Player Matchup

Bakasura
Bakasura
ABeeseChurger
Bakasura
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 28L
1,378 Elo+
Party 3
Cernunnos
Cernunnos
DEADSAW242
Cernunnos
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 149L
1,391 Elo+
Party 2
Sun Wukong
Sun Wukong
Sayianpride24
Sun Wukong
Level 12
God Stats
4W - 8L
1,629 SR
Queue Stats
50W - 56L
1,441 Elo+
Party 2
Maui
Maui
Whimzi--
Maui
Level 129
God Stats
6W - 7L
1,500 SR
Queue Stats
33W - 46L
1,414 Elo+
Party 3
Vulcan
Vulcan
lokorey05
Vulcan
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 78L
1,513 Elo+
Solo
Team Averages
Level 50
1,526 SR
1,427 Elo+

VS

Team Averages
Level 71
1,405 SR
1,446 Elo+
Nu Wa
Nu Wa
Lil Hastur
Nu Wa
Level 128
God Stats
2W - 3L
1,196 SR
Queue Stats
408W - 377L
1,479 Elo+
Party 1
King Arthur
King Arthur
RedWingg
King Arthur
Level 126
God Stats
6W - 17L
1,278 SR
Queue Stats
388W - 379L
1,472 Elo+
Party 1
Da Ji
Da Ji
SlimRingus
Da Ji
Level 11
God Stats
5W - 0L
1,808 SR
Queue Stats
11W - 10L
1,396 Elo+
Party 1
Heimdallr
Heimdallr
luiswil24
Heimdallr
Level 42
God Stats
2W - 4L
1,403 SR
Queue Stats
58W - 71L
1,470 Elo+
Solo
Zhong Kui
Zhong Kui
xGOR0x
Zhong Kui
Level 49
God Stats
4W - 7L
1,340 SR
Queue Stats
211W - 257L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ABeeseChurger
Bakasura
19
3 / 3 / 1
11,950
478
11,328
27,941
14,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
DEADSAW242
Cernunnos
18
2 / 3 / 3
11,046
442
12,036
17,767
7,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sun Wukong
Sayianpride24
Sun Wukong
17
1 / 2 / 0
10,613
425
5,625
18,227
13,734
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Maui
15
2 / 3 / 3
10,365
415
3,867
23,220
25,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
lokorey05
Vulcan
16
0 / 5 / 2
10,533
421
14,874
15,712
6,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
20
4 / 0 / 8
12,806
512
20,430
10,095
4,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
RedWingg
King Arthur
20
2 / 1 / 7
13,756
550
16,988
18,290
20,512
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
20
6 / 3 / 6
13,183
527
19,077
23,298
12,015
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
luiswil24
Heimdallr
18
1 / 3 / 4
11,383
455
7,985
15,299
6,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
xGOR0x
Zhong Kui
18
3 / 1 / 3
12,146
486
7,398
17,756
20,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
8
Kills
16
16
Deaths
8
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bakasura
ABeeseChurger
Bakasura
3
3
1
1.17
L
Cernunnos
DEADSAW242
Cernunnos
2
3
3
1.17
W
Nu Wa
4
0
8
8
W
King Arthur
RedWingg
King Arthur
2
1
7
5.5
L
Sun Wukong
Sayianpride24
Sun Wukong
1
2
0
0.5
W
Da Ji
6
3
6
3
L
Maui
2
3
3
1.17
L
Vulcan
lokorey05
Vulcan
0
5
2
0.2
W
Heimdallr
luiswil24
Heimdallr
1
3
4
1
W
Zhong Kui
xGOR0x
Zhong Kui
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,730
Damage
71,878
102,867
Taken
84,738
68,534
Mitigated
64,245
28,278
Healing
23,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
ABeeseChurger
Bakasura
11,328
6,429
0
10,383
27,941
14,395
0
6,386
21,364
0
102,861
L
Cernunnos
DEADSAW242
Cernunnos
12,036
5,650
0
8,867
17,767
7,782
918
5,026
12,554
0
95,568
W
Nu Wa
20,430
4,022
0
527
10,095
4,658
0
5,120
4,695
124,919
0
W
King Arthur
RedWingg
King Arthur
16,988
2,467
0
3,040
18,290
20,512
111
4,885
13,067
0
118,346
L
Sun Wukong
Sayianpride24
Sun Wukong
5,625
1,513
0
3,905
18,227
13,734
540
3,281
14,841
0
67,781
W
Da Ji
19,077
4,692
0
3,378
23,298
12,015
0
4,893
17,786
0
143,288
L
Maui
3,867
917
367
3,021
23,220
25,840
408
7,289
15,497
40,394
0
L
Vulcan
lokorey05
Vulcan
14,874
7,921
307
1,428
15,712
6,783
98
4,358
11,307
98,177
0
W
Heimdallr
luiswil24
Heimdallr
7,985
4,493
0
7,118
15,299
6,961
936
1,077
13,531
23
90,572
W
Zhong Kui
xGOR0x
Zhong Kui
7,398
713
0
9,029
17,756
20,099
0
3,595
13,503
91,216
4,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,507
Gold Earned
63,274
654
Minions Killed
799
0
Camps Cleared
0
2,399,487
Distance Traveled
2,526,623
24
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
11,950
478
172
7
0
522,604
6
L
Cernunnos
11,046
442
177
7
0
484,928
1
W
Nu Wa
12,806
512
183
7
0
489,209
2
W
King Arthur
13,756
550
205
8
0
539,545
5
L
Sun Wukong
10,613
425
114
5
0
443,610
3
W
Da Ji
13,183
527
163
7
0
584,660
0
L
Maui
10,365
415
53
2
0
475,494
10
L
Vulcan
10,533
421
138
6
0
472,851
4
W
Heimdallr
11,383
455
111
4
0
479,282
2
W
Zhong Kui
12,146
486
137
5
0
433,927
18

Distance Traveled

Minion Kills by Role

Gold Earned by Role