Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
AndromedaXXV
Artemis
Level 68
God Stats
47W - 64L
1,478 SR
Queue Stats
50W - 66L
1,452 Elo+
Solo
Sol
Sol
Micanouchi
Sol
Level 126
God Stats
3W - 2L
1,709 SR
Queue Stats
34W - 25L
1,542 Elo+
Party 1
Sun Wukong
Sun Wukong
TelMeWen2Go2
Sun Wukong
Level 126
God Stats
3W - 0L
1,813 SR
Queue Stats
173W - 165L
1,542 Elo+
Party 1
Thor
Thor
Zweati
Thor
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,605 Elo+
Party 1
Team Averages
Level 110
1,600 SR
1,528 Elo+

VS

Team Averages
Level 93
1,470 SR
1,426 Elo+
Kukulkan
Kukulkan
Hasu3000
Kukulkan
Level 65
God Stats
112W - 132L
1,425 SR
Queue Stats
130W - 158L
1,372 Elo+
Party 2
Awilix
Awilix
Kj soo lit
Awilix
Level 68
God Stats
12W - 15L
1,390 SR
Queue Stats
274W - 279L
1,412 Elo+
Solo
Nu Wa
Nu Wa
RYD_free
Nu Wa
Level 103
God Stats
163W - 170L
1,469 SR
Queue Stats
861W - 931L
1,438 Elo+
Party 2
Cerberus
Cerberus
Roc_Nomad
Cerberus
Level 109
God Stats
43W - 44L
1,479 SR
Queue Stats
372W - 425L
1,382 Elo+
Party 2
Pele
Pele
Stanksomthing
Pele
Level 121
God Stats
19W - 16L
1,588 SR
Queue Stats
338W - 375L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
4 / 1 / 13
11,457
1,146
12,260
11,640
20,858
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
AndromedaXXV
Artemis
16
1 / 0 / 10
10,317
1,032
9,174
6,519
3,463
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

17
9 / 2 / 7
11,696
1,170
18,341
11,006
6,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
TelMeWen2Go2
Sun Wukong
16
3 / 4 / 12
10,538
1,054
10,361
10,889
11,179
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thor
Zweati
Thor
16
2 / 2 / 11
10,562
1,056
8,517
11,784
8,834
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

244

VS

Team 2 Tickets

189

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Hasu3000
Kukulkan
15
0 / 2 / 5
9,594
959
8,217
7,466
3,658
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Awilix
Kj soo lit
Awilix
15
2 / 9 / 3
10,062
1,006
8,222
18,794
9,061
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
RYD_free
Nu Wa
16
1 / 0 / 6
10,007
1,001
11,168
3,347
1,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Roc_Nomad
Cerberus
16
1 / 2 / 7
9,899
990
6,579
16,277
13,100
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
5 / 6 / 4
11,348
1,135
14,327
17,232
8,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
34
19
Kills
9
9
Deaths
19
53
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
1
13
10.5
W
Artemis
AndromedaXXV
Artemis
1
0
10
6
L
Kukulkan
Hasu3000
Kukulkan
0
2
5
1.25
L
Awilix
Kj soo lit
Awilix
2
9
3
0.39
W
9
2
7
6.25
L
Nu Wa
RYD_free
Nu Wa
1
0
6
4
L
Cerberus
Roc_Nomad
Cerberus
1
2
7
2.25
L
5
6
4
1.17
W
Sun Wukong
TelMeWen2Go2
Sun Wukong
3
4
12
2.25
W
Thor
Zweati
Thor
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,653
Damage
48,513
51,838
Taken
63,116
50,338
Mitigated
35,608
5,860
Healing
3,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
12,260
1,835
0
848
11,640
20,858
0
6,684
4,956
34,427
0
W
Artemis
AndromedaXXV
Artemis
9,174
4,306
0
1,868
6,519
3,463
0
3,689
2,830
0
39,379
L
Kukulkan
Hasu3000
Kukulkan
8,217
290
0
54
7,466
3,658
0
4,329
3,137
35,296
0
L
Awilix
Kj soo lit
Awilix
8,222
2,853
0
0
18,794
9,061
0
8,282
10,512
0
17,151
W
18,341
8,056
0
2,542
11,006
6,004
0
5,136
5,870
44,475
3,915
L
Nu Wa
RYD_free
Nu Wa
11,168
4,153
0
0
3,347
1,526
0
1,872
1,475
32,322
0
L
Cerberus
Roc_Nomad
Cerberus
6,579
38
0
2,213
16,277
13,100
0
6,519
9,758
13,310
0
L
14,327
4,407
0
1,619
17,232
8,263
0
7,987
9,245
0
37,350
W
Sun Wukong
TelMeWen2Go2
Sun Wukong
10,361
2,465
0
602
10,889
11,179
0
4,617
6,272
0
18,755
W
Thor
Zweati
Thor
8,517
2,160
0
0
11,784
8,834
0
5,838
5,946
0
29,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,570
Gold Earned
50,910
242
Minions Killed
196
5
Camps Cleared
6
919,293
Distance Traveled
941,055
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,457
1,146
37
4
0
206,922
4
W
Artemis
10,317
1,032
67
7
1
181,531
3
L
Kukulkan
9,594
959
70
7
0
182,444
0
L
Awilix
10,062
1,006
20
2
1
177,557
0
W
Sol
11,696
1,170
67
7
3
162,133
0
L
Nu Wa
10,007
1,001
44
4
2
199,672
0
L
Cerberus
9,899
990
16
2
0
205,282
0
L
Pele
11,348
1,135
46
5
3
176,100
0
W
Sun Wukong
10,538
1,054
18
2
0
186,276
0
W
Thor
10,562
1,056
53
5
1
182,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role