Player Matchup

Bakasura
Bakasura
Hamza4554
Bakasura
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,347 Elo+
Solo
Kumbhakarna
Kumbhakarna
I VitooR I
Kumbhakarna
Level 101
God Stats
6W - 5L
1,544 SR
Queue Stats
163W - 172L
1,407 Elo+
Solo
Vamana
Vamana
Just Gamms
Vamana
Level 107
God Stats
13W - 8L
1,505 SR
Queue Stats
194W - 211L
1,430 Elo+
Solo
Sol
Sol
ModLegion
Sol
Level 75
God Stats
21W - 9L
1,469 SR
Queue Stats
105W - 100L
1,318 Elo+
Solo
Charybdis
Charybdis
nekaplay
Charybdis
Level 84
God Stats
58W - 31L
1,531 SR
Queue Stats
458W - 492L
1,324 Elo+
Solo
Team Averages
Level 87
1,510 SR
1,365 Elo+

VS

Team Averages
Level 79
1,554 SR
1,458 Elo+
Thor
Thor
 
Thor
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
 
Hades
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
BigOgMike-_-FUA1
King Arthur
Level 49
God Stats
4W - 7L
1,568 SR
Queue Stats
184W - 151L
1,517 Elo+
Solo
Izanami
Izanami
ImSpeedYaDig
Izanami
Level 47
God Stats
3W - 3L
1,658 SR
Queue Stats
20W - 32L
1,451 Elo+
Solo
Aphrodite
Aphrodite
Urbanderivative
Aphrodite
Level 105
God Stats
10W - 9L
1,546 SR
Queue Stats
181W - 189L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Hamza4554
Bakasura
8
0 / 2 / 1
5,319
484
4,040
8,795
3,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kumbhakarna
I VitooR I
Kumbhakarna
9
2 / 0 / 5
6,362
578
2,822
8,720
5,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Vamana
Just Gamms
Vamana
12
6 / 0 / 0
7,492
681
7,068
7,060
5,886
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
7 / 1 / 0
7,130
648
7,809
8,092
3,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
nekaplay
Charybdis
9
2 / 2 / 1
5,621
511
4,879
6,624
2,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
2 / 3 / 1
5,761
524
4,247
7,635
2,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hades
 
Hades
8
0 / 7 / 2
4,875
443
2,630
10,242
4,621
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
BigOgMike-_-FUA1
King Arthur
10
0 / 4 / 0
5,748
523
3,774
8,632
4,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
ImSpeedYaDig
Izanami
8
3 / 1 / 2
5,301
482
6,909
7,440
2,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Aphrodite
Urbanderivative
Aphrodite
7
0 / 3 / 5
5,370
488
2,083
7,217
4,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
17
Kills
5
5
Deaths
18
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
3
1
0.83
L
Hades
 
Hades
0
7
2
0.14
L
King Arthur
BigOgMike-_-FUA1
King Arthur
0
4
0
0
W
Bakasura
Hamza4554
Bakasura
0
2
1
0.25
W
Kumbhakarna
I VitooR I
Kumbhakarna
2
0
5
4.5
L
Izanami
ImSpeedYaDig
Izanami
3
1
2
4
W
Vamana
Just Gamms
Vamana
6
0
0
6
W
7
1
0
7
L
Aphrodite
Urbanderivative
Aphrodite
0
3
5
0.83
W
Charybdis
nekaplay
Charybdis
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,618
Damage
19,643
39,291
Taken
41,166
20,668
Mitigated
18,948
12,220
Healing
13,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,247
918
0
2,178
7,635
2,958
0
1,233
6,377
0
31,901
L
Hades
 
Hades
2,630
432
44
1,904
10,242
4,621
31
5,287
4,955
24,504
0
L
King Arthur
BigOgMike-_-FUA1
King Arthur
3,774
734
0
1,793
8,632
4,546
290
263
8,369
0
35,532
W
Bakasura
Hamza4554
Bakasura
4,040
2,771
0
2,041
8,795
3,154
0
702
8,060
0
24,221
W
Kumbhakarna
I VitooR I
Kumbhakarna
2,822
553
0
3,042
8,720
5,882
0
1,035
7,643
14,599
0
L
Izanami
ImSpeedYaDig
Izanami
6,909
4,544
300
3,036
7,440
2,276
1,029
1,499
5,776
0
38,340
W
Vamana
Just Gamms
Vamana
7,068
2,400
0
2,873
7,060
5,886
924
0
6,612
0
46,074
W
7,809
3,793
0
2,398
8,092
3,207
3,915
2,094
5,998
39,821
6,120
L
Aphrodite
Urbanderivative
Aphrodite
2,083
551
1,291
2,617
7,217
4,547
242
1,348
5,725
11,857
539
W
Charybdis
nekaplay
Charybdis
4,879
2,564
0
1,866
6,624
2,539
0
781
5,843
0
29,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,924
Gold Earned
27,055
280
Minions Killed
263
0
Camps Cleared
0
1,018,198
Distance Traveled
931,941
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,761
524
65
6
0
215,008
0
L
Hades
4,875
443
45
4
0
182,996
0
L
King Arthur
5,748
523
79
7
0
193,143
2
W
Bakasura
5,319
484
58
5
0
235,564
1
W
Kumbhakarna
6,362
578
20
2
0
218,146
2
L
Izanami
5,301
482
60
5
0
175,622
2
W
Vamana
7,492
681
81
7
0
195,283
1
W
Sol
7,130
648
76
7
0
179,515
0
L
Aphrodite
5,370
488
14
1
0
165,172
1
W
Charybdis
5,621
511
45
4
0
189,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role