Player Matchup

Ullr
Ullr
Danoi
Ullr
Level 142
God Stats
3W - 2L
1,379 SR
Queue Stats
84W - 68L
1,514 Elo+
Party 1
Tiamat
Tiamat
Loliciu
Tiamat
Level 69
God Stats
5W - 3L
1,500 SR
Queue Stats
253W - 178L
1,588 Elo+
Party 1
Cerberus
Cerberus
Merdiso
Cerberus
Level 149
God Stats
10W - 4L
1,708 SR
Queue Stats
331W - 276L
1,577 Elo+
Party 1
Horus
Horus
TheDeathChin
Horus
Level 105
God Stats
1W - 0L
1,649 SR
Queue Stats
48W - 23L
1,540 Elo+
Solo
Tyr
Tyr
Wolfyca
Tyr
Level 101
God Stats
3W - 0L
1,615 SR
Queue Stats
34W - 21L
1,563 Elo+
Party 1
Team Averages
Level 113
1,570 SR
1,556 Elo+

VS

Team Averages
Level 83
1,501 SR
1,473 Elo+
Amaterasu
Amaterasu
Abafray
Amaterasu
Level 107
God Stats
0W - 1L
1,512 SR
Queue Stats
121W - 110L
1,478 Elo+
Party 2
Guan Yu
Guan Yu
Eadema
Guan Yu
Level 110
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 115L
1,472 Elo+
Party 2
Chaac
Chaac
OLKU2000
Chaac
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 132L
1,452 Elo+
Solo
Anhur
Anhur
SweetyBanshee
Anhur
Level 41
God Stats
1W - 2L
1,492 SR
Queue Stats
78W - 75L
1,463 Elo+
Party 2
He Bo
He Bo
Visme
He Bo
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 81L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Danoi
Ullr
20
2 / 6 / 22
13,594
618
22,643
27,074
18,147
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
Loliciu
Tiamat
20
10 / 10 / 11
14,933
679
33,882
27,803
24,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Cerberus
Merdiso
Cerberus
20
6 / 6 / 24
14,571
662
22,796
53,647
87,386
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
12 / 5 / 23
17,728
806
31,435
43,217
80,166
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tyr
20
12 / 8 / 20
16,322
742
38,216
35,829
46,679
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Abafray
Amaterasu
20
8 / 7 / 16
16,633
756
37,890
40,167
40,224
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
Eadema
Guan Yu
19
0 / 8 / 21
12,546
570
17,177
40,830
41,359
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
OLKU2000
Chaac
20
17 / 7 / 13
18,580
845
53,846
46,916
80,387
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
4 / 8 / 11
14,114
642
18,500
23,802
9,035
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
Visme
He Bo
20
6 / 12 / 11
14,310
650
33,688
28,754
9,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
107
42
Kills
35
35
Deaths
42
100
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Abafray
Amaterasu
8
7
16
2.29
W
Ullr
Danoi
Ullr
2
6
22
2.17
L
Guan Yu
Eadema
Guan Yu
0
8
21
1.31
W
Tiamat
Loliciu
Tiamat
10
10
11
1.55
W
Cerberus
Merdiso
Cerberus
6
6
24
3
L
Chaac
OLKU2000
Chaac
17
7
13
3.36
L
4
8
11
1.19
W
12
5
23
4.7
L
He Bo
Visme
He Bo
6
12
11
0.96
W
Tyr
12
8
20
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

148,972
Damage
161,101
187,570
Taken
180,469
256,381
Mitigated
180,942
77,141
Healing
74,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Abafray
Amaterasu
37,890
11,405
2,678
10,771
40,167
40,224
1,045
16,859
23,308
7,623
47,036
W
Ullr
Danoi
Ullr
22,643
9,631
3,175
3,470
27,074
18,147
2,011
2,498
24,576
51
48,807
L
Guan Yu
Eadema
Guan Yu
17,177
2,721
15,356
15,257
40,830
41,359
1,310
11,570
29,260
0
28,733
W
Tiamat
Loliciu
Tiamat
33,882
3,434
3,242
5,704
27,803
24,003
399
3,345
24,458
54,117
0
W
Cerberus
Merdiso
Cerberus
22,796
2,630
836
17,994
53,647
87,386
991
14,758
38,889
41,903
0
L
Chaac
OLKU2000
Chaac
53,846
11,046
4,839
14,569
46,916
80,387
2,311
15,813
31,103
1,428
106,464
L
18,500
7,272
1,201
2,835
23,802
9,035
2,763
4,003
19,799
0
34,227
W
31,435
12,585
10,114
17,570
43,217
80,166
1,607
11,004
32,213
1,306
58,183
L
He Bo
Visme
He Bo
33,688
3,525
2,104
4,402
28,754
9,937
0
9,893
18,861
43,393
0
W
Tyr
38,216
6,785
4,476
10,560
35,829
46,679
3,610
8,940
26,889
103
65,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,148
Gold Earned
76,183
229
Minions Killed
218
0
Camps Cleared
0
1,887,971
Distance Traveled
1,884,392
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
16,633
756
49
2
0
418,813
0
W
Ullr
13,594
618
45
2
0
390,600
5
L
Guan Yu
12,546
570
16
1
0
429,636
0
W
Tiamat
14,933
679
36
2
0
329,298
0
W
Cerberus
14,571
662
45
2
0
356,933
1
L
Chaac
18,580
845
83
4
0
382,264
3
L
Anhur
14,114
642
44
2
0
321,536
0
W
Horus
17,728
806
56
3
0
419,139
1
L
He Bo
14,310
650
26
1
0
332,143
3
W
Tyr
16,322
742
47
2
0
392,001
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role