Player Matchup

Merlin
Merlin
Silver I
EL_JoeMama
Merlin
Silver I
Level 122
God Stats
5W - 9L
1,508 SR
Queue Stats
57W - 74L
1,301 MMR
Solo
Ganesha
Ganesha
Gold V
FilletWeld
Ganesha
Gold V
Level 159
God Stats
0W - 3L
1,317 SR
Queue Stats
98W - 101L
1,364 MMR
Solo
Chiron
Chiron
Gold V
LegendX20
Chiron
Gold V
Level 133
God Stats
17W - 14L
1,588 SR
Queue Stats
265W - 277L
1,281 MMR
Solo
Ravana
Ravana
Silver I
MonkeyDTrevy
Ravana
Silver I
Level 74
God Stats
3W - 6L
1,496 SR
Queue Stats
212W - 225L
1,172 MMR
Solo
Neith
Neith
Silver I
zIkatanna llz
Neith
Silver I
Level 117
God Stats
3W - 1L
1,616 SR
Queue Stats
57W - 69L
1,260 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,505 SR
1,276 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,632 SR
1,275 MMR
Ares
Ares
Gold V
Cassh intown
Ares
Gold V
Level 157
God Stats
2W - 0L
1,536 SR
Queue Stats
168W - 164L
1,369 MMR
Solo
Scylla
Scylla
Gold V
InBoooksBag04
Scylla
Gold V
Level 111
God Stats
4W - 0L
1,907 SR
Queue Stats
67W - 69L
1,403 MMR
Solo
Nemesis
Nemesis
Gold V
Inviccta
Nemesis
Gold V
Level 69
God Stats
7W - 8L
1,526 SR
Queue Stats
39W - 44L
1,393 MMR
Solo
Izanami
Izanami
Silver I
shira1985
Izanami
Silver I
Level 159
God Stats
21W - 21L
1,580 SR
Queue Stats
565W - 566L
1,118 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
zMythSZN
Gilgamesh
Silver II
Level 147
God Stats
2W - 1L
1,613 SR
Queue Stats
83W - 80L
1,090 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
EL_JoeMama
Merlin
16
3 / 4 / 0
9,441
525
10,651
9,942
4,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
FilletWeld
Ganesha
12
0 / 2 / 6
7,876
438
7,418
15,826
17,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chiron
LegendX20
Chiron
14
1 / 1 / 3
8,444
469
7,698
13,776
4,767
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
15
4 / 1 / 3
9,198
511
11,973
10,556
4,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
0 / 3 / 1
9,475
526
4,531
9,825
5,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bans
AthenaShivaAtlasChaacDanzaburou

VS

Bans
KaliXbalanqueBaron SamediAchillesArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 5
9,940
552
7,977
18,783
18,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
4 / 2 / 3
10,563
587
9,120
9,630
4,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
Inviccta
Nemesis
15
2 / 1 / 5
9,242
513
7,573
13,842
5,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
shira1985
Izanami
16
1 / 2 / 0
10,007
556
10,238
11,507
4,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
zMythSZN
Gilgamesh
17
1 / 0 / 3
10,533
585
8,300
12,998
13,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
27
8
Kills
11
11
Deaths
8
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
3
5
1.83
L
Merlin
EL_JoeMama
Merlin
3
4
0
0.75
L
Ganesha
FilletWeld
Ganesha
0
2
6
1.5
W
4
2
3
2.75
W
Nemesis
Inviccta
Nemesis
2
1
5
4.5
L
Chiron
LegendX20
Chiron
1
1
3
2.5
L
Ravana
4
1
3
5.5
W
Izanami
shira1985
Izanami
1
2
0
0.5
L
0
3
1
0.17
W
Gilgamesh
zMythSZN
Gilgamesh
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,271
Damage
43,208
59,925
Taken
66,760
37,313
Mitigated
46,187
18,242
Healing
17,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,977
624
0
2,092
18,783
18,265
0
6,833
11,950
29,355
1,209
L
Merlin
EL_JoeMama
Merlin
10,651
1,080
0
1,294
9,942
4,991
562
4,179
5,763
83,360
0
L
Ganesha
FilletWeld
Ganesha
7,418
848
0
2,355
15,826
17,257
0
7,899
7,927
28,229
0
W
9,120
1,512
0
2,382
9,630
4,307
0
5,911
3,719
92,599
0
W
Nemesis
Inviccta
Nemesis
7,573
4,060
0
1,361
13,842
5,226
0
2,856
10,986
0
62,034
L
Chiron
LegendX20
Chiron
7,698
3,117
894
4,844
13,776
4,767
0
820
12,956
0
70,634
L
Ravana
11,973
4,085
0
5,108
10,556
4,998
0
3,391
7,165
0
87,705
W
Izanami
shira1985
Izanami
10,238
6,043
0
5,571
11,507
4,760
2,953
2,191
9,316
0
106,568
L
4,531
1,454
0
3,747
9,825
5,300
644
473
9,352
0
77,979
W
Gilgamesh
zMythSZN
Gilgamesh
8,300
2,865
0
6,306
12,998
13,629
504
593
12,405
0
79,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,434
Gold Earned
50,285
591
Minions Killed
623
0
Camps Cleared
0
1,626,574
Distance Traveled
1,829,262
28
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,940
552
41
2
0
341,512
6
L
Merlin
9,441
525
161
9
0
298,116
7
L
Ganesha
7,876
438
1
0
0
333,101
3
W
Scylla
10,563
587
167
9
0
353,588
4
W
Nemesis
9,242
513
94
5
0
425,962
5
L
Chiron
8,444
469
156
9
0
338,276
7
L
Ravana
9,198
511
121
7
0
404,286
6
W
Izanami
10,007
556
173
10
0
353,630
5
L
Neith
9,475
526
152
8
0
252,795
5
W
Gilgamesh
10,533
585
148
8
0
354,570
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role