Player Matchup

Ne Zha
Ne Zha
AgressiveChicken
Ne Zha
Level 53
God Stats
1W - 2L
1,287 SR
Queue Stats
33W - 15L
1,695 Elo+
Party 1
Medusa
Medusa
Alex6667
Medusa
Level 45
God Stats
2W - 3L
1,332 SR
Queue Stats
6W - 8L
1,455 Elo+
Solo
Gilgamesh
Gilgamesh
DJasonN
Gilgamesh
Level 49
God Stats
2W - 2L
1,719 SR
Queue Stats
97W - 110L
1,471 Elo+
Party 3
Kukulkan
Kukulkan
DirtyPorko930
Kukulkan
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,774 Elo+
Party 1
Bastet
Bastet
Lxurius
Bastet
Level 44
God Stats
10W - 13L
1,471 SR
Queue Stats
77W - 93L
1,463 Elo+
Party 3
Team Averages
Level 47
1,462 SR
1,572 Elo+

VS

Team Averages
Level 69
1,599 SR
1,483 Elo+
Ishtar
Ishtar
 
Ishtar
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
TheLixPro
Agni
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 84L
1,552 Elo+
Party 2
Hun Batz
Hun Batz
Xyu73
Hun Batz
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,299 Elo+
Solo
Khepri
Khepri
foreverdisplay
Khepri
Level 122
God Stats
9W - 3L
1,746 SR
Queue Stats
95W - 59L
1,620 Elo+
Party 2
King Arthur
King Arthur
oigre02
King Arthur
Level 18
God Stats
1W - 1L
1,748 SR
Queue Stats
15W - 14L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 5
8,914
495
8,422
18,074
18,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Alex6667
Medusa
13
0 / 3 / 0
7,816
434
4,118
9,886
3,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
DJasonN
Gilgamesh
17
3 / 0 / 2
10,300
572
10,754
17,559
19,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Short Bow

Short Bow

+15%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
DirtyPorko930
Kukulkan
17
7 / 1 / 1
10,314
573
15,497
9,882
4,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
Lxurius
Bastet
12
0 / 1 / 3
7,704
428
6,330
14,601
5,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
3 / 3 / 0
8,111
451
11,376
13,616
6,500
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
15
3 / 0 / 0
8,789
488
11,632
10,299
4,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
Xyu73
Hun Batz
11
0 / 1 / 0
7,510
417
4,167
10,806
3,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 2 / 4
8,176
454
5,065
14,470
12,578
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
oigre02
King Arthur
12
0 / 5 / 0
7,584
421
6,871
14,528
13,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
11
Kills
6
6
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
3
3
0
1
W
1
1
5
3.5
W
Medusa
Alex6667
Medusa
0
3
0
0
W
Gilgamesh
DJasonN
Gilgamesh
3
0
2
4
W
Kukulkan
DirtyPorko930
Kukulkan
7
1
1
7.5
W
Bastet
Lxurius
Bastet
0
1
3
1.5
L
Agni
3
0
0
3
L
Hun Batz
Xyu73
Hun Batz
0
1
0
0
L
0
2
4
1
L
King Arthur
oigre02
King Arthur
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,121
Damage
39,111
70,002
Taken
63,719
51,866
Mitigated
40,974
27,586
Healing
14,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
11,376
8,477
0
2,900
13,616
6,500
1,219
2,498
11,118
0
57,792
W
8,422
1,304
0
5,005
18,074
18,201
0
4,754
13,224
328
43,909
W
Medusa
Alex6667
Medusa
4,118
1,792
0
3,119
9,886
3,385
1,868
2,080
7,806
0
49,177
W
Gilgamesh
DJasonN
Gilgamesh
10,754
3,276
0
8,209
17,559
19,621
0
2,333
14,289
0
87,380
W
Kukulkan
DirtyPorko930
Kukulkan
15,497
1,022
0
2,813
9,882
4,984
885
4,488
5,394
106,696
0
W
Bastet
Lxurius
Bastet
6,330
681
0
8,440
14,601
5,675
0
2,639
11,917
0
52,984
L
Agni
11,632
1,444
0
730
10,299
4,659
0
3,453
6,846
78,272
0
L
Hun Batz
Xyu73
Hun Batz
4,167
713
0
4,362
10,806
3,998
0
2,062
8,744
0
49,615
L
5,065
794
2,576
2,404
14,470
12,578
0
6,317
8,153
20,848
5,087
L
King Arthur
oigre02
King Arthur
6,871
1,700
0
1,906
14,528
13,239
0
1,495
13,033
0
45,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,048
Gold Earned
40,170
540
Minions Killed
417
0
Camps Cleared
0
1,843,472
Distance Traveled
1,642,723
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,111
451
86
5
0
313,251
4
W
Ne Zha
8,914
495
56
3
0
394,389
5
W
Medusa
7,816
434
86
5
0
344,583
1
W
Gilgamesh
10,300
572
145
8
0
349,390
3
W
Kukulkan
10,314
573
170
9
0
332,760
6
W
Bastet
7,704
428
83
5
0
422,350
2
L
Agni
8,789
488
126
7
0
365,606
6
L
Hun Batz
7,510
417
84
5
0
304,094
4
L
Khepri
8,176
454
38
2
0
352,004
6
L
King Arthur
7,584
421
83
5
0
307,768
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role