Player Matchup

Thanatos
Thanatos
Silver III
 
Thanatos
Silver III
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver III
BrisXx
Artemis
Silver III
Level 84
God Stats
1W - 5L
1,378 SR
Queue Stats
13W - 21L
1,194 MMR
Solo
Sol
Sol
Silver I
CroNuSh20
Sol
Silver I
Level 147
God Stats
11W - 8L
1,640 SR
Queue Stats
576W - 595L
1,214 MMR
Solo
Chang'e
Chang'e
Silver II
Mr__Katsu
Chang'e
Silver II
Level 105
God Stats
26W - 24L
1,520 SR
Queue Stats
133W - 145L
1,231 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver III
smiterenegade
Kumbhakarna
Silver III
Level 38
God Stats
4W - 5L
1,227 SR
Queue Stats
47W - 54L
1,195 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 88
1,453 SR
1,267 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 127
1,581 SR
1,221 MMR
Skadi
Skadi
Silver I
NoMercyXH
Skadi
Silver I
Level 98
God Stats
9W - 6L
1,633 SR
Queue Stats
78W - 88L
1,246 MMR
Solo
He Bo
He Bo
Gold IV
Ward4 lif3
He Bo
Gold IV
Level 149
God Stats
8W - 11L
1,647 SR
Queue Stats
608W - 618L
1,186 MMR
Solo
Bacchus
Bacchus
Silver I
caromay96
Bacchus
Silver I
Level 106
God Stats
46W - 45L
1,512 SR
Queue Stats
508W - 523L
1,187 MMR
Solo
Scylla
Scylla
Gold V
kyle087295
Scylla
Gold V
Level 158
God Stats
190W - 128L
1,629 SR
Queue Stats
408W - 412L
1,266 MMR
Solo
Horus
Horus
Silver IV
savajudah555
Horus
Silver IV
Level 122
God Stats
1W - 0L
1,483 SR
Queue Stats
12W - 16L
1,218 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
3 / 8 / 0
9,980
416
6,333
20,116
8,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artemis
BrisXx
Artemis
16
1 / 10 / 0
9,411
392
9,546
21,612
7,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 3 / 0
8,702
363
2,524
10,476
3,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
Mr__Katsu
Chang'e
18
0 / 6 / 4
10,726
447
6,657
21,860
8,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kumbhakarna
smiterenegade
Kumbhakarna
11
0 / 7 / 3
8,260
344
4,968
22,556
18,419
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
BakasuraSusanoKing ArthurLokiHades

VS

Bans
IshtarAresAh Muzen CabMauiKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
NoMercyXH
Skadi
19
5 / 1 / 12
13,371
557
20,637
15,926
6,800
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
20
10 / 0 / 10
14,970
624
17,753
10,204
4,390
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
caromay96
Bacchus
17
7 / 3 / 9
12,909
538
12,619
25,739
27,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Scylla
kyle087295
Scylla
20
8 / 0 / 10
14,149
590
16,394
11,329
4,982
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
4 / 0 / 15
12,936
539
5,009
20,514
26,131
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
90
4
Kills
34
34
Deaths
4
7
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
8
0
0.38
L
Artemis
BrisXx
Artemis
1
10
0
0.1
L
0
3
0
0
L
Chang'e
Mr__Katsu
Chang'e
0
6
4
0.33
W
Skadi
NoMercyXH
Skadi
5
1
12
11
W
He Bo
10
0
10
15
W
Bacchus
caromay96
Bacchus
7
3
9
3.83
W
Scylla
kyle087295
Scylla
8
0
10
13
W
4
0
15
11.5
L
Kumbhakarna
smiterenegade
Kumbhakarna
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,028
Damage
72,412
96,620
Taken
83,712
45,698
Mitigated
69,621
31,192
Healing
41,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
6,333
1,273
169
10,456
20,116
8,135
231
9,659
10,457
0
57,007
L
Artemis
BrisXx
Artemis
9,546
4,400
0
4,442
21,612
7,096
498
8,917
12,695
0
76,220
L
2,524
499
0
4,604
10,476
3,676
0
3,475
7,001
49,284
8,930
L
Chang'e
Mr__Katsu
Chang'e
6,657
373
1,206
6,616
21,860
8,372
0
11,690
10,170
91,572
0
W
Skadi
NoMercyXH
Skadi
20,637
8,447
0
4,248
15,926
6,800
7,198
3,081
12,845
0
114,984
W
He Bo
17,753
359
0
6,522
10,204
4,390
3,191
1,765
8,439
148,921
0
W
Bacchus
caromay96
Bacchus
12,619
2,741
0
7,879
25,739
27,318
1,059
5,338
20,401
50,215
2,540
W
Scylla
kyle087295
Scylla
16,394
1,679
910
9,264
11,329
4,982
5,419
4,344
6,985
106,558
0
W
5,009
2,468
2,078
10,525
20,514
26,131
2,413
4,713
15,801
133
55,970
L
Kumbhakarna
smiterenegade
Kumbhakarna
4,968
751
254
3,445
22,556
18,419
0
12,431
10,125
22,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,079
Gold Earned
68,335
526
Minions Killed
656
0
Camps Cleared
0
1,945,063
Distance Traveled
2,371,546
20
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,980
416
99
4
0
457,828
5
L
Artemis
9,411
392
112
5
0
353,372
0
L
Sol
8,702
363
95
4
0
294,603
4
L
Chang'e
10,726
447
195
8
0
444,045
6
W
Skadi
13,371
557
152
6
0
445,600
3
W
He Bo
14,970
624
194
8
0
530,749
4
W
Bacchus
12,909
538
58
2
0
447,589
4
W
Scylla
14,149
590
161
7
0
451,055
4
W
Horus
12,936
539
91
4
0
496,553
8
L
Kumbhakarna
8,260
344
25
1
0
395,215
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role