Player Matchup

Ah Puch
Ah Puch
Fadedriku
Ah Puch
Level 97
God Stats
2W - 1L
1,954 SR
Queue Stats
143W - 145L
1,601 Elo+
Party 1
Bastet
Bastet
LEExWAFFLES
Bastet
Level 18
God Stats
0W - 3L
1,327 SR
Queue Stats
104W - 110L
1,584 Elo+
Party 1
Medusa
Medusa
TOBOKI111
Medusa
Level 46
God Stats
0W - 1L
1,694 SR
Queue Stats
50W - 65L
1,393 Elo+
Party 2
Chaac
Chaac
ZCagieBee
Chaac
Level 33
God Stats
1W - 5L
1,259 SR
Queue Stats
28W - 29L
1,324 Elo+
Solo
Jormungandr
Jormungandr
babybaregamer6
Jormungandr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,190 Elo+
Party 2
Team Averages
Level 40
1,547 SR
1,418 Elo+

VS

Team Averages
Level 62
1,469 SR
1,465 Elo+
Bastet
Bastet
Duro2-
Bastet
Level 48
God Stats
5W - 0L
1,690 SR
Queue Stats
10W - 4L
1,538 Elo+
Solo
King Arthur
King Arthur
Pap1munyano
King Arthur
Level 120
God Stats
19W - 5L
1,462 SR
Queue Stats
24W - 7L
1,626 Elo+
Solo
Guan Yu
Guan Yu
iTReLLi
Guan Yu
Level 35
God Stats
1W - 1L
1,251 SR
Queue Stats
223W - 205L
1,286 Elo+
Solo
Zeus
Zeus
lucascontrabaixo
Zeus
Level 41
God Stats
36W - 32L
1,458 SR
Queue Stats
180W - 222L
1,441 Elo+
Solo
Neith
Neith
miss_rainbowdash
Neith
Level 68
God Stats
318W - 295L
1,482 SR
Queue Stats
325W - 305L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Fadedriku
Ah Puch
16
1 / 3 / 3
10,829
984
14,732
11,656
4,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
15
1 / 6 / 3
9,997
909
5,969
15,394
5,547
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
TOBOKI111
Medusa
15
2 / 11 / 2
10,745
977
14,528
26,336
9,151
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
ZCagieBee
Chaac
15
0 / 9 / 2
10,070
915
7,009
22,758
21,401
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr
babybaregamer6
Jormungandr
16
0 / 13 / 2
10,025
911
5,320
27,184
19,671
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

275

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Duro2-
Bastet
19
10 / 1 / 19
13,584
1,235
24,232
15,933
8,126
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Pap1munyano
King Arthur
18
4 / 2 / 21
13,167
1,197
12,901
16,034
21,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
iTReLLi
Guan Yu
18
5 / 1 / 14
10,750
977
4,315
4,617
3,382
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
12 / 0 / 23
13,821
1,256
33,130
6,170
2,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

19
11 / 0 / 20
12,878
1,171
23,803
10,451
4,658
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
139
4
Kills
42
42
Deaths
4
12
Assists
97
Player
Kills
Deaths
Assists
KDA
W
Bastet
Duro2-
Bastet
10
1
19
19.5
L
Ah Puch
Fadedriku
Ah Puch
1
3
3
0.83
L
Bastet
1
6
3
0.42
W
King Arthur
Pap1munyano
King Arthur
4
2
21
7.25
L
Medusa
TOBOKI111
Medusa
2
11
2
0.27
L
Chaac
ZCagieBee
Chaac
0
9
2
0.11
L
Jormungandr
babybaregamer6
Jormungandr
0
13
2
0.08
W
Guan Yu
iTReLLi
Guan Yu
5
1
14
12
W
12
0
23
23.5
W
11
0
20
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,558
Damage
98,381
103,328
Taken
53,205
59,830
Mitigated
40,175
5,896
Healing
13,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Duro2-
Bastet
24,232
8,578
0
4,679
15,933
8,126
0
5,795
10,138
0
37,438
L
Ah Puch
Fadedriku
Ah Puch
14,732
78
0
961
11,656
4,060
0
2,484
9,172
38,076
0
L
Bastet
5,969
2,248
0
402
15,394
5,547
0
6,295
9,099
0
9,545
W
King Arthur
Pap1munyano
King Arthur
12,901
569
0
3,098
16,034
21,100
0
5,320
9,383
80
28,705
L
Medusa
TOBOKI111
Medusa
14,528
8,824
0
1,148
26,336
9,151
0
5,941
20,395
0
25,284
L
Chaac
ZCagieBee
Chaac
7,009
1,346
24
3,361
22,758
21,401
0
10,450
12,308
0
29,186
L
Jormungandr
babybaregamer6
Jormungandr
5,320
1,303
0
0
27,184
19,671
0
8,040
19,144
25,186
0
W
Guan Yu
iTReLLi
Guan Yu
4,315
1,202
1,990
1,157
4,617
3,382
0
1,316
3,301
0
6,748
W
33,130
2,933
0
842
6,170
2,909
0
2,371
3,799
61,534
0
W
23,803
18,271
26
1,494
10,451
4,658
0
5,250
5,201
0
51,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,666
Gold Earned
64,200
199
Minions Killed
237
3
Camps Cleared
11
840,130
Distance Traveled
1,000,499
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
13,584
1,235
27
2
4
222,069
0
L
Ah Puch
10,829
984
60
5
0
193,814
0
L
Bastet
9,997
909
7
1
0
145,025
0
W
King Arthur
13,167
1,197
39
4
2
193,547
0
L
Medusa
10,745
977
39
4
1
165,483
1
L
Chaac
10,070
915
59
5
2
186,239
0
L
Jormungandr
10,025
911
34
3
0
149,569
0
W
Guan Yu
10,750
977
5
0
0
191,619
0
W
Zeus
13,821
1,256
98
9
2
198,018
0
W
Neith
12,878
1,171
68
6
3
195,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role