Player Matchup

Anubis
Anubis
KillerWolf1132
Anubis
Level 56
God Stats
25W - 25L
1,554 SR
Queue Stats
146W - 182L
1,460 Elo+
Solo
Ishtar
Ishtar
LjDaCreepa
Ishtar
Level 47
God Stats
1W - 4L
1,500 SR
Queue Stats
175W - 215L
1,402 Elo+
Party 1
Erlang Shen
Erlang Shen
S1mpleSh0ts-
Erlang Shen
Level 108
God Stats
2W - 4L
1,382 SR
Queue Stats
301W - 342L
1,371 Elo+
Party 1
Ne Zha
Ne Zha
XiLE Chillz8285
Ne Zha
Level 96
God Stats
3W - 1L
1,359 SR
Queue Stats
17W - 15L
1,331 Elo+
Party 2
Cthulhu
Cthulhu
XiLEGelato
Cthulhu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,317 Elo+
Party 2
Team Averages
Level 62
1,459 SR
1,376 Elo+

VS

Team Averages
Level 69
1,466 SR
1,433 Elo+
Sol
Sol
Mar1ahSavge
Sol
Level 65
God Stats
42W - 41L
1,579 SR
Queue Stats
211W - 252L
1,393 Elo+
Party 4
Neith
Neith
Marcthor98
Neith
Level 28
God Stats
30W - 30L
1,516 SR
Queue Stats
54W - 61L
1,461 Elo+
Party 3
Susano
Susano
SAilcP
Susano
Level 43
God Stats
3W - 4L
1,457 SR
Queue Stats
88W - 104L
1,442 Elo+
Solo
Ymir
Ymir
elJorCad320
Ymir
Level 101
God Stats
4W - 6L
1,356 SR
Queue Stats
192W - 222L
1,500 Elo+
Party 3
Chaac
Chaac
u243314134513
Chaac
Level 108
God Stats
30W - 40L
1,419 SR
Queue Stats
390W - 458L
1,369 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 0
7,393
569
5,422
8,340
4,484
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ishtar
LjDaCreepa
Ishtar
11
1 / 0 / 2
6,629
510
4,539
8,184
2,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Erlang Shen
S1mpleSh0ts-
Erlang Shen
13
1 / 3 / 0
7,154
550
8,730
12,350
8,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 0 / 1
6,789
522
3,747
8,572
3,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
XiLEGelato
Cthulhu
11
2 / 1 / 2
6,905
531
3,832
10,265
7,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
6,815
524
7,774
10,056
3,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
10
1 / 1 / 0
5,971
459
4,885
6,446
2,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Susano
SAilcP
Susano
10
0 / 3 / 1
6,221
479
3,922
10,460
3,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 1 / 2
6,141
472
2,410
8,636
5,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
3 / 1 / 0
7,489
576
9,240
12,428
14,297
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
8
Kills
5
5
Deaths
8
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
W
Ishtar
LjDaCreepa
Ishtar
1
0
2
2
L
1
2
0
0.5
L
Neith
1
1
0
1
W
Erlang Shen
S1mpleSh0ts-
Erlang Shen
1
3
0
0.33
L
Susano
SAilcP
Susano
0
3
1
0.17
W
2
0
1
2.5
W
Cthulhu
XiLEGelato
Cthulhu
2
1
2
3
L
0
1
2
1
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,270
Damage
28,231
47,711
Taken
48,026
26,043
Mitigated
29,423
19,227
Healing
17,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,422
315
0
5,560
8,340
4,484
430
4,090
4,250
61,566
0
W
Ishtar
LjDaCreepa
Ishtar
4,539
3,529
0
4,240
8,184
2,945
0
1,254
6,930
0
43,023
L
7,774
2,597
0
4,528
10,056
3,477
0
6,710
3,346
40,539
6,334
L
Neith
4,885
2,860
0
1,834
6,446
2,108
0
1,138
5,308
0
34,091
W
Erlang Shen
S1mpleSh0ts-
Erlang Shen
8,730
5,196
0
5,036
12,350
8,407
0
253
12,097
0
49,554
L
Susano
SAilcP
Susano
3,922
700
0
4,500
10,460
3,712
0
235
10,225
0
42,730
W
3,747
1,179
0
1,164
8,572
3,126
0
639
7,933
0
50,348
W
Cthulhu
XiLEGelato
Cthulhu
3,832
313
0
3,227
10,265
7,081
54
2,501
6,728
30,283
0
L
2,410
612
419
2,932
8,636
5,829
0
1,171
7,465
23,151
6,448
L
9,240
4,604
0
3,526
12,428
14,297
0
0
12,428
0
53,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,870
Gold Earned
32,637
416
Minions Killed
351
0
Camps Cleared
0
1,196,271
Distance Traveled
1,158,610
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,393
569
109
8
0
221,237
5
W
Ishtar
6,629
510
82
6
0
204,278
2
L
Sol
6,815
524
76
6
0
225,349
0
L
Neith
5,971
459
60
5
0
213,829
0
W
Erlang Shen
7,154
550
88
7
0
249,587
2
L
Susano
6,221
479
81
6
0
271,401
2
W
Ne Zha
6,789
522
91
7
0
271,244
3
W
Cthulhu
6,905
531
46
4
0
249,925
4
L
Ymir
6,141
472
33
3
0
227,789
0
L
Chaac
7,489
576
101
8
0
220,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role