Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
HeatproofLoki
Hades
Level 81
God Stats
11W - 12L
1,568 SR
Queue Stats
332W - 360L
1,328 Elo+
Solo
Thanatos
Thanatos
RaptorTN
Thanatos
Level 48
God Stats
8W - 8L
1,474 SR
Queue Stats
39W - 51L
1,248 Elo+
Solo
Artio
Artio
teodc77-teodc77
Artio
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 67L
1,346 Elo+
Solo
Jing Wei
Jing Wei
wes90p
Jing Wei
Level 109
God Stats
21W - 23L
1,412 SR
Queue Stats
597W - 605L
1,347 Elo+
Solo
Team Averages
Level 90
1,491 SR
1,354 Elo+

VS

Team Averages
Level 64
1,416 SR
1,306 Elo+
King Arthur
King Arthur
Melnyt4insta
King Arthur
Level 44
God Stats
2W - 8L
1,158 SR
Queue Stats
46W - 61L
1,316 Elo+
Solo
Maui
Maui
MukeLamone
Maui
Level 49
God Stats
5W - 6L
1,387 SR
Queue Stats
57W - 68L
1,268 Elo+
Party 1
Izanami
Izanami
RogueFacter
Izanami
Level 85
God Stats
27W - 20L
1,434 SR
Queue Stats
69W - 83L
1,286 Elo+
Party 1
Fenrir
Fenrir
rewindstrike
Fenrir
Level 55
God Stats
3W - 2L
1,565 SR
Queue Stats
23W - 36L
1,296 Elo+
Solo
Hades
Hades
snyper murderer
Hades
Level 86
God Stats
40W - 30L
1,534 SR
Queue Stats
232W - 252L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 7 / 2
6,708
395
6,234
19,498
18,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 2 / 2
8,353
491
10,415
14,413
6,345
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
RaptorTN
Thanatos
10
3 / 7 / 2
7,598
447
8,737
13,354
4,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

15
1 / 1 / 1
8,328
490
9,296
19,946
11,967
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
wes90p
Jing Wei
12
0 / 8 / 0
7,020
413
4,271
16,144
4,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Melnyt4insta
King Arthur
15
0 / 1 / 1
9,240
544
11,126
14,295
9,189
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 1 / 15
8,514
501
4,770
12,509
11,476
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Izanami
RogueFacter
Izanami
16
18 / 1 / 1
10,655
627
27,179
15,442
6,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
13
3 / 3 / 2
8,132
478
4,792
13,098
6,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
3 / 2 / 5
9,524
560
10,479
9,375
4,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
7
Kills
25
25
Deaths
8
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
7
2
0.14
L
3
2
2
2
W
King Arthur
Melnyt4insta
King Arthur
0
1
1
0.5
W
1
1
15
8.5
L
Thanatos
RaptorTN
Thanatos
3
7
2
0.57
W
Izanami
RogueFacter
Izanami
18
1
1
18.5
W
Fenrir
3
3
2
1.33
W
3
2
5
2.75
L
1
1
1
1.5
L
Jing Wei
wes90p
Jing Wei
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,953
Damage
58,346
83,355
Taken
64,719
45,907
Mitigated
39,304
34,924
Healing
18,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,234
1,887
143
3,014
19,498
18,684
0
4,743
14,755
20,383
0
L
10,415
686
784
9,042
14,413
6,345
0
4,477
9,936
67,936
0
W
King Arthur
Melnyt4insta
King Arthur
11,126
1,851
0
2,720
14,295
9,189
0
9,642
4,653
0
70,252
W
4,770
1,753
910
1,408
12,509
11,476
168
3,481
9,028
19,286
0
L
Thanatos
RaptorTN
Thanatos
8,737
2,103
0
5,191
13,354
4,625
0
3,155
10,199
0
32,071
W
Izanami
RogueFacter
Izanami
27,179
24,281
0
7,926
15,442
6,949
2,913
6,086
9,356
0
87,970
W
Fenrir
4,792
1,577
0
1,548
13,098
6,875
399
2,557
10,541
0
58,183
W
10,479
1,164
41
4,444
9,375
4,815
727
4,179
5,196
67,578
0
L
9,296
2,272
138
11,833
19,946
11,967
0
1,224
18,722
67,040
0
L
Jing Wei
wes90p
Jing Wei
4,271
3,051
209
4,570
16,144
4,286
953
1,650
14,494
0
52,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,007
Gold Earned
46,065
404
Minions Killed
490
0
Camps Cleared
0
1,436,462
Distance Traveled
1,590,314
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,708
395
25
1
0
281,082
1
L
Hades
8,353
491
120
7
0
301,852
1
W
King Arthur
9,240
544
135
8
0
319,723
2
W
Maui
8,514
501
24
1
0
331,878
0
L
Thanatos
7,598
447
59
3
0
295,028
4
W
Izanami
10,655
627
119
7
0
310,736
0
W
Fenrir
8,132
478
84
5
0
320,338
3
W
Hades
9,524
560
128
8
0
307,639
0
L
Artio
8,328
490
124
7
0
279,394
0
L
Jing Wei
7,020
413
76
4
0
279,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role