Player Matchup

Merlin
Merlin
AsecasThor
Merlin
Level 100
God Stats
2W - 1L
1,746 SR
Queue Stats
64W - 84L
1,260 Elo+
Solo
Lancelot
Lancelot
Opnija
Lancelot
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 41L
1,305 Elo+
Solo
Thor
Thor
SukkMyyBiggToee
Thor
Level 76
God Stats
27W - 20L
1,581 SR
Queue Stats
278W - 303L
1,445 Elo+
Party 1
Discordia
Discordia
TAura Bagual276
Discordia
Level 69
God Stats
4W - 8L
1,266 SR
Queue Stats
202W - 216L
1,314 Elo+
Solo
Ymir
Ymir
TheNastyBoo
Ymir
Level 27
God Stats
1W - 3L
1,395 SR
Queue Stats
52W - 71L
1,393 Elo+
Party 1
Team Averages
Level 63
1,498 SR
1,343 Elo+

VS

Team Averages
Level 62
1,498 SR
1,386 Elo+
Horus
Horus
Verduradura15
Horus
Level 125
God Stats
3W - 5L
1,464 SR
Queue Stats
399W - 385L
1,494 Elo+
Party 2
Chang'e
Chang'e
godsright_Not
Chang'e
Level 105
God Stats
3W - 3L
1,500 SR
Queue Stats
387W - 354L
1,525 Elo+
Party 2
Arachne
Arachne
mightybryan555
Arachne
Level 28
God Stats
12W - 8L
1,537 SR
Queue Stats
97W - 85L
1,485 Elo+
Party 2
Ares
Ares
thedewey7256
Ares
Level 3
God Stats
5W - 2L
1,500 SR
Queue Stats
7W - 10L
1,180 Elo+
Party 2
Chernobog
Chernobog
unformed-pity2
Chernobog
Level 49
God Stats
2W - 8L
1,488 SR
Queue Stats
216W - 270L
1,244 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AsecasThor
Merlin
15
0 / 2 / 0
8,930
447
5,016
14,180
4,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Opnija
Lancelot
16
0 / 4 / 1
9,238
462
7,114
18,354
7,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 3 / 0
9,827
491
13,428
19,169
13,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Discordia
TAura Bagual276
Discordia
15
0 / 2 / 0
8,508
425
13,965
7,888
2,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
0 / 1 / 0
8,165
408
2,919
16,892
19,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 8
10,364
518
16,003
21,320
15,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chang'e
19
7 / 0 / 2
11,855
593
17,785
11,089
4,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 1 / 3
9,592
480
6,037
12,792
5,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 0 / 1
8,484
424
2,568
11,104
12,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chernobog
unformed-pity2
Chernobog
14
0 / 0 / 5
8,214
411
10,510
12,437
5,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
3
Kills
12
12
Deaths
3
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Merlin
AsecasThor
Merlin
0
2
0
0
L
Lancelot
Opnija
Lancelot
0
4
1
0.13
L
3
3
0
1
L
Discordia
TAura Bagual276
Discordia
0
2
0
0
L
0
1
0
0
W
2
2
8
3
W
Chang'e
7
0
2
8
W
3
1
3
4.5
W
0
0
1
0.5
W
Chernobog
unformed-pity2
Chernobog
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,442
Damage
52,903
76,483
Taken
68,742
48,309
Mitigated
43,611
16,190
Healing
28,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AsecasThor
Merlin
5,016
670
0
5,349
14,180
4,886
314
8,677
5,402
76,754
0
L
Lancelot
Opnija
Lancelot
7,114
1,275
0
700
18,354
7,885
0
4,152
13,999
0
94,593
L
13,428
1,640
0
4,327
19,169
13,773
0
3,354
14,596
79
69,928
L
Discordia
TAura Bagual276
Discordia
13,965
301
317
369
7,888
2,714
693
1,338
6,501
72,957
0
L
2,919
789
0
5,128
16,892
19,051
351
4,250
12,591
40,808
0
W
16,003
5,365
486
10,120
21,320
15,529
0
200
19,723
8,138
65,340
W
Chang'e
17,785
3,130
1,653
6,580
11,089
4,719
1,074
4,004
7,085
102,409
0
W
6,037
4,885
0
764
12,792
5,479
0
1,518
11,127
0
75,677
W
2,568
268
0
2,194
11,104
12,214
0
7,438
3,666
10,579
0
W
Chernobog
unformed-pity2
Chernobog
10,510
4,682
0
7,090
12,437
5,670
0
8,819
3,618
0
75,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,668
Gold Earned
48,509
579
Minions Killed
533
0
Camps Cleared
0
1,713,952
Distance Traveled
1,924,123
23
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,930
447
122
6
0
327,825
11
L
Lancelot
9,238
462
152
8
0
421,043
2
L
Thor
9,827
491
125
6
0
298,830
6
L
Discordia
8,508
425
120
6
0
359,519
3
L
Ymir
8,165
408
60
3
0
306,735
1
W
Horus
10,364
518
114
6
0
344,171
0
W
Chang'e
11,855
593
187
9
0
404,573
3
W
Arachne
9,592
480
97
5
0
454,304
0
W
Ares
8,484
424
16
1
0
395,729
0
W
Chernobog
8,214
411
119
6
0
325,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role