Player Matchup

Danzaburou
Danzaburou
GH0STREB0RN
Danzaburou
Level 117
God Stats
2W - 0L
1,813 SR
Queue Stats
293W - 239L
1,585 Elo+
Party 1
Sol
Sol
JosephSwaglin
Sol
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
140W - 134L
1,534 Elo+
Party 1
Chaac
Chaac
WedgieLover
Chaac
Level 8
God Stats
3W - 1L
1,553 SR
Queue Stats
16W - 7L
1,804 Elo+
Party 1
Mercury
Mercury
Zriyx
Mercury
Level 160
God Stats
14W - 8L
1,671 SR
Queue Stats
262W - 191L
1,632 Elo+
Party 1
Ymir
Ymir
flyingORANGEo4
Ymir
Level 105
God Stats
1W - 0L
1,373 SR
Queue Stats
53W - 45L
1,480 Elo+
Party 1
Team Averages
Level 103
1,582 SR
1,607 Elo+

VS

Team Averages
Level 115
1,526 SR
1,590 Elo+
Discordia
Discordia
Blackl3ull97
Discordia
Level 158
God Stats
4W - 5L
1,521 SR
Queue Stats
402W - 367L
1,638 Elo+
Party 2
Medusa
Medusa
HTTTx804xDean
Medusa
Level 49
God Stats
20W - 25L
1,369 SR
Queue Stats
87W - 126L
1,314 Elo+
Solo
Gilgamesh
Gilgamesh
Toothless0179
Gilgamesh
Level 46
God Stats
4W - 3L
1,584 SR
Queue Stats
128W - 79L
1,659 Elo+
Party 2
Hun Batz
Hun Batz
itz_NARFMAN
Hun Batz
Level 160
God Stats
4W - 2L
1,760 SR
Queue Stats
537W - 449L
1,671 Elo+
Party 2
Artio
Artio
laalabumba
Artio
Level 160
God Stats
1W - 4L
1,395 SR
Queue Stats
475W - 415L
1,669 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GH0STREB0RN
Danzaburou
16
7 / 2 / 5
10,580
588
14,432
14,306
6,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
6 / 2 / 8
10,757
598
16,040
17,391
7,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 2 / 0
6,903
384
1,517
4,115
1,544
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
Zriyx
Mercury
19
6 / 1 / 5
11,109
617
14,151
22,876
10,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 1 / 9
8,989
499
8,810
18,783
18,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Blackl3ull97
Discordia
15
2 / 4 / 1
9,130
507
8,029
9,480
4,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 6 / 1
8,654
481
9,410
16,863
6,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Toothless0179
Gilgamesh
13
1 / 5 / 2
8,316
462
12,999
17,347
12,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
itz_NARFMAN
Hun Batz
13
3 / 4 / 2
9,101
506
9,968
15,887
7,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artio
13
0 / 3 / 3
8,389
466
7,375
20,514
20,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
22
Kills
8
8
Deaths
22
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Discordia
Blackl3ull97
Discordia
2
4
1
0.63
W
Danzaburou
GH0STREB0RN
Danzaburou
7
2
5
4.75
L
2
6
1
0.42
W
6
2
8
5
L
Gilgamesh
Toothless0179
Gilgamesh
1
5
2
0.4
W
1
2
0
0.5
W
Mercury
Zriyx
Mercury
6
1
5
8.5
W
2
1
9
6.5
L
Hun Batz
itz_NARFMAN
Hun Batz
3
4
2
1
L
Artio
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,950
Damage
47,781
77,471
Taken
80,091
44,495
Mitigated
50,592
30,583
Healing
20,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Blackl3ull97
Discordia
8,029
690
0
1,948
9,480
4,151
398
3,145
6,335
75,128
0
W
Danzaburou
GH0STREB0RN
Danzaburou
14,432
6,722
0
6,568
14,306
6,286
1,194
2,702
11,604
0
80,341
L
9,410
3,461
0
4,554
16,863
6,659
312
6,918
9,945
0
52,513
W
16,040
9,240
0
11,285
17,391
7,558
3,915
6,872
10,519
107,284
0
L
Gilgamesh
Toothless0179
Gilgamesh
12,999
6,413
0
2,958
17,347
12,026
1,104
4,287
13,060
0
56,477
W
1,517
636
0
307
4,115
1,544
0
0
4,115
0
12,641
W
Mercury
Zriyx
Mercury
14,151
10,938
0
8,341
22,876
10,474
0
2,325
20,551
0
106,601
W
8,810
2,205
0
4,082
18,783
18,633
299
5,086
13,697
37,193
0
L
Hun Batz
itz_NARFMAN
Hun Batz
9,968
4,713
0
3,527
15,887
7,019
0
4,753
11,134
0
56,433
L
Artio
7,375
851
1,650
5,548
20,514
20,737
450
6,346
14,168
30,326
4,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,338
Gold Earned
43,590
464
Minions Killed
447
0
Camps Cleared
0
1,611,185
Distance Traveled
1,691,068
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,130
507
133
7
0
352,287
6
W
Danzaburou
10,580
588
110
6
0
346,302
1
L
Medusa
8,654
481
74
4
0
296,393
0
W
Sol
10,757
598
137
8
0
314,641
1
L
Gilgamesh
8,316
462
89
5
0
337,937
0
W
Chaac
6,903
384
15
1
0
163,868
0
W
Mercury
11,109
617
162
9
0
457,996
2
W
Ymir
8,989
499
40
2
0
328,378
6
L
Hun Batz
9,101
506
99
6
0
355,825
1
L
Artio
8,389
466
52
3
0
348,626
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role