Player Matchup

Cabrakan
Cabrakan
Richey_Rich322
Cabrakan
Level 156
God Stats
64W - 39L
1,823 SR
Queue Stats
256W - 232L
1,600 Elo+
Party 1
Janus
Janus
Slimy Toto
Janus
Level 145
God Stats
3W - 3L
1,446 SR
Queue Stats
68W - 40L
1,687 Elo+
Party 3
Izanami
Izanami
ViableLockdown
Izanami
Level 159
God Stats
20W - 8L
1,680 SR
Queue Stats
270W - 239L
1,606 Elo+
Party 1
Serqet
Serqet
XRG BACON4
Serqet
Level 136
God Stats
18W - 11L
1,766 SR
Queue Stats
87W - 61L
1,666 Elo+
Party 3
Cu Chulainn
Cu Chulainn
kiqai
Cu Chulainn
Level 127
God Stats
11W - 8L
1,758 SR
Queue Stats
508W - 484L
1,731 Elo+
Solo
Team Averages
Level 145
1,695 SR
1,658 Elo+

VS

Team Averages
Level 152
1,590 SR
1,615 Elo+
Artio
Artio
I_AlwaysSell-_-
Artio
Level 149
God Stats
2W - 2L
1,595 SR
Queue Stats
212W - 208L
1,603 Elo+
Party 2
Ishtar
Ishtar
NatsuzDragneeL
Ishtar
Level 160
God Stats
5W - 5L
1,708 SR
Queue Stats
569W - 569L
1,626 Elo+
Solo
Hercules
Hercules
TestingTesti
Hercules
Level 160
God Stats
12W - 13L
1,601 SR
Queue Stats
137W - 115L
1,617 Elo+
Solo
Geb
Geb
WalksWithSloths
Geb
Level 145
God Stats
1W - 3L
1,453 SR
Queue Stats
191W - 187L
1,620 Elo+
Solo
Janus
Janus
Xenovia_Minaj
Janus
Level 147
God Stats
6W - 6L
1,596 SR
Queue Stats
251W - 253L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
9
3 / 0 / 2
5,974
597
3,707
6,332
3,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
10
1 / 1 / 4
5,895
590
4,219
3,218
1,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
2 / 0 / 2
6,587
659
4,377
6,027
2,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Serqet
XRG BACON4
Serqet
10
3 / 1 / 1
5,602
560
1,431
6,313
2,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
kiqai
Cu Chulainn
10
1 / 1 / 1
5,919
592
5,076
6,664
4,466
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,111
511
2,138
7,132
5,998
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

8
0 / 2 / 0
4,884
488
3,910
6,599
1,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
TestingTesti
Hercules
10
3 / 1 / 0
5,840
584
2,855
6,863
3,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
0 / 1 / 0
5,083
508
2,458
5,087
2,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 4 / 1
4,522
452
1,005
6,514
1,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
10
Kills
3
3
Deaths
10
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
0
2
0
0
W
Cabrakan
3
0
2
4
W
Janus
1
1
4
3
L
Hercules
TestingTesti
Hercules
3
1
0
3
W
2
0
2
3
L
0
1
0
0
W
Serqet
XRG BACON4
Serqet
3
1
1
3.5
L
0
4
1
0.13
W
Cu Chulainn
kiqai
Cu Chulainn
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,810
Damage
12,366
28,554
Taken
32,195
14,190
Mitigated
15,892
13,293
Healing
10,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,138
438
0
2,372
7,132
5,998
0
544
6,502
28,011
0
L
3,910
2,774
0
3,459
6,599
1,815
0
1,210
5,389
0
32,464
W
Cabrakan
3,707
459
0
2,596
6,332
3,940
0
1,152
5,096
10,701
4,587
W
Janus
4,219
408
0
750
3,218
1,131
0
1,320
1,898
48,341
0
L
Hercules
TestingTesti
Hercules
2,855
1,194
0
2,658
6,863
3,849
0
1,405
5,446
0
34,511
W
4,377
3,384
0
3,905
6,027
2,297
0
103
5,898
0
70,675
L
2,458
321
0
1,122
5,087
2,285
0
1,786
3,301
30,819
0
W
Serqet
XRG BACON4
Serqet
1,431
325
0
3,198
6,313
2,356
0
778
5,495
0
28,670
L
1,005
80
0
750
6,514
1,945
0
3,209
3,305
21,263
0
W
Cu Chulainn
kiqai
Cu Chulainn
5,076
1,269
0
2,844
6,664
4,466
58
2,098
4,566
4,890
34,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,977
Gold Earned
25,440
395
Minions Killed
280
0
Camps Cleared
0
1,035,148
Distance Traveled
971,643
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,111
511
52
5
0
183,233
0
L
Ishtar
4,884
488
52
5
0
148,678
0
W
Cabrakan
5,974
597
32
3
0
206,178
3
W
Janus
5,895
590
97
10
0
199,085
5
L
Hercules
5,840
584
73
7
0
227,956
4
W
Izanami
6,587
659
133
13
0
186,604
2
L
Geb
5,083
508
60
6
0
226,090
4
W
Serqet
5,602
560
56
6
0
227,248
0
L
Janus
4,522
452
43
4
0
185,686
0
W
Cu Chulainn
5,919
592
77
8
0
216,033
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role