Player Matchup

Ne Zha
Ne Zha
Harry115
Ne Zha
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,512 Elo+
Party 2
Guan Yu
Guan Yu
Pepperjack1986
Guan Yu
Level 156
God Stats
8W - 21L
1,357 SR
Queue Stats
1,086W - 1,183L
1,415 Elo+
Solo
Tiamat
Tiamat
SirBep
Tiamat
Level 75
God Stats
0W - 3L
1,188 SR
Queue Stats
63W - 64L
1,427 Elo+
Party 2
Fenrir
Fenrir
SkarrQ
Fenrir
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 28L
1,272 Elo+
Solo
Nike
Nike
daughterofsun707
Nike
Level 79
God Stats
0W - 4L
1,179 SR
Queue Stats
153W - 144L
1,439 Elo+
Solo
Team Averages
Level 97
1,345 SR
1,413 Elo+

VS

Team Averages
Level 85
1,461 SR
1,445 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
LelyFoo
Horus
Level 101
God Stats
3W - 2L
1,484 SR
Queue Stats
204W - 215L
1,443 Elo+
Party 3
Fenrir
Fenrir
Sfuji
Fenrir
Level 89
God Stats
2W - 1L
1,375 SR
Queue Stats
98W - 90L
1,450 Elo+
Solo
Ymir
Ymir
Ssaiyen
Ymir
Level 88
God Stats
7W - 8L
1,557 SR
Queue Stats
181W - 181L
1,441 Elo+
Party 3
Nox
Nox
drive3928
Nox
Level 82
God Stats
6W - 8L
1,388 SR
Queue Stats
294W - 356L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Harry115
Ne Zha
14
1 / 4 / 2
7,122
712
12,532
14,723
8,583
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 5 / 4
6,529
653
4,146
15,888
13,251
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tiamat
SirBep
Tiamat
14
1 / 3 / 3
7,460
746
10,850
11,282
7,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
SkarrQ
Fenrir
11
2 / 5 / 2
6,937
694
11,284
11,947
9,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

13
0 / 4 / 3
7,230
723
8,375
15,098
16,774
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
6 / 1 / 13
9,174
917
20,034
10,097
6,225
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
LelyFoo
Horus
15
3 / 0 / 15
8,438
844
7,064
13,884
18,558
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fenrir
Sfuji
Fenrir
16
10 / 1 / 9
9,328
933
15,784
16,488
10,105
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
Ssaiyen
Ymir
13
0 / 2 / 18
7,694
769
7,734
13,806
17,090
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
2 / 0 / 18
8,556
856
11,388
6,667
3,845
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
94
4
Kills
21
21
Deaths
4
14
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
6
1
13
12.5
L
Ne Zha
Harry115
Ne Zha
1
4
2
0.5
W
Horus
LelyFoo
Horus
3
0
15
10.5
L
0
5
4
0.4
W
Fenrir
Sfuji
Fenrir
10
1
9
14.5
L
Tiamat
SirBep
Tiamat
1
3
3
0.83
L
Fenrir
SkarrQ
Fenrir
2
5
2
0.6
W
Ymir
Ssaiyen
Ymir
0
2
18
4.5
L
0
4
3
0.38
W
2
0
18
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,187
Damage
62,004
68,938
Taken
60,942
55,925
Mitigated
55,823
24,009
Healing
36,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
20,034
8,662
1,910
2,822
10,097
6,225
1,408
1,995
8,010
0
45,996
L
Ne Zha
Harry115
Ne Zha
12,532
2,519
545
3,220
14,723
8,583
0
3,380
11,343
0
26,729
W
Horus
LelyFoo
Horus
7,064
3,981
11,810
8,803
13,884
18,558
324
2,604
11,154
0
10,142
L
4,146
479
7,180
4,312
15,888
13,251
0
3,715
12,172
0
5,680
W
Fenrir
Sfuji
Fenrir
15,784
3,535
3,948
3,441
16,488
10,105
706
2,320
13,875
0
21,230
L
Tiamat
SirBep
Tiamat
10,850
2,005
691
2,203
11,282
7,531
0
3,536
7,746
23,246
0
L
Fenrir
SkarrQ
Fenrir
11,284
1,897
495
1,070
11,947
9,786
0
3,490
8,453
0
13,247
W
Ymir
Ssaiyen
Ymir
7,734
1,046
1,020
1,058
13,806
17,090
270
3,243
10,516
11,914
0
L
8,375
1,021
2,881
1,412
15,098
16,774
0
5,001
10,097
0
15,205
W
11,388
1,815
1,062
612
6,667
3,845
1,082
688
5,935
22,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,278
Gold Earned
43,190
76
Minions Killed
112
0
Camps Cleared
0
993,237
Distance Traveled
1,012,430
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,174
917
60
6
0
185,001
0
L
Ne Zha
7,122
712
29
3
0
195,234
0
W
Horus
8,438
844
2
0
0
213,184
0
L
Guan Yu
6,529
653
3
0
0
201,411
0
W
Fenrir
9,328
933
16
2
0
239,870
4
L
Tiamat
7,460
746
30
3
0
195,004
0
L
Fenrir
6,937
694
5
1
0
228,585
0
W
Ymir
7,694
769
5
1
0
176,131
0
L
Nike
7,230
723
9
1
0
173,003
0
W
Nox
8,556
856
29
3
0
198,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role