Player Matchup

Janus
Janus
Prab110
Janus
Level 108
God Stats
20W - 30L
1,438 SR
Queue Stats
134W - 156L
1,482 Elo+
Solo
Arachne
Arachne
Triblastido
Arachne
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 88L
1,516 Elo+
Solo
Chiron
Chiron
XxCHARLOdu25xX
Chiron
Level 129
God Stats
22W - 12L
1,685 SR
Queue Stats
250W - 297L
1,492 Elo+
Solo
Team Averages
Level 121
1,541 SR
1,497 Elo+

VS

Team Averages
Level 68
1,449 SR
1,522 Elo+
Yu Huang
Yu Huang
Celadrieth
Yu Huang
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,339 Elo+
Party 1
Cthulhu
Cthulhu
Resonancesmite
Cthulhu
Level 15
God Stats
0W - 2L
1,332 SR
Queue Stats
4W - 3L
1,679 Elo+
Party 1
Ishtar
Ishtar
ZephroC
Ishtar
Level 125
God Stats
6W - 10L
1,515 SR
Queue Stats
254W - 275L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Prab110
Janus
18
4 / 2 / 8
11,443
817
10,173
9,443
4,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Triblastido
Arachne
17
4 / 1 / 5
10,565
755
15,144
14,876
11,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
5 / 5 / 6
10,839
774
11,506
13,983
6,307
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Celadrieth
Yu Huang
16
3 / 5 / 5
10,554
754
11,552
12,523
6,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 4 / 6
8,685
620
4,695
13,282
10,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ishtar
ZephroC
Ishtar
14
5 / 4 / 2
9,625
688
14,615
15,558
8,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
13
Kills
8
8
Deaths
13
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
Celadrieth
Yu Huang
3
5
5
1.1
W
Janus
Prab110
Janus
4
2
8
4
L
0
4
6
0.75
W
Arachne
Triblastido
Arachne
4
1
5
6.5
W
5
5
6
1.6
L
Ishtar
ZephroC
Ishtar
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,823
Damage
30,862
38,302
Taken
41,363
22,363
Mitigated
25,006
13,753
Healing
8,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
Celadrieth
Yu Huang
11,552
1,455
185
1,603
12,523
6,211
0
4,743
7,780
38,354
0
W
Janus
Prab110
Janus
10,173
411
0
4,259
9,443
4,099
665
3,895
5,354
54,399
0
L
4,695
115
669
2,316
13,282
10,213
0
2,653
10,629
17,149
0
W
Arachne
Triblastido
Arachne
15,144
8,390
0
5,327
14,876
11,957
346
5,490
9,096
0
47,545
W
11,506
4,860
370
3,797
13,983
6,307
1,918
6,188
7,563
0
46,200
L
Ishtar
ZephroC
Ishtar
14,615
8,782
0
3,717
15,558
8,582
0
2,808
12,750
0
40,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,847
Gold Earned
28,864
189
Minions Killed
183
0
Camps Cleared
0
847,451
Distance Traveled
636,654
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
10,554
754
78
6
0
222,493
3
W
Janus
11,443
817
96
7
0
271,359
4
L
Cthulhu
8,685
620
39
3
0
215,362
1
W
Arachne
10,565
755
58
4
0
317,931
0
W
Chiron
10,839
774
35
3
0
258,161
4
L
Ishtar
9,625
688
66
5
0
198,799
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role