Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
F___kingPrincess
Izanami
Level 62
God Stats
29W - 51L
1,370 SR
Queue Stats
30W - 53L
1,338 Elo+
Party 1
Merlin
Merlin
IronManSam HD
Merlin
Level 85
God Stats
9W - 8L
1,510 SR
Queue Stats
174W - 183L
1,445 Elo+
Solo
Sun Wukong
Sun Wukong
LashedCarton912
Sun Wukong
Level 88
God Stats
4W - 7L
1,314 SR
Queue Stats
167W - 179L
1,411 Elo+
Solo
Bastet
Bastet
sadrazam26
Bastet
Level 87
God Stats
21W - 17L
1,563 SR
Queue Stats
92W - 110L
1,404 Elo+
Solo
Team Averages
Level 88
1,451 SR
1,419 Elo+

VS

Team Averages
Level 67
1,396 SR
1,376 Elo+
Jing Wei
Jing Wei
Antaco20
Jing Wei
Level 30
God Stats
0W - 2L
1,234 SR
Queue Stats
63W - 95L
1,336 Elo+
Party 2
Nu Wa
Nu Wa
FriendOfAppa
Nu Wa
Level 105
God Stats
49W - 47L
1,528 SR
Queue Stats
536W - 614L
1,469 Elo+
Solo
Loki
Loki
Malvar_9
Loki
Level 108
God Stats
29W - 40L
1,432 SR
Queue Stats
244W - 281L
1,410 Elo+
Solo
Shiva
Shiva
Scare0001
Shiva
Level 41
God Stats
1W - 3L
1,286 SR
Queue Stats
15W - 22L
1,329 Elo+
Solo
Bacchus
Bacchus
tahoces051
Bacchus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 89L
1,338 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 1 / 9
7,431
531
7,598
12,848
11,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 1 / 3
7,936
567
7,440
7,798
4,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 1 / 4
7,501
536
5,356
6,527
2,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
LashedCarton912
Sun Wukong
15
8 / 1 / 1
9,174
655
10,058
13,891
9,668
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bastet
sadrazam26
Bastet
13
6 / 1 / 7
8,310
594
9,302
13,355
5,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Antaco20
Jing Wei
11
1 / 6 / 0
6,450
461
4,041
13,563
4,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 2 / 2
5,727
409
4,091
8,057
2,976
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
12
2 / 4 / 1
6,819
487
3,219
12,159
4,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shiva
Scare0001
Shiva
10
2 / 4 / 1
6,432
459
5,846
10,754
7,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
tahoces051
Bacchus
9
0 / 3 / 2
5,826
416
4,765
11,893
10,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
19
Kills
5
5
Deaths
19
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
9
5.5
L
Jing Wei
Antaco20
Jing Wei
1
6
0
0.17
W
4
1
3
5.5
L
0
2
2
0.5
W
0
1
4
2
W
Sun Wukong
LashedCarton912
Sun Wukong
8
1
1
8.5
L
Loki
2
4
1
0.63
L
Shiva
Scare0001
Shiva
2
4
1
0.63
W
Bastet
sadrazam26
Bastet
6
1
7
9.5
L
Bacchus
tahoces051
Bacchus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,754
Damage
21,962
54,419
Taken
56,426
33,666
Mitigated
29,885
12,166
Healing
15,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,598
1,235
383
2,244
12,848
11,928
0
3,031
9,817
33,604
1,690
L
Jing Wei
Antaco20
Jing Wei
4,041
3,198
0
4,836
13,563
4,784
38
2,641
10,922
0
43,978
W
7,440
3,437
0
850
7,798
4,006
436
1,367
6,431
0
67,073
L
4,091
1,852
0
3,222
8,057
2,976
0
3,834
4,223
31,760
0
W
5,356
126
0
500
6,527
2,788
510
2,820
3,707
65,865
0
W
Sun Wukong
LashedCarton912
Sun Wukong
10,058
2,828
0
5,098
13,891
9,668
150
778
13,113
0
65,210
L
Loki
3,219
750
0
3,206
12,159
4,620
0
509
11,650
0
45,055
L
Shiva
Scare0001
Shiva
5,846
1,900
0
2,587
10,754
7,144
0
1,361
9,393
0
35,241
W
Bastet
sadrazam26
Bastet
9,302
3,367
98
2,993
13,355
5,276
0
860
12,495
0
52,286
L
Bacchus
tahoces051
Bacchus
4,765
620
0
1,565
11,893
10,361
0
4,255
7,638
20,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,352
Gold Earned
31,254
481
Minions Killed
300
0
Camps Cleared
0
1,413,801
Distance Traveled
1,171,603
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,431
531
49
4
0
287,373
6
L
Jing Wei
6,450
461
69
5
0
249,824
1
W
Izanami
7,936
567
110
8
0
248,686
1
L
Nu Wa
5,727
409
51
4
0
192,887
3
W
Merlin
7,501
536
117
8
0
270,139
4
W
Sun Wukong
9,174
655
124
9
0
288,791
5
L
Loki
6,819
487
84
6
0
240,990
2
L
Shiva
6,432
459
49
4
0
231,790
0
W
Bastet
8,310
594
81
6
0
318,812
0
L
Bacchus
5,826
416
47
3
0
256,112
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role