Player Matchup

Ishtar
Ishtar
Bronze V
Ohnoskies
Ishtar
Bronze V
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
102W - 114L
1,454 MMR
Solo
Atlas
Atlas
Silver III
PickleRicktofen
Atlas
Silver III
Level 145
God Stats
2W - 3L
1,595 SR
Queue Stats
8W - 11L
1,340 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
TimDerrt
Cthulhu
Bronze III
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 61L
1,356 MMR
Solo
Lancelot
Lancelot
Gold IV
miniongaming24
Lancelot
Gold IV
Level 67
God Stats
2W - 1L
1,538 SR
Queue Stats
25W - 17L
1,580 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold IV
sondgoku
Ah Muzen Cab
Gold IV
Level 102
God Stats
2W - 2L
1,514 SR
Queue Stats
393W - 406L
1,380 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,529 SR
1,422 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,545 SR
1,459 MMR
Ares
Ares
Gold III
 
Ares
Gold III
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Susano
Susano
Gold IV
HighLordFragBag
Susano
Gold IV
Level 148
God Stats
6W - 9L
1,521 SR
Queue Stats
200W - 198L
1,453 MMR
Solo
Tiamat
Tiamat
Gold IV
SaltieBawlz
Tiamat
Gold IV
Level 160
God Stats
4W - 3L
1,612 SR
Queue Stats
312W - 319L
1,498 MMR
Party 1
Achilles
Achilles
Silver II
miawitz
Achilles
Silver II
Level 59
God Stats
0W - 5L
1,594 SR
Queue Stats
16W - 25L
1,345 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Ohnoskies
Ishtar
18
1 / 1 / 3
10,698
535
6,517
11,099
5,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 1 / 8
9,451
473
7,610
9,586
8,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
TimDerrt
Cthulhu
19
5 / 0 / 7
11,870
594
15,190
16,608
16,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lancelot
19
7 / 3 / 8
11,811
591
16,358
16,739
8,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
sondgoku
Ah Muzen Cab
18
7 / 3 / 3
10,910
546
14,983
16,460
8,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Guan YuYu HuangCernunnos

VS

Bans
Da JiCliodhnaTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
5 / 4 / 1
9,522
476
10,381
16,213
17,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
 
Medusa
15
1 / 4 / 3
8,951
448
7,986
20,084
9,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 5 / 1
8,522
426
8,856
18,502
8,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
14
1 / 5 / 0
8,463
423
5,521
13,383
8,460
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
miawitz
Achilles
14
0 / 3 / 0
7,867
393
5,777
16,447
15,073
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
21
Kills
8
8
Deaths
21
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
5
4
1
1.38
L
Medusa
 
Medusa
1
4
3
0.63
L
1
5
1
0.3
W
Ishtar
Ohnoskies
Ishtar
1
1
3
2.5
W
1
1
8
5
L
Tiamat
1
5
0
0.2
W
Cthulhu
TimDerrt
Cthulhu
5
0
7
8.5
L
Achilles
miawitz
Achilles
0
3
0
0
W
Lancelot
7
3
8
3.67
W
Ah Muzen Cab
sondgoku
Ah Muzen Cab
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,658
Damage
38,521
70,492
Taken
84,629
46,729
Mitigated
58,739
23,904
Healing
24,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
10,381
424
0
1,696
16,213
17,802
0
3,748
12,353
25,631
2,017
L
Medusa
 
Medusa
7,986
3,809
0
8,662
20,084
9,298
795
4,098
15,886
0
70,630
L
8,856
1,933
0
5,968
18,502
8,106
0
3,278
15,112
0
72,670
W
Ishtar
Ohnoskies
Ishtar
6,517
4,327
0
5,846
11,099
5,422
1,944
1,470
9,629
0
96,795
W
7,610
2,726
0
2,099
9,586
8,031
0
2,540
7,046
27,779
2,330
L
Tiamat
5,521
970
80
2,517
13,383
8,460
56
1,661
11,667
69,186
0
W
Cthulhu
TimDerrt
Cthulhu
15,190
1,649
426
7,127
16,608
16,375
0
1,899
14,709
87,460
0
L
Achilles
miawitz
Achilles
5,777
1,038
0
5,891
16,447
15,073
0
8,785
6,864
0
50,708
W
Lancelot
16,358
4,288
0
3,008
16,739
8,887
0
3,585
13,154
36
112,156
W
Ah Muzen Cab
sondgoku
Ah Muzen Cab
14,983
9,004
0
5,398
16,460
8,014
594
5,741
10,719
0
113,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,740
Gold Earned
43,325
691
Minions Killed
513
0
Camps Cleared
0
1,928,079
Distance Traveled
1,885,116
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,522
476
40
2
0
396,453
4
L
Medusa
8,951
448
110
6
0
364,837
5
L
Susano
8,522
426
127
6
0
424,574
0
W
Ishtar
10,698
535
164
8
0
377,488
5
W
Atlas
9,451
473
44
2
0
324,950
3
L
Tiamat
8,463
423
145
7
0
347,400
9
W
Cthulhu
11,870
594
169
8
0
401,147
4
L
Achilles
7,867
393
91
5
0
351,852
2
W
Lancelot
11,811
591
151
8
0
476,303
0
W
Ah Muzen Cab
10,910
546
163
8
0
348,191
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role