8,879
4,137
315
3,285
5,594
70,584
10,413
L
Medusa
4,170
2,340
0
3,479
8,603
2,851
106
1,059
7,544
0
43,520
L
Xing Tian
Nerdy Void
Xing Tian
6,223
673
0
999
11,027
5,916
0
6,160
4,867
20,665
2,470
L
Hera
2,684
712
0
515
4,800
1,836
420
3,564
1,236
29,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,929
Gold Earned
37,854
329
Minions Killed
397
0
Camps Cleared
0
1,115,609
Distance Traveled
1,196,208
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,158
551
93
7
0
229,838
0
W
Ao Kuang
7,609
585
79
6
0
300,397
5
W
Izanami
6,909
531
80
6
0
214,121
0
W
Khepri
7,184
553
22
2
0
224,351
3
L
Hercules
5,706
439
73
6
0
236,361
2
W
Thor
7,911
609
99
8
0
228,119
2
W
Sol
8,241
634
117
9
0
229,220
0
L
Medusa
6,239
480
81
6
0
232,258
0
L
Xing Tian
5,496
423
38
3
0
235,137
0
L
Hera
5,330
410
44
3
0
182,015
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role