Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BLACKHAMA808
Morgan Le Fay
Level 149
God Stats
1W - 3L
1,412 SR
Queue Stats
167W - 170L
1,529 Elo+
Party 1
Xbalanque
Xbalanque
KryptoniteSojah
Xbalanque
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 42L
1,458 Elo+
Party 1
Khepri
Khepri
NALUx808
Khepri
Level 128
God Stats
2W - 5L
1,240 SR
Queue Stats
222W - 272L
1,387 Elo+
Party 1
Sol
Sol
PshycoSasquatch
Sol
Level 82
God Stats
0W - 4L
1,088 SR
Queue Stats
208W - 243L
1,423 Elo+
Solo
Team Averages
Level 129
1,348 SR
1,460 Elo+

VS

Team Averages
Level 88
1,527 SR
1,592 Elo+
Xbalanque
Xbalanque
Akira_6798
Xbalanque
Level 116
God Stats
2W - 2L
1,276 SR
Queue Stats
178W - 138L
1,595 Elo+
Party 2
Bellona
Bellona
AnAbsoluteUn1t
Bellona
Level 28
God Stats
7W - 2L
1,734 SR
Queue Stats
137W - 65L
1,649 Elo+
Party 2
Sol
Sol
JamBro
Sol
Level 106
God Stats
10W - 11L
1,397 SR
Queue Stats
291W - 186L
1,659 Elo+
Party 2
Charybdis
Charybdis
Selta
Charybdis
Level 129
God Stats
7W - 5L
1,551 SR
Queue Stats
224W - 151L
1,669 Elo+
Party 2
Aphrodite
Aphrodite
wergugy
Aphrodite
Level 59
God Stats
2W - 0L
1,675 SR
Queue Stats
20W - 27L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
16
1 / 2 / 7
8,402
700
7,801
11,906
10,851
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
BLACKHAMA808
Morgan Le Fay
13
2 / 7 / 7
8,350
696
13,297
14,886
7,467
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
KryptoniteSojah
Xbalanque
15
5 / 8 / 5
9,710
809
17,042
15,137
7,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
NALUx808
Khepri
15
1 / 4 / 8
8,604
717
6,136
20,992
17,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 7 / 7
8,493
708
7,792
13,852
6,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Akira_6798
Xbalanque
14
2 / 4 / 12
8,759
730
9,479
11,540
5,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
7 / 3 / 14
10,459
872
10,948
13,712
15,028
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sol
JamBro
Sol
19
9 / 1 / 18
11,163
930
22,497
15,756
7,522
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charybdis
Selta
Charybdis
17
5 / 2 / 16
10,382
865
19,340
13,358
6,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Aphrodite
wergugy
Aphrodite
16
5 / 3 / 12
9,497
791
6,208
12,858
9,966
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
100
11
Kills
28
28
Deaths
13
34
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
2
7
2.25
W
Xbalanque
Akira_6798
Xbalanque
2
4
12
2
W
7
3
14
4.67
L
Morgan Le Fay
BLACKHAMA808
Morgan Le Fay
2
7
7
0.79
W
Sol
JamBro
Sol
9
1
18
18
L
Xbalanque
KryptoniteSojah
Xbalanque
5
8
5
0.94
L
Khepri
NALUx808
Khepri
1
4
8
1.25
L
2
7
7
0.79
W
Charybdis
Selta
Charybdis
5
2
16
6.5
W
Aphrodite
wergugy
Aphrodite
5
3
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,068
Damage
68,472
76,773
Taken
67,224
49,706
Mitigated
44,299
20,384
Healing
38,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
7,801
555
4,379
1,397
11,906
10,851
392
2,927
8,979
17,933
0
W
Xbalanque
Akira_6798
Xbalanque
9,479
4,229
1,755
1,842
11,540
5,430
1,815
4,791
6,749
0
17,749
W
10,948
1,585
2,881
2,711
13,712
15,028
418
6,671
7,041
0
15,617
L
Morgan Le Fay
BLACKHAMA808
Morgan Le Fay
13,297
1,289
1,646
2,254
14,886
7,467
170
5,686
9,200
20,707
0
W
Sol
JamBro
Sol
22,497
9,932
1,059
6,803
15,756
7,522
4,174
9,275
6,481
47,947
0
L
Xbalanque
KryptoniteSojah
Xbalanque
17,042
7,912
552
1,239
15,137
7,598
1,827
3,517
11,620
0
33,702
L
Khepri
NALUx808
Khepri
6,136
369
354
5,779
20,992
17,325
128
10,683
10,309
15,663
0
L
7,792
2,140
317
2,467
13,852
6,465
677
5,892
7,960
11,721
0
W
Charybdis
Selta
Charybdis
19,340
7,780
3,116
3,904
13,358
6,353
2,355
6,553
6,805
0
37,207
W
Aphrodite
wergugy
Aphrodite
6,208
505
7,695
6,590
12,858
9,966
525
7,736
5,122
14,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,559
Gold Earned
50,260
111
Minions Killed
126
0
Camps Cleared
0
930,358
Distance Traveled
1,122,361
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,402
700
22
2
0
207,635
0
W
Xbalanque
8,759
730
12
1
0
226,711
2
W
Bellona
10,459
872
8
1
0
238,589
0
L
Morgan Le Fay
8,350
696
27
2
0
191,445
1
W
Sol
11,163
930
47
4
0
231,441
1
L
Xbalanque
9,710
809
39
3
0
150,194
0
L
Khepri
8,604
717
13
1
0
200,017
0
L
Sol
8,493
708
10
1
0
181,067
0
W
Charybdis
10,382
865
38
3
0
210,009
2
W
Aphrodite
9,497
791
21
2
0
215,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role