Player Matchup

Geb
Geb
 
Geb
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Olorun
Olorun
ChocoMacho_00
Olorun
Level 141
God Stats
20W - 18L
1,450 SR
Queue Stats
666W - 707L
1,370 Elo+
Solo
Baron Samedi
Baron Samedi
Djan8653
Baron Samedi
Level 19
God Stats
5W - 5L
1,433 SR
Queue Stats
9W - 10L
1,354 Elo+
Party 3
Da Ji
Da Ji
GottaLuvTragedy
Da Ji
Level 40
God Stats
1W - 1L
1,270 SR
Queue Stats
35W - 45L
1,313 Elo+
Solo
Neith
Neith
KarmaTheGoat147
Neith
Level 48
God Stats
14W - 25L
1,323 SR
Queue Stats
93W - 109L
1,354 Elo+
Solo
Team Averages
Level 81
1,395 SR
1,378 Elo+

VS

Team Averages
Level 112
1,510 SR
1,391 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Antmonitor
Cthulhu
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 56L
1,322 Elo+
Party 1
Bellona
Bellona
ElBanderaRoja
Bellona
Level 89
God Stats
15W - 20L
1,650 SR
Queue Stats
119W - 171L
1,339 Elo+
Party 2
Jormungandr
Jormungandr
ghoul_face05
Jormungandr
Level 119
God Stats
6W - 3L
1,485 SR
Queue Stats
124W - 137L
1,407 Elo+
Solo
Ymir
Ymir
sincer789
Ymir
Level 80
God Stats
33W - 41L
1,417 SR
Queue Stats
272W - 326L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
1 / 2 / 7
6,827
525
5,339
12,227
9,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
0 / 0 / 0
7,729
595
3,907
5,353
2,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Baron Samedi
Djan8653
Baron Samedi
13
4 / 1 / 0
7,604
585
6,295
7,311
4,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 1 / 1
6,034
464
2,266
9,925
3,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 2 / 1
6,555
504
4,510
6,673
2,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 2 / 1
6,258
481
6,050
6,687
2,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Antmonitor
Cthulhu
10
2 / 3 / 4
6,827
525
4,528
11,953
9,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bellona
12
0 / 0 / 0
6,808
524
2,375
7,076
5,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
ghoul_face05
Jormungandr
9
1 / 5 / 3
6,439
495
6,475
11,067
8,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
11
3 / 0 / 0
6,646
511
3,500
8,151
4,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
8
Kills
6
6
Deaths
10
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
2
7
2.25
L
Nu Wa
 
Nu Wa
0
2
1
0.25
L
Cthulhu
Antmonitor
Cthulhu
2
3
4
1.33
W
0
0
0
0
W
Baron Samedi
Djan8653
Baron Samedi
4
1
0
4
L
Bellona
0
0
0
0
W
0
1
1
0.5
W
3
2
1
1.75
L
Jormungandr
ghoul_face05
Jormungandr
1
5
3
0.5
L
Ymir
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,317
Damage
22,928
41,489
Taken
44,934
21,796
Mitigated
29,431
12,482
Healing
8,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
5,339
523
330
2,641
12,227
9,374
520
6,717
5,510
19,067
4,059
L
Nu Wa
 
Nu Wa
6,050
2,248
57
1,123
6,687
2,542
22
4,155
2,532
42,785
0
L
Cthulhu
Antmonitor
Cthulhu
4,528
656
719
1,239
11,953
9,553
0
2,317
9,636
21,747
0
W
3,907
2,338
0
2,186
5,353
2,594
2,040
2,409
2,944
60,845
6,415
W
Baron Samedi
Djan8653
Baron Samedi
6,295
498
1,058
2,987
7,311
4,032
0
4,659
2,652
56,844
0
L
Bellona
2,375
1,276
0
3,709
7,076
5,151
432
2,236
4,840
0
44,139
W
2,266
634
0
472
9,925
3,346
152
2,148
7,777
0
38,719
W
4,510
496
108
2,700
6,673
2,450
912
4,260
2,413
0
30,521
L
Jormungandr
ghoul_face05
Jormungandr
6,475
2,140
147
414
11,067
8,131
0
3,166
7,901
36,586
1,323
L
Ymir
3,500
732
0
940
8,151
4,054
0
2,195
5,956
49,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,749
Gold Earned
32,978
370
Minions Killed
336
0
Camps Cleared
0
1,200,295
Distance Traveled
1,189,276
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,827
525
22
2
0
234,980
3
L
Nu Wa
6,258
481
74
6
0
199,815
5
L
Cthulhu
6,827
525
24
2
0
235,674
5
W
Olorun
7,729
595
117
9
0
215,220
1
W
Baron Samedi
7,604
585
105
8
0
223,007
6
L
Bellona
6,808
524
77
6
0
263,065
1
W
Da Ji
6,034
464
70
5
0
289,113
5
W
Neith
6,555
504
56
4
0
237,975
2
L
Jormungandr
6,439
495
62
5
0
211,084
2
L
Ymir
6,646
511
99
8
0
279,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role