Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
Anna4u4u
Ishtar
Level 115
God Stats
13W - 29L
1,313 SR
Queue Stats
535W - 688L
1,401 Elo+
Solo
Freya
Freya
Xasil
Freya
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 41L
1,438 Elo+
Solo
Guan Yu
Guan Yu
marska27
Guan Yu
Level 54
God Stats
4W - 1L
1,602 SR
Queue Stats
103W - 111L
1,346 Elo+
Solo
Team Averages
Level 69
1,483 SR
1,437 Elo+

VS

Team Averages
Level 69
1,503 SR
1,350 Elo+
Cthulhu
Cthulhu
BlacksStars
Cthulhu
Level 48
God Stats
0W - 4L
1,418 SR
Queue Stats
20W - 25L
1,361 Elo+
Solo
Cernunnos
Cernunnos
MarcoRF
Cernunnos
Level 82
God Stats
13W - 7L
1,550 SR
Queue Stats
163W - 176L
1,381 Elo+
Solo
Achilles
Achilles
TheXome
Achilles
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,319 Elo+
Party 1
Geb
Geb
Tomak3
Geb
Level 29
God Stats
1W - 2L
1,548 SR
Queue Stats
6W - 13L
1,305 Elo+
Party 1
Merlin
Merlin
drotzen
Merlin
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
3 / 1 / 0
8,788
549
1,222
11,208
5,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
 
Bacchus
12
3 / 1 / 3
8,551
534
6,062
10,449
11,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ishtar
Anna4u4u
Ishtar
14
2 / 1 / 4
8,451
528
11,310
15,031
5,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Freya
Xasil
Freya
15
1 / 1 / 1
8,990
562
8,183
7,493
3,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
marska27
Guan Yu
13
0 / 1 / 0
8,110
507
5,476
7,736
8,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlacksStars
Cthulhu
1
0 / 0 / 0
2,907
182
0
0
0
Cernunnos
MarcoRF
Cernunnos
14
3 / 5 / 0
8,052
503
10,921
15,806
6,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
TheXome
Achilles
14
1 / 1 / 0
7,635
477
4,600
12,803
9,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Geb
Tomak3
Geb
11
0 / 2 / 1
6,687
418
4,044
12,100
7,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
drotzen
Merlin
13
1 / 1 / 1
6,850
428
4,512
7,140
3,135
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
9
Kills
5
5
Deaths
9
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
3
1
0
3
W
Bacchus
 
Bacchus
3
1
3
4.5
W
Ishtar
Anna4u4u
Ishtar
2
1
4
4
L
Cthulhu
BlacksStars
Cthulhu
0
0
0
0
L
Cernunnos
MarcoRF
Cernunnos
3
5
0
0.6
L
Achilles
TheXome
Achilles
1
1
0
1
L
Geb
Tomak3
Geb
0
2
1
0.25
W
Freya
Xasil
Freya
1
1
1
1.5
L
Merlin
drotzen
Merlin
1
1
1
1.5
W
Guan Yu
marska27
Guan Yu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,253
Damage
24,077
51,917
Taken
47,849
34,641
Mitigated
27,239
26,875
Healing
9,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
1,222
257
0
11,701
11,208
5,739
0
695
10,513
0
65,303
W
Bacchus
 
Bacchus
6,062
1,066
304
1,994
10,449
11,986
290
2,197
8,252
17,400
5,136
W
Ishtar
Anna4u4u
Ishtar
11,310
7,669
323
7,408
15,031
5,396
2,002
1,526
13,505
0
71,260
L
Cthulhu
BlacksStars
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Cernunnos
MarcoRF
Cernunnos
10,921
5,573
0
5,198
15,806
6,349
0
4,179
11,583
0
63,291
L
Achilles
TheXome
Achilles
4,600
2,071
0
768
12,803
9,980
0
1,439
10,733
0
66,091
L
Geb
Tomak3
Geb
4,044
784
226
3,162
12,100
7,775
0
4,087
7,921
20,999
0
W
Freya
Xasil
Freya
8,183
2,840
0
2,203
7,493
3,311
456
3,229
4,264
69,391
0
L
Merlin
drotzen
Merlin
4,512
180
0
0
7,140
3,135
0
3,966
2,966
51,967
0
W
Guan Yu
marska27
Guan Yu
5,476
1,159
50
2,892
7,736
8,209
1,134
909
6,827
0
49,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,890
Gold Earned
32,131
484
Minions Killed
324
0
Camps Cleared
0
1,398,517
Distance Traveled
1,167,002
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,788
549
120
8
0
337,368
0
W
Bacchus
8,551
534
21
1
0
292,326
2
W
Ishtar
8,451
528
114
7
0
236,727
4
L
Cthulhu
2,907
182
0
0
0
0
0
L
Cernunnos
8,052
503
102
6
0
254,972
0
L
Achilles
7,635
477
112
7
0
315,356
6
L
Geb
6,687
418
35
2
0
301,015
4
W
Freya
8,990
562
135
8
0
295,640
3
L
Merlin
6,850
428
75
5
0
295,659
6
W
Guan Yu
8,110
507
94
6
0
236,456
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role