Player Matchup

Hachiman
Hachiman
BLAZ3nRAiD3R420
Hachiman
Level 129
God Stats
1W - 0L
1,303 SR
Queue Stats
36W - 24L
1,526 Elo+
Party 1
Izanami
Izanami
Fishy Mustache
Izanami
Level 153
God Stats
2W - 1L
1,519 SR
Queue Stats
34W - 31L
1,498 Elo+
Solo
Cthulhu
Cthulhu
NeRD CampnHard
Cthulhu
Level 158
God Stats
1W - 0L
1,741 SR
Queue Stats
2W - 2L
1,409 Elo+
Party 1
Sylvanus
Sylvanus
YeeticusMinimus
Sylvanus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,578 Elo+
Solo
Agni
Agni
tomylupe
Agni
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 48L
1,426 Elo+
Solo
Team Averages
Level 116
1,513 SR
1,487 Elo+

VS

Team Averages
Level 97
1,414 SR
1,450 Elo+
Da Ji
Da Ji
Gloomii
Da Ji
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,483 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
OzKnight666
Morgan Le Fay
Level 159
God Stats
2W - 9L
1,473 SR
Queue Stats
493W - 516L
1,463 Elo+
Solo
Guan Yu
Guan Yu
tiagothecgo
Guan Yu
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 119L
1,371 Elo+
Solo
Jing Wei
Jing Wei
x1InsaneClownLx
Jing Wei
Level 134
God Stats
2W - 7L
1,349 SR
Queue Stats
650W - 656L
1,452 Elo+
Solo
Fenrir
Fenrir
永爱吾喵
Fenrir
Level 29
God Stats
2W - 8L
1,246 SR
Queue Stats
117W - 146L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
17
3 / 7 / 11
10,801
675
11,770
20,486
11,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
7 / 4 / 13
13,286
830
21,648
20,527
11,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

20
9 / 3 / 15
12,692
793
18,649
20,357
33,266
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Sylvanus
20
7 / 4 / 23
13,489
843
21,259
34,833
51,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Agni
18
6 / 8 / 10
12,070
754
19,943
19,810
9,786
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Gloomii
Da Ji
17
9 / 7 / 8
11,161
698
20,591
21,224
11,187
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
OzKnight666
Morgan Le Fay
20
9 / 5 / 13
12,053
753
31,082
21,798
11,624
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
tiagothecgo
Guan Yu
18
2 / 5 / 16
10,329
646
8,130
27,323
32,321
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Jing Wei
17
3 / 6 / 14
10,715
670
20,729
18,393
8,387
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
17
3 / 9 / 16
10,713
670
16,676
22,130
12,393
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
93
32
Kills
26
26
Deaths
32
72
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Hachiman
3
7
11
1.21
W
7
4
13
3.38
L
Da Ji
Gloomii
Da Ji
9
7
8
1.86
W
9
3
15
5.5
L
Morgan Le Fay
OzKnight666
Morgan Le Fay
9
5
13
3.1
W
Sylvanus
7
4
23
4.63
L
Guan Yu
tiagothecgo
Guan Yu
2
5
16
2
W
Agni
6
8
10
1.38
L
Jing Wei
3
6
14
1.67
L
Fenrir
3
9
16
1.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,269
Damage
97,208
116,013
Taken
110,868
117,360
Mitigated
75,912
42,223
Healing
41,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
11,770
7,114
296
2,696
20,486
11,360
1,164
4,827
15,659
0
25,656
W
21,648
13,744
1,192
5,187
20,527
11,823
3,928
5,244
15,283
0
52,211
L
Da Ji
Gloomii
Da Ji
20,591
3,506
2,616
3,081
21,224
11,187
1,367
10,799
10,425
0
26,849
W
18,649
765
2,704
1,566
20,357
33,266
301
6,616
13,741
35,297
0
L
Morgan Le Fay
OzKnight666
Morgan Le Fay
31,082
2,786
316
4,884
21,798
11,624
411
14,057
7,741
55,916
0
W
Sylvanus
21,259
6,211
9,434
14,356
34,833
51,125
623
10,194
24,639
30,336
0
L
Guan Yu
tiagothecgo
Guan Yu
8,130
1,685
9,595
11,495
27,323
32,321
276
14,579
12,744
0
18,569
W
Agni
19,943
1,084
1,348
3,444
19,810
9,786
1,561
4,201
15,609
31,683
0
L
Jing Wei
20,729
11,681
776
2,329
18,393
8,387
405
10,402
7,991
0
35,773
L
Fenrir
16,676
1,679
2,984
3,681
22,130
12,393
0
10,014
12,116
0
22,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,338
Gold Earned
54,971
157
Minions Killed
155
0
Camps Cleared
0
1,397,696
Distance Traveled
1,400,425
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,801
675
25
2
0
250,020
0
W
Izanami
13,286
830
71
4
0
270,080
1
L
Da Ji
11,161
698
24
2
0
265,895
0
W
Cthulhu
12,692
793
21
1
0
315,315
0
L
Morgan Le Fay
12,053
753
54
3
0
275,236
0
W
Sylvanus
13,489
843
17
1
0
285,820
0
L
Guan Yu
10,329
646
17
1
0
325,953
0
W
Agni
12,070
754
23
1
0
276,461
2
L
Jing Wei
10,715
670
42
3
0
282,051
1
L
Fenrir
10,713
670
18
1
0
251,290
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role