Player Matchup

Terra
Terra
 
Terra
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Damir777
Ymir
Level 117
God Stats
2W - 0L
1,715 SR
Queue Stats
75W - 69L
1,538 Elo+
Party 1
Ares
Ares
DeathAkiris
Ares
Level 111
God Stats
8W - 3L
1,732 SR
Queue Stats
296W - 307L
1,483 Elo+
Solo
Athena
Athena
Nikola40k
Athena
Level 107
God Stats
3W - 0L
1,629 SR
Queue Stats
77W - 69L
1,539 Elo+
Party 1
Sol
Sol
annunaki_cat2
Sol
Level 63
God Stats
9W - 6L
1,727 SR
Queue Stats
335W - 377L
1,487 Elo+
Solo
Team Averages
Level 104
1,661 SR
1,509 Elo+

VS

Team Averages
Level 102
1,532 SR
1,487 Elo+
Hades
Hades
 
Hades
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Druloq1
He Bo
Level 67
God Stats
1W - 7L
1,370 SR
Queue Stats
315W - 349L
1,437 Elo+
Solo
Zhong Kui
Zhong Kui
F-I-C-U-S
Zhong Kui
Level 109
God Stats
6W - 5L
1,563 SR
Queue Stats
240W - 221L
1,507 Elo+
Solo
Ra
Ra
Marine69006
Ra
Level 57
God Stats
2W - 1L
1,815 SR
Queue Stats
259W - 296L
1,492 Elo+
Solo
Mercury
Mercury
mars803
Mercury
Level 156
God Stats
6W - 9L
1,413 SR
Queue Stats
734W - 771L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
17
2 / 2 / 18
11,318
755
7,101
20,173
30,878
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ymir
17
5 / 6 / 16
11,080
739
19,570
27,205
41,592
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

19
5 / 1 / 15
12,127
808
11,702
24,171
40,937
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Athena
Nikola40k
Athena
19
6 / 4 / 18
11,291
753
14,842
18,993
18,253
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Mystical Earring

Mystical Earring

+15
Mp 5

20
7 / 2 / 17
12,154
810
26,754
17,216
12,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
16
2 / 7 / 6
10,044
670
14,307
21,971
28,617
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

He Bo
Druloq1
He Bo
15
2 / 7 / 4
9,954
664
11,270
13,065
6,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
F-I-C-U-S
Zhong Kui
17
4 / 4 / 4
10,197
680
17,020
19,809
21,578
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
4 / 2 / 7
11,861
791
26,102
17,805
9,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Mercury
mars803
Mercury
17
2 / 5 / 8
9,835
656
12,751
22,329
11,231
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
43
25
Kills
14
15
Deaths
25
84
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
2
18
5.5
L
Hades
 
Hades
2
7
6
0.71
W
Ymir
5
6
16
2.17
W
5
1
15
12.5
L
He Bo
Druloq1
He Bo
2
7
4
0.57
L
Zhong Kui
F-I-C-U-S
Zhong Kui
4
4
4
1.5
L
4
2
7
3.75
W
Athena
Nikola40k
Athena
6
4
18
3.75
W
7
2
17
7.75
L
Mercury
mars803
Mercury
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,969
Damage
81,450
107,758
Taken
94,979
144,001
Mitigated
76,976
51,184
Healing
41,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
7,101
1,357
22,066
9,160
20,173
30,878
435
10,740
9,433
19,137
0
L
Hades
 
Hades
14,307
1,259
801
4,412
21,971
28,617
126
19,185
2,786
24,736
0
W
Ymir
19,570
3,819
2,836
1,909
27,205
41,592
1,570
14,573
12,632
29,821
0
W
11,702
408
3,585
5,356
24,171
40,937
429
17,120
7,051
25,591
0
L
He Bo
Druloq1
He Bo
11,270
829
1,460
937
13,065
6,089
0
11,452
1,613
21,145
0
L
Zhong Kui
F-I-C-U-S
Zhong Kui
17,020
1,295
2,126
6,472
19,809
21,578
948
17,745
2,064
25,462
0
L
26,102
1,842
9,643
9,419
17,805
9,461
968
14,324
3,481
61,202
0
W
Athena
Nikola40k
Athena
14,842
3,861
0
0
18,993
18,253
783
14,538
4,455
27,272
0
W
26,754
5,587
2,123
4,149
17,216
12,341
4,268
11,728
5,488
62,742
0
L
Mercury
mars803
Mercury
12,751
3,158
1,213
5,025
22,329
11,231
2,834
17,263
5,066
0
19,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,970
Gold Earned
51,891
157
Minions Killed
159
0
Camps Cleared
0
1,347,230
Distance Traveled
1,201,919
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,318
755
23
2
0
283,501
0
L
Hades
10,044
670
26
2
0
235,372
1
W
Ymir
11,080
739
22
1
0
208,359
1
W
Ares
12,127
808
13
1
0
314,648
4
L
He Bo
9,954
664
15
1
0
230,664
1
L
Zhong Kui
10,197
680
28
2
0
235,207
0
L
Ra
11,861
791
85
6
0
232,182
0
W
Athena
11,291
753
17
1
0
265,545
0
W
Sol
12,154
810
82
5
0
275,177
0
L
Mercury
9,835
656
5
0
0
268,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role