Player Matchup

Tyr
Tyr
ChocoCoCo9179
Tyr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,340 Elo+
Solo
Achilles
Achilles
DarthChadwick
Achilles
Level 134
God Stats
1W - 3L
1,386 SR
Queue Stats
149W - 148L
1,502 Elo+
Party 2
Nu Wa
Nu Wa
DeathGarrett
Nu Wa
Level 143
God Stats
2W - 4L
1,531 SR
Queue Stats
170W - 172L
1,505 Elo+
Party 2
Sylvanus
Sylvanus
LivinglaVidaYoga
Sylvanus
Level 57
God Stats
0W - 3L
1,151 SR
Queue Stats
145W - 107L
1,645 Elo+
Solo
Zhong Kui
Zhong Kui
TheCoolChill
Zhong Kui
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 146L
1,520 Elo+
Party 2
Team Averages
Level 98
1,413 SR
1,502 Elo+

VS

Team Averages
Level 106
1,423 SR
1,531 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
GRENINJAASH
Medusa
Level 129
God Stats
3W - 2L
1,371 SR
Queue Stats
177W - 195L
1,486 Elo+
Solo
Artio
Artio
ManManRPG
Artio
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Merlin
Merlin
ThaKazekage
Merlin
Level 102
God Stats
4W - 1L
1,316 SR
Queue Stats
79W - 70L
1,592 Elo+
Party 1
Agni
Agni
shakenbakechikn
Agni
Level 160
God Stats
3W - 1L
1,428 SR
Queue Stats
199W - 204L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 2
7,327
733
4,584
9,027
10,051
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Achilles
DarthChadwick
Achilles
14
1 / 4 / 3
6,996
700
11,017
12,081
9,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
1 / 2 / 2
7,498
750
12,661
6,340
2,925
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

6
0 / 1 / 0
5,654
565
429
2,768
1,879
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Zhong Kui
TheCoolChill
Zhong Kui
15
1 / 4 / 3
7,560
756
5,300
10,531
8,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
2 / 1 / 10
8,041
804
2,933
11,331
11,606
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Medusa
14
4 / 2 / 6
8,303
830
9,093
8,423
3,638
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
ManManRPG
Artio
15
2 / 1 / 12
8,999
900
3,601
13,465
10,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
16
4 / 1 / 7
8,677
868
10,126
8,470
3,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
2 / 0 / 11
8,132
813
10,871
8,049
2,982
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
60
5
Kills
14
14
Deaths
5
10
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
2
1
10
7
L
2
3
2
1
L
Achilles
DarthChadwick
Achilles
1
4
3
0.63
L
1
2
2
1
W
Medusa
4
2
6
3.5
L
0
1
0
0
W
Artio
ManManRPG
Artio
2
1
12
8
W
Merlin
4
1
7
7.5
L
Zhong Kui
TheCoolChill
Zhong Kui
1
4
3
0.63
W
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,991
Damage
36,624
40,747
Taken
49,738
32,948
Mitigated
32,531
12,420
Healing
32,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
2,933
294
7,123
4,548
11,331
11,606
282
3,896
7,264
0
8,075
L
4,584
261
662
1,318
9,027
10,051
157
6,016
3,011
0
6,543
L
Achilles
DarthChadwick
Achilles
11,017
1,589
1,105
2,964
12,081
9,743
0
7,077
5,004
0
17,322
L
12,661
4,491
1,020
847
6,340
2,925
414
4,095
2,245
32,471
0
W
Medusa
9,093
3,344
2,126
1,611
8,423
3,638
844
3,171
5,118
0
24,477
L
429
23
888
1,022
2,768
1,879
0
1,376
1,392
429
0
W
Artio
ManManRPG
Artio
3,601
544
1,142
4,426
13,465
10,971
163
4,522
8,813
12,055
0
W
Merlin
10,126
815
3,171
2,469
8,470
3,334
621
3,944
4,439
33,918
0
L
Zhong Kui
TheCoolChill
Zhong Kui
5,300
254
463
2,131
10,531
8,350
228
6,034
4,497
16,835
0
W
10,871
684
2,860
2,624
8,049
2,982
1,174
2,857
5,005
28,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,035
Gold Earned
42,152
86
Minions Killed
163
0
Camps Cleared
0
731,244
Distance Traveled
906,777
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,041
804
10
1
0
153,692
0
L
Tyr
7,327
733
4
0
0
180,413
0
L
Achilles
6,996
700
6
1
0
152,403
0
L
Nu Wa
7,498
750
37
4
0
192,720
2
W
Medusa
8,303
830
27
3
0
164,295
0
L
Sylvanus
5,654
565
0
0
0
53,598
0
W
Artio
8,999
900
26
3
0
186,215
0
W
Merlin
8,677
868
67
7
0
189,406
0
L
Zhong Kui
7,560
756
39
4
0
152,110
0
W
Agni
8,132
813
33
3
0
213,169
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role