Player Matchup

Chaac
Chaac
Bubbers1337
Chaac
Level 100
God Stats
10W - 1L
1,888 SR
Queue Stats
12W - 4L
1,761 Elo+
Party 1
Cerberus
Cerberus
MarkedForDeath
Cerberus
Level 137
God Stats
1W - 0L
1,694 SR
Queue Stats
421W - 251L
1,766 Elo+
Party 1
Zeus
Zeus
popdogger
Zeus
Level 89
God Stats
8W - 4L
1,731 SR
Queue Stats
528W - 327L
1,741 Elo+
Party 1
Team Averages
Level 109
1,771 SR
1,756 Elo+

VS

Team Averages
Level 96
1,541 SR
1,562 Elo+
Thanatos
Thanatos
Mydeys
Thanatos
Level 122
God Stats
26W - 29L
1,622 SR
Queue Stats
184W - 184L
1,604 Elo+
Solo
Mulan
Mulan
SepticTrain
Mulan
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,620 Elo+
Solo
Charybdis
Charybdis
ShakenStem
Charybdis
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 6
9,396
1,044
7,736
8,800
8,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
13
1 / 1 / 14
8,189
910
6,964
11,795
10,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
13
6 / 1 / 8
8,080
898
14,227
4,050
1,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Mydeys
Thanatos
11
3 / 3 / 0
6,873
764
5,255
10,042
6,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 7 / 3
5,997
666
4,448
11,860
7,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charybdis
ShakenStem
Charybdis
11
0 / 6 / 3
6,218
691
4,136
12,360
4,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
16
Kills
3
3
Deaths
16
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
9
1
6
12
W
Cerberus
1
1
14
8
L
Thanatos
Mydeys
Thanatos
3
3
0
1
L
0
7
3
0.21
L
Charybdis
ShakenStem
Charybdis
0
6
3
0.25
W
Zeus
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,927
Damage
13,839
24,645
Taken
34,262
20,400
Mitigated
18,130
10,166
Healing
9,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,736
1,493
490
3,260
8,800
8,495
257
0
8,571
0
20,029
W
Cerberus
6,964
1,017
608
4,390
11,795
10,523
552
18
11,547
19,762
0
L
Thanatos
Mydeys
Thanatos
5,255
1,041
0
6,242
10,042
6,308
0
6,331
3,711
0
18,016
L
4,448
649
0
1,601
11,860
7,450
0
7,849
4,011
0
18,119
L
Charybdis
ShakenStem
Charybdis
4,136
1,744
0
1,933
12,360
4,372
0
7,077
5,283
0
19,941
W
Zeus
14,227
2,348
0
1,418
4,050
1,382
1,096
9
4,005
43,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,665
Gold Earned
19,088
129
Minions Killed
75
0
Camps Cleared
0
551,969
Distance Traveled
463,292
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,396
1,044
19
2
0
198,487
0
W
Cerberus
8,189
910
42
5
0
189,564
0
L
Thanatos
6,873
764
28
3
0
157,814
1
L
Mulan
5,997
666
21
2
0
160,846
3
L
Charybdis
6,218
691
26
3
0
144,632
0
W
Zeus
8,080
898
68
8
0
163,918
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role