Player Matchup

Horus
Horus
BRAGOLLAH
Horus
Level 147
God Stats
3W - 3L
1,473 SR
Queue Stats
25W - 17L
1,603 Elo+
Party 2
Zeus
Zeus
SmokeStyle
Zeus
Level 141
God Stats
0W - 1L
1,241 SR
Queue Stats
1W - 2L
1,463 Elo+
Party 2
Maui
Maui
Vermidras
Maui
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,400 Elo+
Party 2
Team Averages
Level 118
1,405 SR
1,489 Elo+

VS

Team Averages
Level 129
1,572 SR
1,703 Elo+
Horus
Horus
BeunS
Horus
Level 160
God Stats
3W - 0L
1,522 SR
Queue Stats
604W - 234L
1,782 Elo+
Party 1
Thoth
Thoth
iceyfirez
Thoth
Level 68
God Stats
10W - 15L
1,500 SR
Queue Stats
489W - 585L
1,472 Elo+
Solo
Hercules
Hercules
xeskenn
Hercules
Level 159
God Stats
19W - 8L
1,695 SR
Queue Stats
364W - 119L
1,856 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BRAGOLLAH
Horus
16
3 / 6 / 4
11,375
669
17,376
26,729
19,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

16
3 / 7 / 4
11,067
651
14,524
18,078
8,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Maui
16
2 / 4 / 6
11,581
681
5,330
29,679
32,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BeunS
Horus
17
1 / 3 / 15
11,496
676
13,084
19,890
23,089
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thoth
iceyfirez
Thoth
19
5 / 2 / 10
12,928
760
26,405
8,836
2,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
xeskenn
Hercules
18
11 / 3 / 6
13,280
781
26,329
24,072
37,744
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
48
8
Kills
17
17
Deaths
8
14
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Horus
BRAGOLLAH
Horus
3
6
4
0.83
W
Horus
BeunS
Horus
1
3
15
2.83
L
3
7
4
0.71
L
Maui
2
4
6
1.25
W
Thoth
iceyfirez
Thoth
5
2
10
5
W
Hercules
xeskenn
Hercules
11
3
6
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,230
Damage
65,818
74,486
Taken
52,798
60,803
Mitigated
63,714
19,292
Healing
25,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
BRAGOLLAH
Horus
17,376
7,772
2,807
5,491
26,729
19,713
0
9,550
16,743
0
47,290
W
Horus
BeunS
Horus
13,084
5,578
6,955
8,367
19,890
23,089
974
7,314
12,161
131
37,399
L
14,524
3,176
0
1,448
18,078
8,233
0
2,774
15,112
58,865
0
L
Maui
5,330
2,707
0
9,546
29,679
32,857
0
12,956
15,985
11,726
0
W
Thoth
iceyfirez
Thoth
26,405
705
0
0
8,836
2,881
1,235
1,219
7,339
92,043
0
W
Hercules
xeskenn
Hercules
26,329
8,700
676
9,039
24,072
37,744
472
11,379
12,106
74
48,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,023
Gold Earned
37,704
166
Minions Killed
216
0
Camps Cleared
0
847,181
Distance Traveled
949,169
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,375
669
53
3
0
302,673
4
W
Horus
11,496
676
42
2
0
332,045
3
L
Zeus
11,067
651
105
6
0
255,564
4
L
Maui
11,581
681
8
0
0
288,944
4
W
Thoth
12,928
760
142
8
0
286,341
0
W
Hercules
13,280
781
32
2
0
330,783
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role