Player Matchup

Arachne
Arachne
Cinder_Fall2
Arachne
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 45L
1,227 Elo+
Party 1
Mulan
Mulan
HeatproofLoki
Mulan
Level 81
God Stats
11W - 8L
1,590 SR
Queue Stats
332W - 360L
1,297 Elo+
Solo
Khepri
Khepri
arktos-id
Khepri
Level 61
God Stats
0W - 2L
1,260 SR
Queue Stats
14W - 22L
1,245 Elo+
Solo
Danzaburou
Danzaburou
wall378sinister
Danzaburou
Level 56
God Stats
52W - 45L
1,462 SR
Queue Stats
87W - 94L
1,312 Elo+
Solo
Janus
Janus
zDreamWorksHD
Janus
Level 52
God Stats
1W - 1L
1,765 SR
Queue Stats
33W - 51L
1,231 Elo+
Party 1
Team Averages
Level 60
1,515 SR
1,262 Elo+

VS

Team Averages
Level 81
1,594 SR
1,297 Elo+
Hun Batz
Hun Batz
A Wild DoodIe
Hun Batz
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 50L
1,251 Elo+
Solo
Artio
Artio
DegenerateDeacon
Artio
Level 82
God Stats
7W - 6L
1,591 SR
Queue Stats
401W - 459L
1,395 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
WaDe3111
Ah Muzen Cab
Level 80
God Stats
5W - 5L
1,718 SR
Queue Stats
240W - 280L
1,241 Elo+
Solo
Freya
Freya
drewie17
Freya
Level 114
God Stats
2W - 1L
1,476 SR
Queue Stats
299W - 321L
1,314 Elo+
Solo
Odin
Odin
wildchild423
Odin
Level 71
God Stats
4W - 2L
1,683 SR
Queue Stats
63W - 86L
1,286 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Cinder_Fall2
Arachne
13
3 / 2 / 3
8,075
425
7,349
13,803
7,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 1 / 2
9,585
504
12,209
18,423
17,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Khepri
arktos-id
Khepri
13
0 / 0 / 3
7,826
412
3,333
10,833
11,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
wall378sinister
Danzaburou
6
0 / 0 / 0
5,908
311
2,045
2,926
968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

14
2 / 2 / 2
9,007
474
13,697
7,451
3,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
A Wild DoodIe
Hun Batz
14
0 / 4 / 2
8,621
454
9,410
16,017
6,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 1 / 1
7,921
417
4,215
15,556
10,312
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
WaDe3111
Ah Muzen Cab
14
1 / 0 / 2
8,653
455
9,866
9,462
4,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
drewie17
Freya
13
0 / 2 / 2
8,237
434
4,346
10,612
4,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 1 / 1
9,198
484
8,484
13,915
12,071
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
13
8
Kills
5
5
Deaths
8
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
A Wild DoodIe
Hun Batz
0
4
2
0.25
L
Arachne
Cinder_Fall2
Arachne
3
2
3
2.25
W
1
1
1
1.5
L
3
1
2
4
W
Ah Muzen Cab
WaDe3111
Ah Muzen Cab
1
0
2
2
L
Khepri
arktos-id
Khepri
0
0
3
1.5
W
Freya
drewie17
Freya
0
2
2
0.5
L
Danzaburou
wall378sinister
Danzaburou
0
0
0
0
W
3
1
1
3.5
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,633
Damage
36,321
53,436
Taken
65,562
40,287
Mitigated
37,733
19,190
Healing
25,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
A Wild DoodIe
Hun Batz
9,410
2,273
0
6,439
16,017
6,774
156
1,878
14,019
0
82,959
L
Arachne
Cinder_Fall2
Arachne
7,349
4,039
0
4,941
13,803
7,459
0
2,375
11,234
0
47,832
W
4,215
876
2,197
3,648
15,556
10,312
84
5,289
10,216
30,300
0
L
12,209
1,120
0
10,512
18,423
17,211
304
2,630
15,697
0
70,632
W
Ah Muzen Cab
WaDe3111
Ah Muzen Cab
9,866
3,578
348
4,711
9,462
4,375
1,308
3,176
6,183
0
75,549
L
Khepri
arktos-id
Khepri
3,333
188
341
1,526
10,833
11,057
0
1,955
8,804
32,851
2,686
W
Freya
drewie17
Freya
4,346
1,264
20
4,591
10,612
4,201
644
5,668
4,892
42,531
0
L
Danzaburou
wall378sinister
Danzaburou
2,045
1,365
0
1,245
2,926
968
0
774
2,152
0
16,760
W
8,484
1,544
0
3,080
13,915
12,071
462
762
12,189
11,857
36,632
L
13,697
439
0
625
7,451
3,592
0
1,863
5,404
75,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,401
Gold Earned
42,630
434
Minions Killed
478
0
Camps Cleared
0
1,546,956
Distance Traveled
1,721,085
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,621
454
137
7
0
369,452
2
L
Arachne
8,075
425
73
4
0
406,698
2
W
Artio
7,921
417
49
3
0
367,608
2
L
Mulan
9,585
504
126
7
0
337,006
1
W
Ah Muzen Cab
8,653
455
126
7
0
310,121
1
L
Khepri
7,826
412
60
3
0
348,316
3
W
Freya
8,237
434
83
4
0
340,649
7
L
Danzaburou
5,908
311
27
1
0
102,270
2
W
Odin
9,198
484
83
4
0
333,255
0
L
Janus
9,007
474
148
8
0
352,666
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role