Player Matchup

Geb
Geb
 
Geb
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Extroverts
Hun Batz
Level 119
God Stats
9W - 3L
1,752 SR
Queue Stats
348W - 346L
1,529 Elo+
Solo
Ne Zha
Ne Zha
LeSisterFister
Ne Zha
Level 109
God Stats
1W - 1L
1,623 SR
Queue Stats
69W - 75L
1,513 Elo+
Party 1
Chang'e
Chang'e
ModernImpact11
Chang'e
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 59L
1,511 Elo+
Party 1
Lancelot
Lancelot
Solomon318
Lancelot
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,208 Elo+
Solo
Team Averages
Level 107
1,575 SR
1,452 Elo+

VS

Team Averages
Level 125
1,466 SR
1,519 Elo+
Odin
Odin
LUIS-EXTRIME
Odin
Level 143
God Stats
10W - 7L
1,521 SR
Queue Stats
511W - 431L
1,522 Elo+
Solo
Raijin
Raijin
Mobius187
Raijin
Level 146
God Stats
5W - 8L
1,358 SR
Queue Stats
375W - 395L
1,552 Elo+
Party 3
Terra
Terra
SpecOps117
Terra
Level 34
God Stats
1W - 0L
1,459 SR
Queue Stats
10W - 8L
1,456 Elo+
Party 2
Cu Chulainn
Cu Chulainn
beefimus
Cu Chulainn
Level 159
God Stats
7W - 6L
1,492 SR
Queue Stats
711W - 753L
1,495 Elo+
Party 3
Pele
Pele
notyourproblems
Pele
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 22L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
20
3 / 5 / 15
12,370
651
22,193
29,601
29,944
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
Extroverts
Hun Batz
18
1 / 7 / 13
11,590
610
17,751
16,925
7,996
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
6 / 7 / 11
13,673
720
23,754
23,438
13,981
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
6 / 7 / 9
12,828
675
24,686
22,387
11,374
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
Solomon318
Lancelot
20
6 / 7 / 9
13,023
685
11,169
18,994
14,029
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 4 / 17
13,138
691
12,950
29,621
30,278
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
Mobius187
Raijin
20
11 / 3 / 17
15,094
794
27,821
20,481
12,583
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Terra
20
5 / 2 / 26
15,176
799
17,876
23,757
35,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cu Chulainn
beefimus
Cu Chulainn
19
3 / 5 / 19
12,972
683
14,973
26,794
30,006
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

19
8 / 9 / 12
13,414
706
19,588
25,580
12,061
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
123
22
Kills
32
33
Deaths
23
57
Assists
91
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
3
5
15
2.1
L
Hun Batz
Extroverts
Hun Batz
1
7
13
1.07
W
5
4
17
3.38
L
6
7
11
1.64
W
Raijin
Mobius187
Raijin
11
3
17
6.5
L
6
7
9
1.5
L
Lancelot
Solomon318
Lancelot
6
7
9
1.5
W
Terra
5
2
26
9
W
Cu Chulainn
beefimus
Cu Chulainn
3
5
19
2.5
W
8
9
12
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,553
Damage
93,208
111,345
Taken
126,233
77,324
Mitigated
120,506
35,057
Healing
49,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
22,193
1,239
2,640
6,946
29,601
29,944
400
11,745
17,856
43,182
0
L
Hun Batz
Extroverts
Hun Batz
17,751
1,604
1,381
1,160
16,925
7,996
1,861
8,007
8,918
0
34,559
W
12,950
1,253
3,027
7,625
29,621
30,278
1,187
11,510
18,111
1,248
26,994
L
23,754
5,420
1,300
5,080
23,438
13,981
1,189
7,602
15,836
0
59,263
W
Raijin
Mobius187
Raijin
27,821
2,248
3,283
5,849
20,481
12,583
3,110
5,225
15,256
77,370
0
L
24,686
2,105
7,575
6,400
22,387
11,374
918
10,542
11,845
38,048
0
L
Lancelot
Solomon318
Lancelot
11,169
3,515
1,393
1,182
18,994
14,029
558
8,554
10,440
0
19,682
W
Terra
17,876
1,586
8,935
7,634
23,757
35,578
1,256
10,345
13,412
28,871
0
W
Cu Chulainn
beefimus
Cu Chulainn
14,973
1,145
4,484
2,236
26,794
30,006
2,429
11,925
14,869
966
19,528
W
19,588
2,127
1,864
4,164
25,580
12,061
0
7,874
17,706
0
44,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,484
Gold Earned
69,794
183
Minions Killed
202
0
Camps Cleared
0
1,572,356
Distance Traveled
1,659,746
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
12,370
651
28
1
0
322,330
4
L
Hun Batz
11,590
610
33
2
0
289,046
1
W
Odin
13,138
691
20
1
0
327,604
0
L
Ne Zha
13,673
720
62
3
0
336,524
0
W
Raijin
15,094
794
93
5
0
365,247
2
L
Chang'e
12,828
675
37
2
0
298,533
0
L
Lancelot
13,023
685
23
1
0
325,923
1
W
Terra
15,176
799
19
1
0
388,300
0
W
Cu Chulainn
12,972
683
16
1
0
287,569
1
W
Pele
13,414
706
54
3
0
291,026
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role